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dynamics explained

normal and tangential acceleration

Velocity is tangent; at=dv/dt changes speed, an=v²/ρ changes direction (centripetal)

Watch a point moving along a curved path. Wherever it is, its velocity arrow lies along the path, in the tangent direction, and never points across it. Yet to go around a curve the velocity's direction must keep changing, and a change of direction is a change of velocity, so there has to be an acceleration. On a curve that acceleration splits into two jobs: a tangential part along the path that changes the speed itself, and a normal part, toward the inside of the curve, that turns the direction while leaving the speed alone. Straight-line motion had only the first; curves add the second. The faster the turn or the tighter the bend, the larger this inward acceleration, the centripetal acceleration an = v²ρ.

Move the gold point along the curved path with the slider, and the blue velocity arrow hugs the path at every spot, pointing along the tangent. Where the path bends up the arrow points up, where it dips the arrow points down; it always faces the way the point is going and never cuts across the path or looks backward. It sounds obvious, but it is where curvilinear motion starts. Velocity tells which way the position is moving, and a point sliding along a path moves at each instant in the direction the path runs. So going around a curve changes the velocity's direction moment by moment, and something must be causing that change.

The first thing an acceleration can do is change the speed. The figure freezes one instant at one spot on an arc, and the slider sets the tangential acceleration at, the acceleration along the path. With positive at the acceleration arrow points the same way as the blue velocity v and the readout says speeding up; with negative at it points the other way and the readout says slowing down. Its size is at = dv/dt, the rate of change of speed from the last lessons. What matters is that the tangential acceleration has nothing to do with direction; it only raises or lowers the speed. Set at to 0 and the speed is constant, but on a curve the direction is still changing, so some acceleration remains. The next figure takes up that remaining part.

Now hold the speed fixed and look at the acceleration that only changes direction. A point on the arc keeps changing the direction of its velocity even at constant speed, so it accelerates, and this acceleration points perpendicular to the path, toward the inside of the curve, the center of curvature; it is called the normal acceleration. Its size is an = v²ρ, where ρ is the radius of curvature, the radius of the circle that best fits the curve at that spot. Drag the speed slider v to double the speed and the readout's an, the size of the orange inward arrow, jumps fourfold, because the speed v enters squared. The more sharply the curve bends, that is, the smaller ρ, the larger an becomes at the same speed, so a tighter bend demands a stronger inward pull.

The cleanest case is uniform circular motion. Going around a circle at constant speed, the tangential acceleration is 0 and only the normal part is left; because it points to the center, it is called centripetal acceleration. Turn the point once around the circle with the position slider: the blue velocity arrow stays tangent and turns with it, but the orange acceleration arrow points straight at the center wherever the point is, and its size stays fixed at v²r. You might ask how there can be acceleration when the speed does not change. Acceleration is a change of velocity, not of speed, and a change of direction alone changes the velocity. The gravity that holds the Moon, a stone whirled on a string, and a spinning ride are all explained by this centripetal acceleration.

Now put the two together. The actual acceleration of an object running along a curve is the vector sum of its tangential and normal parts, and switching among three cases with the buttons makes the difference plain. At constant speed the tangential part is 0, so the gold total acceleration points straight inward. When speeding up, the tangential part adds forward and tilts the total toward the direction of motion; when slowing down, it points backward and tilts the total back. In every case the orange inward normal part an = v²ρ never disappears as long as the path curves, and the total magnitude adds the two at right angles, a = √(at² + an²). In the end, understanding acceleration on a curve means splitting it into a part along the path and a part across it.

In PracticeIn summary, acceleration on a curve always comes in two pieces. The tangential acceleration at = dv/dt acts along the path and changes the speed, and the normal acceleration an = v²ρ acts perpendicular to the path, toward the center of curvature, and changes the direction. Velocity is always tangent; only acceleration splits into two directions, with total magnitude a = √(at² + an²). In uniform circular motion the speed is constant, at = 0, and the acceleration reduces to the centripetal v²r alone. Exams like to probe exactly this: at the moment of maximum speed at = 0, yet an, the inward part, is still alive, and on a straight stretch ρ is infinite, so an = 0. The key is seeing acceleration as a part that changes speed and a part that changes direction. The next lesson moves from points to rotating rigid bodies and rewrites this tangential-normal relationship in terms of angular velocity ω and angular acceleration α.
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