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Teaching pack · Year 9 Probabilityseegongsik /au

Compound events: a week of ready-to-teach maths

Five lessons for Year 9 Probability. Print this pack and the week is prepared: each day has a one-page plan and a student worksheet with practice and a stretch section, plus two spinners and draw cards, event sort cards, a mini-check and every answer with its working.

AC9M9P01
list all outcomes for compound events both with and without replacement, using lists, tree diagrams, tables or arrays; assign probabilities to outcomes

Start here: five minutes to Monday

  1. Skim the week at a glance on the next page.
  2. Print the five days. Each day is two A4 sheets: a plan and a worksheet.
  3. Print the two cut-out sheets, one copy per pair: sheet 1 has two spinners and the draw cards (Days 2 to 4), sheet 2 the event sort cards (Day 5). Cut them before Day 2.
  4. Each pair needs two coins, two dice, a paper clip and a pencil for the spinners, and an envelope or cup to draw cards from.
  5. Open the free interactive unit on the board. Every plan says which picture to show and which buttons to press.

The idea in plain words

A compound event joins two or more simple events, such as tossing two coins or drawing two cards. To find its probability, first list every outcome in a system: a list, a table (for two stages) or a tree (for any number of stages). When the outcomes are equally likely, the probability of an event is the number of favourable outcomes over the total. On a tree, multiply the probabilities along each path. With replacement every stage has the same options; without replacement the later stages have fewer, and repeats can disappear.

One day, one lesson

The five lessons fill a week of maths, one lesson of about 60 minutes a day. Run them in order: each day stands on the one before. Every plan marks a split point for two shorter sessions, and every worksheet ends with a stretch section for students who finish early.

How we write these answers

Outcomes are written in stage order, so HT means a head and then a tail, and HT and TH are different outcomes. Probabilities are fractions, the count over the total first and then in lowest terms, as in 6/36 = 1/6; a tree’s branch probabilities are written on the branches. Two cards of the same colour are still two different cards.

On the board
This pack is the printable half of a free interactive unit. The on-screen half has six interactive pictures (two coins as a branching diagram, a spinner spun twice as a grid, a draw without replacement as a tree, a probability tree for two coins, the 36 sums of two dice, and four quarters making a whole) plus a self-check quiz you can run as a class game on Day 5.
seegongsik.com/au/y9/probability/AC9M9P01
Aligned to the Australian Curriculum V9 (AC9M9P01). This pack is original material from seegongsik, independently produced and not endorsed by ACARA. Curriculum content descriptors are (c) ACARA, licensed under CC BY 4.0. Free to print and use in class.
The week at a glance5 lessons

The week at a glance

One lesson a day for a week. Each day stands on the day before, so run them in order.

DayLessonStudents learn and doOn screen
1Listing outcomesList every outcome of a coin and a spinner, a snack choice and three coins in a system, count without listing by multiplying, and find probabilities from a listA two-stage compound event
2Tables and arraysLay two-stage experiments out as tables, complete the product and difference tables of two dice, and read probabilities from the cellsTwo dice as a table
3Tree diagramsDraw trees for coins and for a bag drawn with replacement, write a probability on every branch, multiply along paths, and check the ends add to 1A tree diagram for two coins; Probabilities add to one
4With and without replacementCompare draws of letters and coloured cards with and without replacement, see repeats vanish and branches change, and test a result with real drawsWith replacement: same options; Without replacement: fewer, no repeats
5Assigning probabilitiesSort events by their chance, use the complement for at least one, choose a list, table or tree, decide whether a game is fair, and play the quiz as a class gameSelf-check quiz as a class game

How the week builds

Day 1 lists outcomes and counts them by multiplying; Day 2 uses tables for two-stage events; Day 3 draws trees and multiplies along their paths; Day 4 compares drawing with and without replacement; and Day 5 assigns probabilities to events and chooses a method. It builds on Year 8, where students used complementary events and listed the combinations of two events in tables and trees. It prepares estimating probabilities of “and” and “or” events from data, and running simulations, later in Year 9.

