Coordinates on the Plane: a week of ready-to-teach maths
Five days of lessons for Year 6 Space. Print this pack and the week is prepared: each day has a one-page plan and a student worksheet, plus Coordinate hunt boards, a Quadrant tour board with its move cards, a mini-check and every answer.
Start here: five minutes to Monday
- Skim the week at a glance on the next page.
- Print the five days. Each day is two A4 sheets: a plan and a worksheet.
- Print the Coordinate hunt boards for Day 2 and the Quadrant tour board and move cards for Day 3, one set for each pair.
- Open the free interactive unit on your board. Every plan tells you which picture to show and which buttons to press.
- For Day 1, tape two crossing lines on the floor as axes, if you have the space.
No maths background needed
This pack is written for the busy generalist teacher. Each plan explains the idea in plain words, lists the misconceptions children bring, and gives the answers. The big idea of the week: the x-axis and the y-axis are two number lines that cross at zero, so they carry negative numbers too and split the plane into four quadrants. A point is an ordered pair, x first: (−3, 2) is 3 left and 2 up. When a point moves, right and left change x, and up and down change y, by exactly the size of the move.
One day, one lesson
The five lessons fill a week of maths, one lesson of about 50 minutes a day. Run them in order: each day stands on the one before. Every plan marks a split point if your timetable runs two shorter sessions.
Words to watch
The origin is (0, 0), where the axes cross. Quadrants are numbered I, II, III and IV anticlockwise from the top right. A point on an axis has a 0 in its pair and sits in no quadrant. A translation slides a point or shape without turning it; a reflection flips it over a line such as an axis.
The week at a glance
One lesson a day for a week. Each day stands on the day before, so run them in order.
| Day | Lesson | Children learn and do | On screen |
|---|---|---|---|
| 1 | Four quadrants | Extend both axes past zero, number the four quadrants, and sort points by the signs of their coordinates | The four quadrants |
| 2 | Plot and read | Plot and read points in all four quadrants, fix order mistakes, and play Coordinate hunt | Plotting an ordered pair; Reading coordinates |
| 3 | Moving points | Work out where a point lands after a move, find the move between two points, and play Quadrant tour | Moving a point; How coordinates change |
| 4 | Shapes on the plane | Plot shapes, slide them across quadrants, reflect them in the axes, and find missing corners | Plotting a shape |
| 5 | Map it | Read places on a park map, describe routes as moves, and solve coordinate puzzles | Self-check quiz |
How the week builds
Day 1 builds the four-quadrant plane; Day 2 plots and reads points in it; Day 3 moves points and tracks how their coordinates change; Day 4 moves whole shapes; and Day 5 puts it all to work on a map. It builds on the Year 5 grid coordinates in the first quadrant (AC9M5SP02) and on this year’s integers on a number line (AC9M6N01). It leads to the Year 7 work of plotting relationships from tables of values on the Cartesian plane (AC9M7A05).
Materials for the week (one trip)
- For Day 1: masking tape for a floor plane, and sticky notes.
- For Days 2 and 3: the cut-out boards and move cards, one set for each pair, and a counter each.
- For Day 4: rulers and coloured pencils.
- All week: grid paper for extra plotting.
Words for the word wall
Cartesian plane, x-axis, y-axis, origin, quadrant, coordinates, ordered pair, x-coordinate, y-coordinate, positive, negative, translate, reflect, vertex
Dear families
This week in maths, Year 6 uses coordinates in all four quadrants of a Cartesian plane, including negative numbers, and describes how a point’s coordinates change when it moves.
Try this at home
- Draw two crossing axes on paper. Take turns calling a point, such as (−2, 3), for the other to plot.
- Pick a starting point and give a move, such as 4 left and 1 down. What are the new coordinates?
- Play a simple battleships game on a grid from −5 to 5.
- Ask your child why (3, 2) and (2, 3) are different points.
Points we plotted
Fill one row a day. Write a point, its quadrant, and where it lands after a move you choose.
| Day | Point | Quadrant | Move | New point |
|---|---|---|---|---|
| Monday | ||||
| Tuesday | ||||
| Wednesday | ||||
| Thursday | ||||
| Friday |
Printed from the free seegongsik Coordinates on the Plane teaching pack · seegongsik.com/au/y6/space/AC9M6SP02/pack
Four quadrants
The x-axis and the y-axis are two number lines that cross at zero, the origin. Carried on past zero they hold negative numbers, to the left and below, and split the plane into four quadrants, numbered I to IV anticlockwise from the top right. The signs of a point give its quadrant; a point with a 0 in its pair lies on an axis, in no quadrant. Children build the plane and sort points by their signs.
