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Teaching pack · Year 8 Probabilityseegongsik /au

Compound events and simulations: a week of ready-to-teach maths

Five lessons for Year 8 Probability. Print this pack and the week is prepared: each day has a one-page plan and a student worksheet with practice and a stretch section, plus a class data set, graphs to plot on, a random digit table, a printed spreadsheet run, door cards for a game, a mini-check and every answer with its working.

AC9M8P03
conduct repeated chance experiments and simulations, using digital tools to determine probabilities for compound events, and describe results

Start here: five minutes to Monday

  1. Skim the week at a glance on the next page, and book computers or tablets with a spreadsheet for Day 4.
  2. Print the five days. Each day is two A4 sheets: a plan and a worksheet. The data sets and graphs are on the worksheets.
  3. Print the two cut-out sheets, one copy per pair: the random digit table (Day 3) and the door cards (Day 5).
  4. Open the free interactive unit on the board. Every plan says which picture to show and which buttons to press.
  5. Teach straight from the plan. Timings, talk prompts, misconceptions and worked answers are all on the one page.

The idea in plain words

A compound event is made of more than one result, such as two heads when two coins are tossed, or at least one six when two dice are rolled. Its theoretical probability comes from counting equally likely outcomes. Its experimental probability comes from doing it many times: the number of times it happens divided by the number of trials. One short experiment wanders, but repeating and pooling steadies the estimate. When doing it for real is slow, or counting is too hard, a simulation stands in: random digits or a spreadsheet play the part of the coins, dice or shots, thousands of times if we like. Describing a result means giving the estimate, the number of trials it came from, and how it compares with the theory.

One day, one lesson

The five lessons fill a week of maths, one lesson of about 60 minutes a day. Run them in order: each day stands on the one before. Every plan marks a split point for two shorter sessions, and every worksheet ends with a stretch section for students who finish early.

Using real results

Days 1 and 2 use the class’s own coins and dice. Each worksheet also prints a set of results made the same way, so a lesson still works when time runs short, and the answers are worked from those printed results.

On the board
This pack is the printable half of a free interactive unit. The on-screen half has five interactive pictures (compound events on two coins, a tree of the four equally likely outcomes, short runs of 20 that land differently, a simulation settling toward the theory, and experiment beside theory for 10, 100 and 1000 trials) plus a self-check quiz you can run as a class game on Day 5.
seegongsik.com/au/y8/probability/AC9M8P03
Aligned to the Australian Curriculum V9 (AC9M8P03). This pack is original material from seegongsik, independently produced and not endorsed by ACARA. Curriculum content descriptors are (c) ACARA, licensed under CC BY 4.0. Free to print and use in class.
The week at a glance5 lessons

The week at a glance

One lesson a day for a week. Each day stands on the day before, so run them in order.

DayLessonStudents learn and doOn screen
1Compound eventsList the outcomes for two coins, find theoretical probabilities, predict, then toss two coins 40 times and compareA compound event
2Repeating and poolingRoll two dice 30 times for at least one six, compare the pairs on a dot plot, and graph the pooled class estimateExperimental probability
3Simulating with random digitsSimulate two shots at goal with pairs of digits, check against the 100 pairs, and simulate collecting four toysA simulation settling; the random digit table
4Simulating with a spreadsheetBuild a two-dice spreadsheet, finish a printed run by hand, and compare runs of 20, 200 and 2000 rowsExperiment beside theory
5Describing resultsPlay the three-door game, pool the class results, explain them by listing cases, and write a result a reader can trustTheoretical probability; door cards

How the week builds

Day 1 sets the theory for a compound event and runs a first experiment; Day 2 repeats and pools; Days 3 and 4 simulate, first with random digits and then with a spreadsheet; and Day 5 describes results. It builds on Year 7 experiments and simulations with single events and on combined events earlier in Year 8 (tables, trees and Venn diagrams), and prepares compound events with and without replacement, and simulations that compare simple and compound events, in Year 9.

Materials for the week (one trip)

Words for the word wall

compound event, outcome, equally likely, theoretical probability, trial, experimental probability, relative frequency, tally, pool, estimate, simulation, random digit, spreadsheet, formula, recalculate, variation, long run

A note homeHome practice

Dear families

This week in maths, Year 8 is finding the chances of events made of more than one result, such as two heads from two coins. They work out the chance by counting, then test it by experiment and by simulation on a spreadsheet, and learn to describe how close the two are.

