seegongsik
Saved words
seegongsik
dynamics · how motion works

Motion, seen through calculus

From position to velocity to acceleration: one idea, the rate of change, runs through the motion of particles and rigid bodies.

14 / 14
01Velocity Is the Slope of Position, Acceleration the Slope of Velocity
From position x(t), differentiate to v = dx/dt and a = dv/dt, integrate to go back
#speedometer#GPS tracking#dashboard
02With Constant Acceleration, v and x Follow Simple Formulas
Constant a → v=v0+at, x=x0+v0t+½at², v²=v0²+2a·Δx, free fall (a=g)
#free fall#braking distance#drag racing
03A Projectile Is Horizontal Constant Velocity Plus Vertical Free Fall
Horizontal x=vx·t and vertical y=vy·t-½gt² superposed; range and peak
#basketball shot#cannon#water fountain
04Acceleration in Curved Motion Splits into Tangential and Normal
Velocity is tangent; a_t=dv/dt changes speed, a_n=v²/ρ changes direction (centripetal)
#roller coaster#highway curve#race track
05Net Force Makes Acceleration, ΣF = ma
Net force ΣF=ma, free body diagram, mass as inertia a=F/m, incline a=g sinθ
#elevator#playground slide#tow truck
06Work Equals the Change in Kinetic Energy
Work W=F·d (variable force = F-x area), W=ΔKE, KE=½mv², power P=F·v
#archery bow#weightlifting#car engine
07With Only Conservative Forces, Kinetic Plus Potential Energy Stays Constant
PE mgh, KE+PE constant, pendulum exchange, v=√(2gh), non-conservative loss
#roller coaster#playground swing#pendulum clock
08Impulse Equals the Change in Momentum
Impulse J=F·Δt=Δp, momentum conservation, F=J/Δt (airbag), collision
#airbag#boxing punch#rocket thrust
09A Collision Keeps Momentum, and the Restitution Coefficient Sets the Bounce
Momentum m₁u₁+m₂u₂=m₁v₁+m₂v₂, restitution e=separation/approach, elastic vs inelastic, KE kept (1+e²)/2
#billiard balls#car crash#bouncing ball
10Rotational Motion Is Described by Angular Position, Velocity, and Acceleration
Angular position θ, ω=dθ/dt, α=dω/dt, constant α (ω=ω₀+αt, θ=ω₀t+½αt²), link v=rω, a_t=rα, a_n=rω²
#ceiling fan#carousel#hard disk
11General Plane Motion Is Translation Plus Rotation
Translation+rotation split, rolling v=rω (d=rθ), point velocity v_P=v_O+ω×r (bottom 0, top 2v), instant center IC, cycloid
#rolling wheel#bicycle#bowling ball
12Relative Motion Is Solved by Shifting the Reference Frame
Relative velocity v_B=v_A+v_{B/A}, two body points ω×r, relative acceleration α×r−ω²r, rotating frame v_rel, Coriolis 2ω×v_rel
#hurricane swirl#crosswind landing#boat on river
13Torque Makes Angular Acceleration, ΣM = Iα
Torque M=F·d, moment of inertia I=Σmr², rotational Newton ΣM=Iα, shapes βMR² (hoop 1, disk ½, sphere ⅖), parallel axis I=I_cm+Md²
#wrench#revolving door#flywheel
14Rotation Has Kinetic Energy Too, ½Iω²
Rotational KE ½Iω², torque work W=Mθ (P=Mω), rolling KE=½mv²(1+β), energy conservation mgh=½mv²(1+β), finish speed by shape
#flywheel#ball down ramp#yo-yo
Was this helpful? Support seegongsik