We are learning to
- extend both axes past zero to make a plane with four quadrants,
- name the quadrant of a point from the signs of its coordinates,
- recognise points that lie on an axis.
Success criteria
- I can say which quadrant (−3, 5) is in, and why.
- I can explain why (0, −4) is not in any quadrant.
You need
The worksheet, one per child, masking tape for two crossing axes on the floor, and sticky notes numbered −5 to 5.
Lesson flow (about 50 minutes)
| 10 min | Number lines cross Show the board (see the box). Children say the signs before each press. Ask: “Both axes are number lines. Where are the negative numbers on each one?” |
| 25 min | Floor plane Number the floor axes with sticky notes. Call a pair, such as (−2, 3); a child walks across, then up or down, and the class names the quadrant. Then children do Parts A and B. Ask: “Two of you are standing on a line, not in a quadrant. What is the same about your pairs?” |
| 15 min | Signs Children answer Part C. Ask: “Can a point in quadrant II have a positive x-coordinate? Why not?” |
Two half-sessions instead? Split after the floor plane; start Session B with Parts A and B.
Watch for these ideas
- Numbering the quadrants clockwise, or starting in the wrong corner.
- Reading the y-axis numbers as negative going up.
- Putting a point with a 0 in its pair into a quadrant.
Answers
- Part A: −6 to 6 along both axes, left to right and bottom to top; I top right, II top left, III bottom left, IV bottom right.
- Part B: I (3, 5), (4, 2); II (−2, 4), (−6, 3); III (−5, −1), (−1, −6); IV (6, −3), (2, −2), (5, −5); on an axis (0, 4), (−3, 0), (0, 0) ((0, 4) on the y-axis, (−3, 0) on the x-axis, (0, 0) is the origin).
- Part C: (1) any pair with −4 first and a negative second number, such as (−4, −2); (2) IV; (3) no, it is the origin, on both axes.
Four quadrants
A. Finish the plane
Write the numbers from −6 to 6 along both axes. Then write I, II, III and IV in the right quadrants.
B. Sort the points
(3, 5); (−2, 4); (−5, −1); (6, −3); (0, 4); (−3, 0); (−1, −6); (4, 2); (−6, 3); (2, −2); (0, 0); (5, −5)
| Quadrant I | Quadrant II | Quadrant III | Quadrant IV | On an axis |
|---|---|---|---|---|
C. Signs
1. Write a point in quadrant III with an x-coordinate of −4. ______________
2. A point has a positive x-coordinate and a negative y-coordinate. Which quadrant is it in? ______
3. Is (0, 0) in a quadrant? What is it called? ________________________________
Plot and read
A point is named by an ordered pair: the x-coordinate first, across from the origin, then the y-coordinate, up or down. (−3, 2) means 3 left and 2 up; swap the numbers and you have a different point. Children plot points in all four quadrants, read the coordinates of points already plotted, fix order mistakes, and play Coordinate hunt.
We are learning to
- plot a point in any quadrant from its ordered pair,
- read the coordinates of a plotted point, x first,
- explain why the order of the pair matters.
Success criteria
- I can plot (−5, −3) and (3, −4) correctly.
- I can read the coordinates of a point in quadrant II.
You need
The worksheet, one per child, sharp pencils, and the Coordinate hunt boards (cut-outs), one for each child.
Lesson flow (about 50 minutes)
| 10 min | Across, then up or down Show the board (see the box). Children trace each move in the air before you press. Ask: “Why do we always go across first? What would happen if some people went up first?” |
| 25 min | Plot and read Children plot the points in Part A and read the points in Part B, then swap sheets with a partner to check. Ask: “E and F each have a 0. Where did you put them?” |
| 15 min | Coordinate hunt Pairs play Coordinate hunt (cut-outs), then answer Part C. Ask: “Your partner called (2, −3) and you heard (−3, 2). Is that the same point?” |
Two half-sessions instead? Split after Part A; start Session B with the reading in Part B.