Try this at home

My experiments this week

Fill one row a day. Name the compound event, the number of trials, and what you found.

DayThe compound eventTrialsWhat I found
Monday
Tuesday
Wednesday
Thursday
Friday

Printed from the free seegongsik Compound events and simulations teaching pack · seegongsik.com/au/y8/probability/AC9M8P03/pack

Day 1 · Teacher planDay 1 of 5

Compound events

A compound event is made of more than one result. Students list the four outcomes for two coins, find theoretical probabilities, predict how often each event should happen in 40 tosses, then toss two coins 40 times and compare.

We are learning to

Success criteria

You need

Two different coins per pair, such as a 10c and a 20c; the worksheet each.

Lesson flow (about 60 minutes)

10 minTwo coins, four outcomes
Show the board (see the box).

Ask: “Why use two different coins? What would we lose if they looked the same?”

30 minPredict, then toss
Students complete Part A, then toss the pair 40 times and tally Part B.

Ask: “The table says about 10 lots of two heads. Would 7 or 13 mean something went wrong?”

20 minCompare
Part C; early finishers do Part D.

Ask: “Which event came closest to its prediction for your pair? Is that luck or a pattern?”

Two shorter sessions instead? Split after Part A; start the second with the 40 tosses.

On the board
Show “A compound event”. Press “Two heads”, “At least one head” and “A match”: 1, 3 and 2 of the 4 outcomes, so 1/4, 3/4 and 2/4 = 1/2.
seegongsik.com/au/y8/probability/AC9M8P03

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Answers

Day 1 · Worksheet

Compound events

NameClassDate

A. Theory first

List the four outcomes of tossing a 10c and a 20c (10c first): ____________________________. Then fill the table.

Compound eventOutcomesTheoretical probabilityExpected in 40 tosses
two heads
a match
at least one head

B. Toss and tally

Toss both coins together 40 times. Make a tally mark for each toss.

OutcomeTallyCount
HH
HT
TH
TT

C. Compare

Use your tallies. If you have none, use this printed run of 40 tosses: HH 10, HT 7, TH 9, TT 14.

Compound eventCountExperimental probabilityTheoretical probability
two heads
a match
at least one head

Which event came closest to the theory? Why might none match it exactly?

D. Stretch: three coins

List the outcomes when three coins are tossed. What is the chance all three match? About how many times in 40 tosses?

Day 2 · Teacher planDay 2 of 5

Repeating and pooling

One pair’s result wanders; pooling many pairs steadies it. Students roll two dice 30 times and count the rolls with at least one six, compare twelve pairs on a dot plot, and graph the pooled estimate as each pair is added.

We are learning to

Success criteria

You need

Two dice per pair; the worksheet and a calculator each.

Lesson flow (about 60 minutes)

10 minThree short runs
Show the board (see the box).

Ask: “Run A says 0.30 and Run B says 0.20. Which one is right?”

25 minRoll and record
Students do Part A, then write their count on the board so the class can pool it.

Ask: “Why is it 11/36 and not 12/36? Which outcome would we count twice?”

25 minPool the class
Parts B and C with the printed class (or your own class’s counts); early finishers do Part D.

Ask: “The first pair got 0.40. Why does the line flatten as pairs are added?”

Two shorter sessions instead? Split after Part A; start the second with the class data.

On the board
Show “Experimental probability”. Press “Run A”, “Run B” and “Run C”: 6, 4 and 5 lots of two heads in runs of 20, so 0.30, 0.20 and 0.25, against a theory of 0.25.
seegongsik.com/au/y8/probability/AC9M8P03

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Answers

Day 2 · Worksheet

Repeating and pooling

NameClassDate

A. At least one six

  1. Shade the rolls of two dice with at least one six. How many of 36? ______
  2. Theoretical probability = ______   Expected in 30 rolls = ______
  3. Roll two dice 30 times. Rolls with at least one six: ______ of 30
  4. Experimental probability = ______

B. Twelve pairs

A class of twelve pairs each rolled two dice 30 times. Find each relative frequency, then make a dot plot of the counts.

Pair123456789101112
At least one six1210787129961286
Relative frequency

C. Pool the class

Add one pair at a time. Pooled estimate = all the sixes so far ÷ all the rolls so far. Plot each one.