Materials for the week (one trip)

Words for the word wall

outcome, compound event, sample space, systematic list, table, array, tree diagram, branch, equally likely, favourable, probability, with replacement, without replacement, independent, complement, at least one, fair game

A note homeHome practice

Dear families

This week in maths, Year 9 is working out chances of events made of two or more steps, like tossing two coins or drawing two cards. The key is to list every possible outcome in a system, with a list, a table or a tree, before counting.

Try this at home

My chance week

Fill one row a day. Write an experiment from class, how many outcomes it has, and one probability.

DayExperimentOutcomesA probability
Monday
Tuesday
Wednesday
Thursday
Friday
Day 1 · Teacher planDay 1 of 5

Listing outcomes

A compound event joins simple events. Before any probability, list every outcome in a system so that none is missed or counted twice: hold the first stage still and run through the second. The number of outcomes is the product of the options at each stage.

We are learning to

Success criteria

You need

The worksheet; two coins per pair; the number spinner from cut-out sheet 1 if it is cut.

Lesson flow (about 60 minutes)

12 minTwo stages, one event
Show the board (see the box). Then a coin and a 1 to 4 spinner: H1, H2, H3, H4, T1, T2, T3, T4. That is 8 outcomes, 2 × 4.

Ask: “Are HT and TH the same outcome? How could you tell them apart with two real coins?”

13 minIn a system
Pairs do Part A, each list in an order that shows nothing is missing.

Ask: “How do you know your three-coin list is complete?”

35 minCount and chance
Parts B and C; early finishers do Part D.

Ask: “Why multiply the options and not add them?”

Two shorter sessions instead? Split after Part A; start the second with the board picture again.

On the board
Show “A two-stage compound event”. It opens on “HH”; press “HT”, “TH” and “TT”: four paths through the diagram, four outcomes.
seegongsik.com/au/y9/probability/AC9M9P01

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Answers

Day 1 · Worksheet

Listing outcomes

NameClassDate

A. List every outcome

List the outcomes in a system, holding the first stage still. Then count them.

A coin is tossed and a spinner with blue, green and gold is spun.
You choose a drink (juice or milk) and a snack (an apple, a muesli bar or a yoghurt).
Three coins are tossed, one after another.

B. Count without listing

Multiply the number of options at each stage.

4 shirts and 3 pairs of pants: how many outfits?
A 4-digit PIN, each digit 0 to 9: how many PINs?
A coin, a die and a 3-colour spinner: how many outcomes?

C. Chances from your list

Use your three-coin list. Every outcome is equally likely.

P(exactly one head)
P(HTH)
P(at least two heads)

D. Stretch: more coins

How many outcomes are there when four coins are tossed? When n coins are tossed? Explain the pattern.

Day 2 · Teacher planDay 2 of 5

Tables and arrays

For two stages, a table lists every outcome at once: the first stage down the side, the second across the top, one cell for each outcome. Writing a sum, a product or a difference in each cell turns the table into a count of the ways each value can happen.

We are learning to

Success criteria

You need

The worksheet; two dice per pair; the two spinners from cut-out sheet 1.

Lesson flow (about 60 minutes)

12 minRows and columns
Show the board (see the box). Then two 1 to 4 spinners as a 4 by 4 table: 16 cells, and a sum of 5 in 4 of them, so P(sum 5) = 4/16 = 1/4.

Ask: “Why is the most likely sum in the middle of the range?”

13 minThe product table
Pairs fill the product table in Part A and answer from it.

Ask: “Which products can be made in only one way? Why?”

35 minMore tables
Parts B and C, spinning the two spinners to check a result or two; early finishers do Part D.

Ask: “Could a table work for three dice? What would it need?”

Two shorter sessions instead? Split after Part A; start the second with the board picture again.