Watch for these ideas
- Going up or down first, so (−3, 2) lands at (2, −3).
- Counting the lines from the edge of the grid instead of from the origin.
- Plotting a point with a 0 in a square instead of on the axis.
Answers
- Part A: A 4 right and 3 up, in I; B 2 left and 5 up, in II; C 5 left and 3 down, in III; D 3 right and 4 down, in IV; E 2 down, on an axis; F 4 left, on an axis; G 1 left and 1 down, in III; H 5 right and 1 up, in I.
- Part B: P (2, −5), Q (−3, 3), R (−6, −2), S (5, 4), T (0, 3), U (−4, −5).
- Part C: (1) Kai swapped the order: (−3, 2) is 3 left and 2 up; (2) (4, −1); (3) no: (5, 0) is on the x-axis, in no quadrant.
Plot and read
A. Plot and label
A (4, 3); B (−2, 5); C (−5, −3); D (3, −4); E (0, −2); F (−4, 0); G (−1, −1); H (5, 1)
B. Read the coordinates
C. Fix the mistake
1. Kai plotted (−3, 2) by going 2 left and 3 up. What went wrong? ______________________________
2. Ari read a point that is 4 right and 1 down as (−1, 4). What should it be? ______________
3. Jo says (5, 0) is in quadrant I. Is Jo right? Why? _______________________________________
Moving points
When a point moves, its coordinates change by the move: right adds to x and left takes from x; up adds to y and down takes from y. Moving (2, 3) 4 left lands on (−2, 3), across the y-axis in quadrant II. Children work out where points land, find the move between two points, and play Quadrant tour.
We are learning to
- work out a point’s new coordinates after a move,
- describe the move from one point to another,
- explain which coordinate a move changes, and by how much.
Success criteria
- I can move (3, −4) 6 left and 2 up and name the new point.
- I can find the move from (1, 4) to (1, −2).
You need
The worksheet, one per child, and the Quadrant tour board and move cards (cut-outs) with a counter for each child.
Lesson flow (about 50 minutes)
| 10 min | Watch it move Show the board (see the box). Children say the new pair before each press. Ask: “The point moved 3 down. Why did only the second number change?” |
| 25 min | Where does it land? Children work through Parts A and B, sketching on grid paper if they need to. Ask: “Moving 4 left from x = 2 gives −2. How can you check that on the axis?” |
| 15 min | Quadrant tour Pairs play Quadrant tour (cut-outs), then answer Part C. Ask: “Which move card would take you from quadrant I straight into quadrant III?” |
Two half-sessions instead? Split after Part A; start Session B with the moves to find in Part B.
Watch for these ideas
- Changing the wrong number: moving left and changing y.
- Counting from 2 to −2 as 2 steps instead of 4, by skipping zero.
- Thinking a move left always makes the x-coordinate negative.
Answers
- Part A: (−2, 3) (II); (−1, 3) (II); (−3, −2) (III); (−2, −3) (III); (−2, −3) (III); (0, 0) (the origin).
- Part B: 6 down; 5 right; 5 right and 5 up; 5 left and 4 up.
- Part C: (1) (x − 3, y + 2); (2) x stays the same, y goes down by 7; (3) any move of more than 1 left and more than 1 down, such as 3 left and 2 down.
Moving points
A. Where does it land?
| Start | Move | New point | Quadrant |
|---|---|---|---|
| (2, 3) | 4 left | ||
| (−1, −2) | 5 up | ||
| (3, −4) | 6 left and 2 up | ||
| (−5, 1) | 3 right and 4 down | ||
| (0, 0) | 2 left and 3 down | ||
| (4, 2) | 4 left and 2 down |
B. Find the move
| From | To | The move |
|---|---|---|
| (1, 4) | (1, −2) | |
| (−3, 2) | (2, 2) | |
| (−2, −1) | (3, 4) | |
| (4, −3) | (−1, 1) |
C. The rule
1. A point (x, y) moves 3 left and 2 up. Its new coordinates are (x ____ 3, y ____ 2).
2. A point moves from (−2, 5) to (−2, −2). What happens to each coordinate? ______________________
3. Give a move that takes (1, 1) into quadrant III. ______________________________________
Shapes on the plane
A shape on the plane is fixed by its corners. Slide a shape and every corner moves by the same amount, so every corner’s coordinates change in the same way; reflect it in the y-axis and every x-coordinate changes sign, while a reflection in the x-axis changes every y. Children slide a triangle across quadrants, reflect a rectangle in each axis, and find missing corners.
