AC9M8A02 · YEAR 8 · ALGEBRA

Linear Equations and Graphs

ACARA v9 CONTENT DESCRIPTION graph linear relations on the Cartesian plane using digital tools where appropriate; solve linear equations and one-variable inequalities using graphical and algebraic techniques; verify solutions by substitution

Linear relations on the Cartesian plane

The Cartesian plane gives every point a clear address. A horizontal x-axis and a vertical y-axis cross at the origin, and any point is named by a pair of coordinates written as (x, y), where x tells you how far across to go and y how far up. A linear relation such as y = 2x + 1 pairs each value of x with exactly one value of y, and when every such pair is plotted the points fall along a single straight line. The number c, which is 1 in this relation, is the value of y where the line crosses the y-axis, and the number m, which is 2 here, is the steepness, telling you how many units the line rises for each step to the right. A digital graphing tool can plot a line like this in a moment, which leaves you free to think about what the line means rather than about the plotting.

A line on the Cartesian plane
The relation y = 2x + 1 plots as a single straight line.
A linear relation like y = 2x + 1 graphs as a straight line; c = 1 is where it crosses the y-axis and m = 2 is its steepness.

Solving a linear equation with algebra

An equation is different from an expression because it carries an equals sign and asks you to find the value of x that makes both sides match. To solve 2x + 3 = 11 you undo the operations that were applied to x, working in reverse order and keeping both sides balanced at every step. The 3 was added last, so the first move is to subtract 3 from both sides, which leaves 2x = 8. The x was multiplied by 2, so the next move is to divide both sides by 2, which gives x = 4. Whatever you do to one side you must also do to the other, because that is what keeps the two sides equal. Picturing the equals sign as the middle of a balance, with the two sides holding equal weight, makes each step feel natural rather than mechanical.

Solving 2x + 3 = 11 step by step
Subtract 3 from both sides, then divide both sides by 2.
Undo the operations in reverse: subtract 3, then divide by 2, giving x = 4.

Solving the same equation with a graph

The same equation can be solved with a picture instead of with symbols. Treat each side as a relation in its own right: draw the line y = 2x + 3, and draw the horizontal line y = 11. The solution of 2x + 3 = 11 is the x-value at the point where these two lines meet, because that is the one place where 2x + 3 and 11 take the same value. Reading straight down from the crossing point to the x-axis gives x = 4, which is exactly the answer the algebra produced. The graph and the algebra are simply two views of one fact, and a digital tool can show the intersection clearly, which is reassuring when an answer needs a second check or when the numbers do not come out whole.

The same equation solved with a graph
The solution is the x-value where the two lines cross.
The solution of 2x + 3 = 11 is the x-value where the line y = 2x + 3 meets y = 11, which is x = 4; the algebra and the graph agree.

Solving one-variable inequalities

An inequality is solved in much the same way as an equation, but the answer is a range of values rather than a single number. To solve 2x + 1 > 7 you subtract 1 from both sides to get 2x > 6, then divide both sides by 2 to get x > 3, which means every number greater than 3 is a solution. One rule needs real care: when you multiply or divide both sides by a negative number, you must reverse the direction of the inequality sign. For example, -2x > 6 becomes x < -3 once you divide both sides by -2. On a number line the solution is shown with a circle at the boundary and an arrow over the values that work, drawn as an open circle for a strict inequality and a filled circle when the boundary value itself is included.

Solving 2x + 1 > 7
Solve like an equation, then show the range on a number line.
Solve an inequality like an equation, but if you multiply or divide by a negative, reverse the inequality sign; here x > 3.

Checking a solution by substitution

Substitution is the simple habit that confirms an answer. Once you believe that x = 4 solves 2x + 3 = 11, put 4 back in place of x in the original equation: 2 times 4 is 8, and 8 plus 3 is 11, which matches the right-hand side exactly, so the solution is correct. The same idea checks an inequality. If you decide that every value greater than 3 works, test one such value, say x = 5, and confirm that 5 is greater than 3 so the original statement holds. Substitution is quick, and it catches the small arithmetic slips that are so easy to make while rearranging, which is why it is worth doing every time rather than trusting the working on its own.

Two substitution checks
Put the answer back into the original to confirm it.
Always verify by substituting the solution back into the original; 2(4) + 3 = 11 confirms x = 4.

Why this matters

Equations and their graphs are two views of the same relationship, and being able to move between them, solving with algebra and confirming with a picture, sits at the very centre of school algebra. These skills also prepare you to model real situations, which is the focus of the next unit, where a straight line might stand for a cost, a distance travelled or a savings plan. The rule that a negative multiplier reverses an inequality sign is a classic trap, and mastering it now saves many lost marks later on. For the moment we stay with linear relations in a single variable and solve one equation or one inequality at a time. Methods for handling two equations together belong to a later year, so there is no need to reach for them here.

Teaching tip: hold on to the idea that the equals sign means truly equal. Many students read it as a prompt to compute rather than as a balance, which makes it hard to see why the same operation has to be applied to both sides. Returning to the picture of a balanced scale, where taking weight from one pan means taking the same weight from the other, makes each step feel justified.

The negative-flip rule for inequalities is the step most often missed. A helpful demonstration is to start from a true statement such as 2 < 4, multiply both sides by -1, and notice that -2 is now greater than -4, so the order has reversed. Watching the direction flip with familiar numbers makes the rule memorable, and a quick substitution afterwards gives a final safeguard.

Builds on: Linear Expressions (AC9M8A01). That unit built, simplified and factorised linear expressions; here we set two of them equal and solve for the value of x, then read the answer from a graph and confirm it by substitution.
Quick self-check
1. Solve 2x + 3 = 11.
2. The line y = 2x + 1 crosses the y-axis at which point?
3. Solve the inequality 2x + 1 > 7.
4. Solve -2x > 6.
5. You solved an equation and got x = 4. How do you check it?