Rolls pooled306090120150180210240270300330360
Pooled estimate

D. Stretch: which to trust?

Which is the better estimate of the probability: one pair’s result or the pooled class result? Use the dot plot and the graph.

Day 3 · Teacher planDay 3 of 5

Simulating with random digits

When doing the real thing is slow, random digits can stand in for it. Students simulate a goal shooter’s two shots with pairs of digits, check the result against the 100 equally likely pairs, then simulate collecting a set of four toys, a problem that is hard to count.

We are learning to

Success criteria

You need

Cut-out sheet 1 (the random digit table), one per pair, each pair starting on a different row; the worksheet each.

Lesson flow (about 60 minutes)

10 minA model that settles
Show the board (see the box).

Ask: “The simulation used a model, not real coins. When can we trust a model?”

25 minTwo shots at goal
Model Part A with row 4 (see Answers), then pairs run their own row and do Part B.

Ask: “Why read the digits in pairs? What does the pair 3 8 stand for?”

25 minFour toys
Part C; pool the class on the board. Early finishers do Part D.

Ask: “Why is the toy problem hard to count, but easy to simulate?”

Two shorter sessions instead? Split after Part B; start the second with the toys.

On the board
Show “A simulation settling” and press play: the running estimate of two heads swings from 0.40 at 10 trials to about 0.247 at 1000, settling toward the dashed theory line at 0.25.
seegongsik.com/au/y8/probability/AC9M8P03

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Answers

Day 3 · Worksheet

Simulating with random digits

NameClassDate

A. Two shots at goal

A goal shooter scores 70% of shots. Digits 0 to 6 are goals; 7, 8 and 9 are misses. One trial is a pair of digits: two shots. Read your row of the table in pairs, and tick each pair that is two goals.

My row
Trials with two goals, out of 20
Experimental probability
Class total (from the board)______ of ______ = ______

B. Check with the theory

  1. The grid holds all 100 pairs of digits. Shade the pairs that are two goals.
  2. How many of 100? ______
  3. Theoretical probability = ______
  4. Is the class total close to it? Is yours?

C. Collecting four toys

Each cereal box holds one of 4 toys, all equally likely. How many boxes until you have all four? Digits 1 to 4 are the toys; skip 0 and 5 to 9. Carry on along the table from where you stopped, and do four trials.

TrialThe toys, in orderBoxesAll four within 6?
1
2
3
4

Class estimate: P(all four within 6 boxes) = ______   Average number of boxes = ______

D. Stretch: guessing a quiz

Kim guesses every answer on a quiz of 5 true-or-false questions. Design a simulation with random digits for the chance of 4 or more right. Run eight trials. How could you work out the theory?

Day 4 · Teacher planDay 4 of 5

Simulating with a spreadsheet

A spreadsheet runs thousands of trials of a compound event in moments. Students build a two-dice spreadsheet for at least one six, finish a printed run by hand to see what the formulas do, and compare repeated runs of 20, 200 and 2000 rows.

We are learning to

Success criteria

You need

A computer or tablet with a spreadsheet per pair; the worksheet each.

Lesson flow (about 60 minutes)

10 minMore trials, closer
Show the board (see the box).

Ask: “At 1000 trials the gap is about 0.003. Will it be exactly 0 at a million trials?”

25 minBuild it
Pairs follow Part A on the computer, then fill column C of the printed run in Part B.

Ask: “Why does the AVERAGE of a column of 1s and 0s give the relative frequency?”

25 minShort and long runs
Part C with the printed runs and their own; early finishers do Part D.

Ask: “The 20-row runs went from 0.10 to 0.40. Was the spreadsheet wrong?”

Two shorter sessions instead? Split after Part B; start the second with the runs.

On the board
Show “Experiment beside theory”. It opens on “1000”: 0.247 beside the theory of 0.250. Press “10” (0.400) and “100” (0.220): the shorter the run, the bigger the gap can be.
seegongsik.com/au/y8/probability/AC9M8P03

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Answers

Day 4 · Worksheet

Simulating with a spreadsheet

NameClassDate

A. Build it

  1. In A2 type =RANDBETWEEN(1,6), and the same in B2: one roll of two dice.
  2. In C2 type =IF(OR(A2=6,B2=6),1,0): 1 when there is at least one six, 0 when not.
  3. Copy A2:C2 and paste it into A3:C2001. That is 2000 rolls.
  4. In E1 type =AVERAGE(C2:C21), in E2 =AVERAGE(C2:C201) and in E3 =AVERAGE(C2:C2001): estimates from 20, 200 and 2000 rolls.
  5. To make a new run, type anything in an empty cell and press Enter: the spreadsheet recalculates every roll.