We are learning to
- plot a shape from the coordinates of its corners,
- slide a shape and work out its new corners,
- describe how a reflection in an axis changes the coordinates.
Success criteria
- I can slide a triangle 6 left and 4 down and list its new corners.
- I can say what happens to (5, 3) when it is reflected in the y-axis.
You need
The worksheet, one per child, a ruler, and two coloured pencils.
Lesson flow (about 50 minutes)
| 10 min | Corners make shapes Show the board (see the box). Children read the corners and predict the shape before each press. Ask: “How could you describe this square to someone who cannot see it?” |
| 25 min | Slide and flip Children slide the triangle in Part A, then reflect the rectangle in each axis in Part B. Ask: “Every corner of the triangle moved the same way. What stayed the same about the triangle?” |
| 15 min | Missing corners Children answer Part C and plot the shapes to check. Ask: “Which corner shares its x-coordinate with the missing one? Which shares its y-coordinate?” |
Two half-sessions instead? Split after Part A; start Session B with the reflections in Part B.
Watch for these ideas
- Moving only one corner, or moving each corner a different amount.
- Changing the sign of the wrong coordinate in a reflection.
- Joining corners out of order, which crosses the sides.
Answers
- Part A: A (−5, −2), B (−2, −2), C (−5, 1).
- Part B: in the y-axis P (−2, 1), Q (−5, 1), R (−5, 3), S (−2, 3); in the x-axis P (2, −1), Q (5, −1), R (5, −3), S (2, −3); the y-axis changes the sign of x, the x-axis the sign of y.
- Part C: the square (−3, −2); the rectangle (−4, 3).
Shapes on the plane
A. Slide the triangle
Slide triangle ABC 6 left and 4 down. Draw the new triangle and write its corners.
New corners: A (___, ___) B (___, ___) C (___, ___)
B. Reflect the rectangle
Reflect rectangle PQRS in the y-axis, then in the x-axis. Draw both reflections.
| Corner | Coordinates | Reflected in the y-axis | Reflected in the x-axis |
|---|---|---|---|
| P | (2, 1) | ||
| Q | (5, 1) | ||
| R | (5, 3) | ||
| S | (2, 3) |
What happens to the coordinates in each reflection? ______________________________________________
C. Missing corners
1. Three corners of a square are (−3, 2), (1, 2) and (1, −2). The fourth corner is ______________
2. Three corners of a rectangle are (−4, −1), (2, −1) and (2, 3). The fourth corner is ______________
Map it
Coordinates are an address system. A park map drawn on a four-quadrant grid gives every place a pair, and every route becomes a move: right or left first, then up or down. Children read places on the map, describe routes as moves, follow walks to find where they end, and solve coordinate puzzles, then play the self-check quiz.
We are learning to
- read the coordinates of places on a map in four quadrants,
- describe a route between two places as a move,
- use coordinates and moves to solve problems.
Success criteria
- I can describe the route from the Gate to the Pond as a move.
- I can find where a walk of 7 right and 1 up from the Playground ends.
You need
The worksheet, one per child, and the Quadrant tour boards from Day 3 for early finishers.
Lesson flow (about 50 minutes)
| 10 min | Places on the map Children read the places in Part A, then compare with a partner. Ask: “Which places are in quadrant III? How can you tell from the pairs, without the map?” |
| 25 min | Routes and puzzles Children work through Parts B and C. Early finishers play Quadrant tour. Ask: “The route from the Gate to the Pond goes 10 up. How can you check that without counting squares?” |
| 15 min | Quiz Run the self-check quiz as a class game (see the box). Ask: “Which question would you give a friend who mixes up x and y?” |
Two half-sessions instead? Split after Part B; start Session B with the puzzles in Part C and the quiz.
Watch for these ideas
- Describing a route by counting squares along a winding path instead of as one move across and one up or down.
- Taking the start from the end the wrong way round, so the move points backwards.
- Mixing up “units from the y-axis” (the x-coordinate) with “units from the x-axis” (the y-coordinate).
