Transformations in the Cartesian plane
Shapes do not have to stay still. Moving them around, sliding, flipping and turning, is the basis of everything from tiling patterns and logos to computer graphics and animation. This year you learn to describe these movements precisely using coordinates on the Cartesian plane. The three basic transformations are translation, reflection and rotation, and each can be described exactly by what it does to the points of a shape.
What unites these three transformations is that none of them changes the size or shape of the figure. They are rigid motions: the object that comes out is identical to the one that went in, just in a new position or orientation. The Cartesian plane lets us pin down exactly where it ends up.
Translation: sliding
A translation slides a shape across the plane without turning or flipping it. Every single point moves by the same amount in the same direction, described by a horizontal and a vertical shift. If a shape is translated 5 to the right and 2 up, then each point with coordinates (x, y) moves to (x plus 5, y plus 2). Because every point shifts identically, the shape arrives unchanged in size and orientation, simply relocated.
This is why translations are so easy to describe with coordinates: you only need the two numbers that say how far across and how far up or down. Applying them to each vertex of a shape gives the translated shape exactly. The same rule, applied to every point, captures the whole movement in a compact form.
Reflection and rotation
A reflection flips a shape across a line, called the mirror line or axis. The reflected shape is a mirror image, with every point the same distance from the line as before but on the opposite side. Reflecting across the y-axis, for instance, keeps the height of each point the same but reverses its left-right position. The result looks like the original seen in a mirror.
A rotation turns a shape about a fixed point, the centre of rotation, by a given angle such as 90 or 180 degrees. Every point swings around the centre, staying the same distance from it, so the shape turns as a whole without changing size. Translation, reflection and rotation together give a complete toolkit for moving shapes around the plane, and describing each one through its effect on coordinates turns these everyday movements into precise mathematics, the same mathematics that powers patterns, design and the graphics on every screen.