My first run: E1 = ______   E2 = ______   E3 = ______

B. A printed run

These are the first 20 rows of one run. Fill column C as the formula would, then find the estimate.

A (die 1)B (die 2)C (six?)
235
345
433
525
615
712
864
943
1036
1142
A (die 1)B (die 2)C (six?)
1241
1314
1444
1521
1621
1742
1816
1924
2056
2152

=AVERAGE(C2:C21) = ______

C. Short runs and long runs

Five runs at each length, from one spreadsheet. Find the range of each row.

RowsRun 1Run 2Run 3Run 4Run 5Range
200.1000.4000.3500.3500.400
2000.2700.3300.2850.2950.240
20000.3050.3050.3230.3150.321

Make five new runs of your own. What happens to the spread as the runs get longer? Where do the long runs sit?

D. Stretch: a total of 7

Change the spreadsheet to estimate the chance that two dice total 7. Which formulas change? Compare with the theory.

Day 5 · Teacher planDay 5 of 5

Describing results

A result is only as good as its description. Students play the three-door game, pool the class, explain the result by listing equally likely cases and describe it, then play the self-check quiz as a class game.

We are learning to

Success criteria

You need

Cut-out sheet 2 (three door cards), one set per pair; the worksheet each; the self-check quiz at the bottom of the unit page for the game.

Lesson flow (about 60 minutes)

10 minListing the cases
Show the board (see the box), then show how the game runs with three door cards.

Ask: “Once the host opens an empty door, two doors are left. Is it now 50-50?”

30 minPlay, pool, explain
Pairs play 10 rounds sticking and 10 switching (Part A), pool the class (Part B), then do Part C. Early finishers do Part D.

Ask: “Pair 3 did as well or better by sticking. Does that prove sticking is the better plan?”

20 minSelf-check quiz as a class game
Teams of four hold up one, two or three fingers for their option, then reveal and read the explanation aloud. A team that was wrong says what fooled them.

Ask: “Before we reveal it: which answer would someone pick who trusts a short run?”

Two shorter sessions instead? Split after Part B; start the second with Part C and the quiz.

On the board
Show “Theoretical probability” and press “Next” three times: the tree lists four equally likely outcomes, as Part C lists the three places for the prize. Then scroll down to the self-check quiz for the game.
seegongsik.com/au/y8/probability/AC9M8P03

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Answers

Day 5 · Worksheet

Describing results

NameClassDate

A. Play the game

The host shuffles the three door cards, peeks, and lays them face down as doors 1, 2 and 3. The player picks a door. The host turns over a different door that is empty. The player sticks or switches, then turns over the chosen door. Play 10 rounds sticking and 10 switching, taking turns as host.

PlanTally the winsWins out of 10
Stick
Switch

B. Pool the class

A class of twelve pairs played 10 rounds of each. Find the totals and the experimental probabilities.

Pair123456789101112Total
Stick wins346514331254
Switch wins875388696485

P(win by sticking) = ______   P(win by switching) = ______

C. Explain by listing

You pick door 1. The prize is equally likely to be behind each door. Fill in the table.

Prize behindHost can openSticking wins?Switching wins?
door 1
door 2
door 3

So P(win by switching) = ______ . Does the class result agree?

D. Stretch: say it so it can be trusted

Write two sentences a newspaper could print about the class result. Give the estimate, the number of rounds, and the theory. How many rounds would make you more sure, and why?

Cut-out cards 1 of 2Random digit table

The random digit table

For Day 3, one per pair

Every digit from 0 to 9 is equally likely in each place, and each digit has nothing to do with the one before it. Start on the row your teacher gives you, and read along the row; at the end of a row, carry on with the next.

13046034566508936086518260053409063218095
22875119209058649097483027757262554673518
38720733609576297147648560885813241719693
41371611467011659426840390913333410424250
51219439035163839891305594240563364578906
64605738084965912806138013511929232677324
72341250391960730315690387327867952915489
85017511862311303390011134411885159953542
92109078394416841693560017719523596516467
108158327928247985427132970879114955270345
115749029351681444563558677093199479899410
124701919169301180358476198651418967866197
131584260084039873311101047926413590855800
149671557697733057529628328291706818940228
153194166693069075260180863652833829389966
169807324397078854020325561542446734067395
173308722021722378343276188471175528943182
184051503787234511034493876235893691294989
198948615616682844483412018998135520618110
206263576026228801204990053194250416216361

Teacher note: give each pair a different starting row, so the class pools different trials. The table was made by a computer’s random number generator.