On the board
Show “Two dice as a table”. It opens on a sum of 7: six cells, 6/36 = 1/6. Press “2” and “12” (one cell each, 1/36), then “8” (5/36).
seegongsik.com/au/y9/probability/AC9M9P01

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Answers

Day 2 · Worksheet

Tables and arrays

NameClassDate

A. The product table

×123456
1
2
3
4
5
6

Write the product of the two dice in each cell. Then find:

P(the product is 12)
P(the product is odd)
P(the product is more than 20)

B. Two spinners

1234
blue
green
gold

The colour spinner and the 1 to 4 spinner are spun. Write each outcome in its cell, such as blue 3. Then find:

P(blue and an even number)
P(gold)

C. The difference table

−123456
1
2
3
4
5
6

Write the larger number minus the smaller one in each cell. Which difference is most likely? Find P(difference 0).

D. Stretch: two different dice

A 1 to 4 die and a 1 to 6 die are rolled. Which sum is most likely? Is there just one?

Day 3 · Teacher planDay 3 of 5

Tree diagrams

A tree draws each stage as branches, with a probability on every branch. Multiply along a path for that outcome’s probability, then add the paths that make up an event. The ends of every tree add to 1, which makes a good check.

We are learning to

Success criteria

You need

The worksheet; three coins per pair; the five R and B draw cards (cut-out sheet 1) in an envelope.

Lesson flow (about 60 minutes)

12 minMultiply along
Show the board (see the box). Then a spinner that wins 1 time in 3, spun twice: P(win, win) = 1/3 × 1/3 = 1/9; P(exactly one win) = 1/3 × 2/3 + 2/3 × 1/3 = 4/9.

Ask: “Why multiply along a path, but add between paths?”

13 minThree coins
Pairs draw the three-coin tree (Part A) and check it against their list from Day 1.

Ask: “How many paths end with exactly two heads? Where are they on the tree?”

35 minBags and throws
Parts B and C, with real draws from the envelope to check Part B; early finishers do Part D.

Ask: “The card goes back each time. Do the branch probabilities change?”

Two shorter sessions instead? Split after Part A; start the second with the board picture again.

On the board
Show “A tree diagram for two coins” and press each outcome: 1/2 × 1/2 = 1/4 every time. Then “Probabilities add to one”: it opens on “4 outcomes”, four quarters making 1.
seegongsik.com/au/y9/probability/AC9M9P01

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Answers

Day 3 · Worksheet

Tree diagrams

NameClassDate

A. Three coins

Draw a tree for three coins, with 1/2 on every branch. Find P(three heads) and P(exactly two heads).

B. A bag of cards

An envelope holds 3 red cards and 2 blue cards. A card is drawn, its colour noted, and it is put back. Then a second card is drawn. Draw the tree and find:

P(two reds)
P(two blues)
P(one of each colour)
Check: do they add to 1?

C. Two free throws

A player gets a free throw in 7 times out of 10. Taking each throw to be like the last, draw a tree for two throws and find the chance of both going in, neither, and exactly one.

D. Stretch: why 1?

Explain why the probabilities at the ends of any tree add to 1.

Day 4 · Teacher planDay 4 of 5

With and without replacement

With replacement every stage is the same. Without replacement, what is taken out stays out: later stages have fewer options, the fractions on the later branches change, and a single item can no longer turn up twice.

We are learning to

Success criteria

You need

The worksheet; the draw cards from cut-out sheet 1 (letters A to D, and three R and two B cards), an envelope or cup.

Lesson flow (about 60 minutes)

12 minPut it back, or not?
Show the board (see the box). Then the 3 R and 2 B cards, two drawn without replacement: P(RR) = 3/5 × 2/4 = 6/20 = 3/10, against 9/25 with replacement.

Ask: “Why is the second branch 2/4 and not 3/5?”

13 minLetters
Pairs list Part A both ways, crossing out what cannot happen without replacement.

