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dynamics · how motion works

Motion, seen through calculus

From position to velocity to acceleration: one idea, the rate of change, runs through the motion of particles and rigid bodies.

14 lessons
01Velocity Is the Slope of Position, Acceleration the Slope of Velocity
From position x(t), differentiate to v = dx/dt and a = dv/dt, integrate to go back
#speedometer#GPS tracking#dashboard
02With Constant Acceleration, v and x Follow Simple Formulas
Constant a → v=v0+at, x=x0+v0t+½at², v²=v0²+2a·Δx, free fall (a=g)
#free fall#braking distance#drag racing
03A Projectile Is Horizontal Constant Velocity Plus Vertical Free Fall
Horizontal x=vx·t and vertical y=vy·t-½gt² superposed; range and peak
#basketball shot#cannon#water fountain
04Acceleration in Curved Motion Splits into Tangential and Normal
Velocity is tangent; a_t=dv/dt changes speed, a_n=v²/ρ changes direction (centripetal)
#roller coaster#highway curve#race track
05Net Force Makes Acceleration, ΣF = ma
Net force ΣF=ma, free body diagram, mass as inertia a=F/m, incline a=g sinθ
#elevator#playground slide#tow truck
06Work Equals the Change in Kinetic Energy
Work W=F·d (variable force = F-x area), W=ΔKE, KE=½mv², power P=F·v
#archery bow#weightlifting#car engine
07With Only Conservative Forces, Kinetic Plus Potential Energy Stays Constant
PE mgh, KE+PE constant, pendulum exchange, v=√(2gh), non-conservative loss
#roller coaster#playground swing#pendulum clock
08Impulse Equals the Change in Momentum
Impulse J=F·Δt=Δp, momentum conservation, F=J/Δt (airbag), collision
#airbag#boxing punch#rocket thrust
09A Collision Keeps Momentum, and the Restitution Coefficient Sets the Bounce
Momentum m₁u₁+m₂u₂=m₁v₁+m₂v₂, restitution e=separation/approach, elastic vs inelastic, KE kept (1+e²)/2
#billiard balls#car crash#bouncing ball
10Rotational Motion Is Described by Angular Position, Velocity, and Acceleration
Angular position θ, ω=dθ/dt, α=dω/dt, constant α (ω=ω₀+αt, θ=ω₀t+½αt²), link v=rω, a_t=rα, a_n=rω²
#ceiling fan#carousel#hard disk
11General Plane Motion Is Translation Plus Rotation
Translation+rotation split, rolling v=rω (d=rθ), point velocity v_P=v_O+ω×r (bottom 0, top 2v), instant center IC, cycloid
#rolling wheel#bicycle#bowling ball
12Relative Motion Is Solved by Shifting the Reference Frame
Relative velocity v_B=v_A+v_{B/A}, two body points ω×r, relative acceleration α×r−ω²r, rotating frame v_rel, Coriolis 2ω×v_rel
#hurricane swirl#crosswind landing#boat on river
13Torque Makes Angular Acceleration, ΣM = Iα
Torque M=F·d, moment of inertia I=Σmr², rotational Newton ΣM=Iα, shapes βMR² (hoop 1, disk ½, sphere ⅖), parallel axis I=I_cm+Md²
#wrench#revolving door#flywheel
14Rotation Has Kinetic Energy Too, ½Iω²
Rotational KE ½Iω², torque work W=Mθ (P=Mω), rolling KE=½mv²(1+β), energy conservation mgh=½mv²(1+β), finish speed by shape
#flywheel#ball down ramp#yo-yo
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