Cut-out cards 2 of 2Door cards

Three door cards

For Day 5, one set per pair

Cut out the three cards and fold each one in half along the dashed line, picture inside. To play, the host lays the folded cards in a row as doors 1, 2 and 3. To open a door, unfold its card.

fold here
empty
fold here
PRIZE
fold here
empty

Keep the cards folded between rounds, and shuffle them out of the player’s sight.

Mini-check · End of the weekCompound events and simulations

What we know: Compound events and simulations

NameClassDate

Work on your own. Show your working, and give probabilities as fractions or decimals.

  1. Two coins are tossed. List the four outcomes. What is the theoretical probability of exactly one head? ______________________
  2. A coin is tossed and a die is rolled. What is the theoretical probability of a tail and an odd number? About how many times would you expect it in 60 trials? ______________________
  3. Two dice were rolled 50 times and a double came up 11 times. What is the experimental probability of a double? What is the theoretical probability? ______________________
  4. Ana estimated P(at least one head with two coins) from 20 trials and got 0.65. Ben used 400 trials and got 0.74. Which estimate is more reliable, and why? ______________________
  5. A shooter scores 60% of shots. With the digits 0 to 5 as goals, use 38 71 05 92 64 41 to simulate 6 pairs of shots. What fraction of the pairs are two goals? ______________________
  6. A spreadsheet rolls two dice in A2 and B2. What does =IF(AND(A2=6,B2=6),1,0) record? After 3,000 rows, what should the average of that column be close to? ______________________
  7. Three spreadsheet runs of 1000 rows estimated P(a total of 7) as 0.171, 0.158 and 0.165. Describe these results. ______________________
  8. Lee says, “We got 3 heads in 10 tosses, so this coin must be unfair.” Write a reply. ______________________

How did this week feel? Circle one:   I can teach it  ·  I am getting there  ·  I need more help

Mini-check · Answers and markingFor the teacher

Answers and marking guide

Answers with working

  1. HH, HT, TH, TT; exactly one head is HT or TH, 2/4 = 1/2.
  2. 12 outcomes; a tail with 1, 3 or 5 is 3, so 3/12 = 1/4; about 15 in 60.
  3. 11/50 = 0.22; theory 6/36 = 1/6, about 0.17.
  4. Ben’s: 400 trials vary much less than 20, and 0.74 is close to the theory of 3/4.
  5. 38 not, 71 not, 05 two goals, 92 not, 64 not, 41 two goals: 2/6 = 1/3 (the theory is 36/100 = 0.36).
  6. A 1 only when both dice show 6, a double six; close to 1/36, about 0.03.
  7. All three are close to the theory of 6/36 = 1/6, about 0.167; they differ a little because each run is new random trials.
  8. Ten tosses is a short run: a fair coin gives 3 or fewer heads about 17% of the time. Toss it many more times before deciding.

A quick three-level guide

IdeaWorking towardsAt standardBeyond
Theory (Q1, Q2)lists HT and TH as one outcome, or misses outcomescounts equally likely outcomes and predicts how often an event happenschecks a prediction by explaining why the outcomes are equally likely
Experiments (Q3, Q4)treats one short run as the true probabilityfinds a relative frequency and compares it with the theoryexplains why pooled or longer runs are more reliable
Simulation (Q5, Q6)chooses digits or formulas that give the wrong probabilityruns and records a simulation with digits or a spreadsheetdesigns a simulation for a new compound event
Describing results (Q7, Q8)reports a number with no trials or comparisongives the estimate, the number of trials and the theoryjudges whether a gap is ordinary variation or worth checking

Eight questions, four ideas. A student at standard answers most questions with working and says how many trials each estimate came from.

Weekly recordClass checklist

Weekly class record

Jot a tick as you move around the room; the mini-check fills any gaps. A tick a day is plenty.

NameCompound eventsPoolingRandom digitsSpreadsheetsDescribing

The five columns are the five days: compound events, repeating and pooling, random digits, spreadsheets, and describing results.