Ask: “Which outcomes disappear, and how many?”

35 minThe changing tree
Parts B and C (20 real draws from the envelope); early finishers do Part D. Pool the class results for Part C.

Ask: “Is the class result close to 3/10? Should it be exact?”

Two shorter sessions instead? Split after Part A; start the second with the demo draw.

On the board
Show “With replacement: same options”: press each “first spin”: still all three, 3 × 3 = 9. Then “Without replacement: fewer, no repeats”: press “first draw A”, “B” and “C”: the repeat is impossible each time, 3 × 2 = 6.
seegongsik.com/au/y9/probability/AC9M9P01

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Answers

Day 4 · Worksheet

With and without replacement

NameClassDate

A. Two letters from A, B, C, D

List the outcomes of drawing two letter cards, first putting the first card back, then not putting it back.

With replacementWithout replacement
How many outcomes each way?
P(AA) each way
P(both letters are A or B) each way

B. The changing tree

The envelope holds 3 red and 2 blue cards. Two are drawn without replacement. Draw the tree, with the second-stage fractions changed, and find P(two reds), P(two blues) and P(one of each). Check that they add to 1.

C. Test it

Draw two cards without replacement 20 times. Tally the results.

Two redsTwo bluesOne of eachFraction that were two reds

D. Stretch: bruised apples

A box of 25 apples has 3 bruised ones. Two apples are taken without looking. What is the chance that both are bruised?

Day 5 · Teacher planDay 5 of 5

Assigning probabilities

Every compound probability rests on a full list of outcomes, so choose the tool that keeps the list honest: a list for small cases, a table for two stages, a tree for more stages or unequal chances. For “at least one”, the complement is quicker: 1 minus the chance of none.

We are learning to

Success criteria

You need

The worksheet; the event sort cards (cut-out sheet 2); two dice per pair; the unit’s self-check quiz.

Lesson flow (about 60 minutes)

10 minAt least one
Show the board (see the box). Then four coins: at least one head is every outcome except TTTT, so P = 1 − 1/16 = 15/16.

Ask: “Why is listing every outcome with a head slower than this?”

35 minSort and choose
Pairs sort the 12 cards into three piles, working each chance out (Part A; the key is with the mini-check answers), then do Parts B and C; early finishers do Part D.

Ask: “Two players each win on three totals. Why is the game still not fair?”

15 minSelf-check quiz as a class game
Run the unit’s self-check quiz on the board. Teams vote on each answer, then the reason is read aloud.

Two shorter sessions instead? Split after the sort; start the second with Part B and the quiz.

On the board
Show “Probabilities add to one”: press “1 outcome” up to “4 outcomes”: the quarters add to 1. Then scroll down to the self-check quiz.
seegongsik.com/au/y9/probability/AC9M9P01

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Answers

Day 5 · Worksheet

Assigning probabilities

NameClassDate

A. Event sort

Work out the chance on each card, then write its letter in its pile.

less than 1/2exactly 1/2more than 1/2

B. Choose a method

Name your method (list, table, tree or complement), then find the chance.

A coin and a die: a tail and an even number
Two dice: at least one 1 or 2 (use the complement)
Three multiple-choice questions with three options each, all guessed: all three right
The same three guesses: at least one right

C. Is it fair?

Two dice are rolled. Player A wins if the sum is 6, 7 or 8. Player B wins on any other sum. Is the game fair? Use a table to decide, and explain.

D. Stretch: make it fair

Design a fair game for two players using two coins and a die. Show that it is fair.

Cut-out sheet 1 of 2Spinners and cards

Two spinners and nine draw cards

Spinners (Days 1 to 3), one set per pair

Hold a pencil point on the centre dot, through the end of a paper clip, and flick the clip.

Draw cards (Days 3 and 4)

Cut out the nine cards. Keep the letters and the colours in two separate envelopes.

A
B
C
D
R
R
R
B
B

R stands for a red card and B for a blue one; coloured counters in a bag work just as well.