Answers
- Part A: Gate (0, −6), Playground (−4, 3) II, Pond (3, 4) I, Cafe (5, −2) IV, Toilets (−5, −3) III, Lookout (−1, 5) II, Bike rack (2, −4) IV; the Gate is on the y-axis.
- Part B: (1) 3 right and 10 up; (2) 10 right and 1 up; (3) the Pond; (4) the Toilets.
- Part C: (1) (−3, 4); (2) (−1, −5); (3) (3, 0), (−3, 0), (0, 3) and (0, −3).
Map it
A. Places in the park
| Place | Coordinates |
|---|---|
| Gate | |
| Playground | |
| Pond | |
| Cafe | |
| Toilets | |
| Lookout | |
| Bike rack |
B. Routes
1. From the Gate to the Pond, the move is ____________________________
2. From the Toilets to the Cafe, the move is ____________________________
3. Start at the Playground and walk 7 right and 1 up. Where are you? ______________
4. Start at the Bike rack and walk 7 left and 1 up. Where are you? ______________
C. Puzzles
1. A point in quadrant II is 3 units from the y-axis and 4 units from the x-axis. What is it? ______________
2. A new seat goes where the Lookout would be if it were reflected in the x-axis. Where is the seat? ______________
3. Write four points that are each 3 steps from the origin along an axis. ______________________________
Coordinate hunt
Print one sheet for each pair and cut it in half: each player gets a ships board and a calls board.
How to play
- Secretly mark three ships on your ships board: 2, 3 and 4 points long, on grid points next to each other in a straight line.
- Take turns to call a pair, x first. Your partner says hit or miss; mark the call on your calls board.
- A ship sinks when every point is hit. The first to sink all three of the other player’s ships wins.
Quadrant tour
How to play (Day 3)
- Both counters start at the origin. Shuffle the move cards face down.
- Take turns: turn over a card, move your counter, and say the new pair and its quadrant. If the move would leave the board, stay where you are.
- Tick a quadrant the first time you land in it. A point on an axis ticks nothing. The first to tick all four wins.
Teacher note: the 24 cards are 12 moves and their opposites, so the deck never drifts one way. A card changes x by its left or right number and y by its up or down number, nothing else.
What we know: Coordinates on the Plane
Work on your own. Show your thinking if you can.
- Which quadrant is (−4, 2) in? ______
- Write the coordinates of a point in quadrant III. ______
- Write the coordinates of M and N on the plane. ______ ______
- The point (2, 5) moves 6 left. Where does it land? ______
- The point (−3, −1) moves 2 right and 4 up. Where does it land? ______
- A point moves from (−4, −1) to (2, −3). Describe the move. ______________
- The point (5, −3) is reflected in the y-axis. Where does it land? ______
- Three corners of a rectangle are (−2, 3), (4, 3), (4, −1). What is the fourth? ______
How did this week feel? Circle one: I can teach it · I am getting there · I need more help
Answers and marking guide
Answers
- Quadrant II.
- Any pair with both numbers negative, such as (−2, −5).
- M (3, −2), N (−5, −4).
- (−4, 5), in quadrant II.
- (−1, 3).
- 6 right and 2 down.
- (−5, −3).
- (−2, −1).
A quick three-level guide
| Idea | Working towards | At standard | Beyond |
|---|---|---|---|
| Quadrants (Q1, Q2) | names quadrants in the wrong order or direction | names the quadrant of a point from its signs | explains why a point with a 0 is in no quadrant |
| Plot and read (Q3) | swaps x and y, or counts from the edge | reads and plots points in all four quadrants | spots and fixes an order mistake |
| Moving points (Q4, Q5, Q6) | changes the wrong coordinate, or skips zero when crossing an axis | works out a new point and the move between two points | writes the rule for any point, such as (x − 3, y + 2) |
| Shapes (Q7, Q8) | moves or reflects only some corners | reflects a point in an axis and finds a missing corner | predicts a whole shape’s new corners without plotting |
Eight questions, four ideas. A child at standard plots and reads points in all four quadrants and says how a move changes each coordinate.
Weekly class record
Jot a tick as you move around the room; the mini-check fills any gaps. A tick a day is plenty.
| Name | Quadrants | Plot and read | Moving | Shapes | Problems |
|---|---|---|---|---|---|
The five columns are the five days: the four quadrants, plotting and reading, moving points, shapes on the plane, and problems on a map.