Cut-out sheet 2 of 2Event sort

Event sort cards

For Day 5, one set per pair: 12 cards

Work out the chance of each event. Sort the cards: less than 1/2, exactly 1/2, or more than 1/2.

A
Two coins: one head and one tail
B
Two coins: two heads
C
Two coins: at least one head
D
Two dice: a sum of 7
E
A coin and a die: a head and a 6
F
Two dice: an even sum
G
Three coins: more heads than tails
H
Two dice: a sum of 4 or more
I
Two dice: at least one 6
J
Three coins: at least one head
K
Three coins: three tails
L
Two 1 to 4 spinners: an odd sum

Teacher note: the key is with the mini-check answers, so this sheet can go to pairs whole.

Mini-check · End of the weekCompound events

What we know: Compound events

NameClassDate

Work on your own. Give each probability as a fraction in lowest terms. Show your list, table or tree.

  1. A coin is tossed and a 1 to 5 spinner is spun. List every outcome. How many are there? ______________________
  2. A uniform comes in 3 shirts, 4 hats and 2 scarves. How many different uniforms? ______________________
  3. Two 1 to 4 spinners are spun. What is P(the sum is 6)? ______________________
  4. Two dice are rolled. What is P(both numbers are even)? ______________________
  5. A spinner lands on red 1 time in 4. It is spun twice. Find P(both red) and P(exactly one red). ______________________
  6. Two of the letters A, B, C, D and E are drawn without replacement. How many outcomes are there? ______________________
  7. A bag holds 4 green counters and 1 white. Two are taken without replacement. What is P(both green)? ______________________
  8. Two dice are rolled. Use the complement to find P(at least one even number). ______________________

How did this week feel? Circle one:   I can teach it  ·  I am getting there  ·  I need more help

Mini-check · Answers and markingFor the teacher

Answers and marking guide

Answers with working

  1. H1, H2, H3, H4, H5, T1, T2, T3, T4, T5: 2 × 5 = 10.
  2. 3 × 4 × 2 = 24.
  3. The 4 by 4 table has 3 cells with sum 6: 3/16.
  4. 3 × 3 = 9 of 36 cells: 9/36 = 1/4.
  5. Both red 1/4 × 1/4 = 1/16; exactly one 1/4 × 3/4 + 3/4 × 1/4 = 6/16 = 3/8.
  6. 5 × 4 = 20 (no letter twice).
  7. 4/5 × 3/4 = 12/20 = 3/5.
  8. No even number means both odd, 9/36 = 1/4; so 1 − 1/4 = 3/4.

A quick three-level guide

IdeaWorking towardsAt standardBeyond
Listing outcomesLists in no order, or counts HT and TH as oneLists every outcome in a system and counts by multiplyingExplains why the count is a product, for any number of stages
Tables and treesAdds along a path, or misses a pathUses a table for two stages and a tree with branch probabilitiesChooses the tool to suit the experiment and checks the ends add to 1
With and without replacementKeeps the same fractions after a draw without replacementChanges the later fractions and drops impossible repeatsCompares the two kinds of draw for the same items
Assigning probabilitiesTreats unequal outcomes as equally likelyGives probabilities in lowest terms and uses the complementDecides whether a game is fair and designs one

Eight questions, four ideas. A student at standard answers most questions with a list, table or tree that shows every outcome.

Card key

Event sort (Day 5): less than 1/2: B (1/4), D (1/6), E (1/12), I (11/36), K (1/8); exactly 1/2: A (1/2), F (1/2), G (1/2), L (1/2); more than 1/2: C (3/4), H (11/12), J (7/8).

Weekly recordClass checklist

Weekly class record

Jot a tick as you move around the room; the mini-check fills any gaps. A tick a day is plenty.

NameListsTablesTreesReplacementAssigning

The five columns are the five days: lists, tables, trees, with and without replacement, and assigning probabilities.