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Teaching pack · Year 6 Probabilityseegongsik /au

Experiments and Simulations: a week of ready-to-teach maths

Five days of lessons for Year 6 Probability. Print this pack and the week is prepared: each day has a one-page plan and a student worksheet, plus Model it cards for matching devices to situations, a set of six cards to collect, a spreadsheet card, a mini-check and every answer.

AC9M6P02
conduct repeated chance experiments and run simulations with an increasing number of trials using digital tools; compare observations with expected results and discuss the effect on variation of increasing the number of trials

Start here: five minutes to Monday

  1. Skim the week at a glance on the next page.
  2. Print the five days. Each day is two A4 sheets: a plan and a worksheet.
  3. Cut out the Model it cards and the Collect the set cards for Day 4, one set for each pair.
  4. Open the free interactive unit on your board. Every plan tells you which picture to show and which buttons to press.
  5. For Day 5, have a spreadsheet open on the board. The spreadsheet card lists every step.

No maths background needed

This pack is written for the busy generalist teacher. Each plan explains the idea in plain words, lists the misconceptions children bring, and gives the answers. The big idea of the week: probability tells us what to expect, not what will happen. The expected result is the chance times the number of trials, and what we observe scatters around it. Short experiments scatter a lot; as the number of trials grows, the percentage we observe settles close to the chance, and repeated runs vary less, even though the count can drift further from the expected number.

One day, one lesson

The five lessons fill a week of maths, one lesson of about 50 minutes a day. Run them in order: each day stands on the one before. Every plan marks a split point if your timetable runs two shorter sessions.

Words to watch

A trial is one go at an experiment, such as one roll of a die. The expected result is what the chance predicts; the observed result is what actually happened. Variation is how much results change from one run of an experiment to the next. A simulation uses a device, such as a die or a spreadsheet, with the same chance as a real situation, so the situation can be tried many times quickly.

On the board
This pack is the printable half of a free interactive unit. The on-screen half has six interactive pictures (a few rolls are lumpy, more flips settle down, expected against observed, predicting the trend, runs vary from each other, and trials and closeness) plus a self-check quiz you can run as a class game on Day 5.
seegongsik.com/au/y6/probability/AC9M6P02
Aligned to the Australian Curriculum V9 (AC9M6P02). This pack is original material from seegongsik, independently produced and not endorsed by ACARA. Curriculum content descriptors are (c) ACARA, licensed under CC BY 4.0. Free to print and use in class.
The week at a glance5 lessons

The week at a glance

One lesson a day for a week. Each day stands on the day before, so run them in order.

DayLessonChildren learn and doOn screen
1What should happen?Work out expected results as the chance times the trials, roll a die 60 times and compare what was observed with what was expectedA few rolls are lumpy
2More trialsAdd pairs’ coin tosses into running totals, write heads as a percentage and graph it as the tosses add upMore flips settle down
3Runs varyMake a class dot plot of runs of 10 tosses and compare its spread with a computer’s runs of 100Runs vary from each other; Predicting the trend
4Simulate itChoose a device with the same chance as a real situation, simulate collecting a set of six cards with a die, and estimate a chance from the class’s runsTrials and closeness
5Let the computer rollRun thousands of rolls on a spreadsheet, compare counts and percentages with what was expected, and judge whether a die is fairExpected against observed

How the week builds

Day 1 predicts results and tests them; Day 2 adds trials together and watches the percentage settle; Day 3 repeats runs and compares their spread; Day 4 builds simulations from dice and cards; and Day 5 hands the rolling to a computer to run thousands of trials. It builds on the Year 5 experiments that recorded frequencies (AC9M5P02) and on the probability scale from earlier this year (AC9M6P01). It leads to the Year 7 work of running simulations with a large number of trials and explaining the differences from predictions (AC9M7P02).

Materials for the week (one trip)

Words for the word wall

trial, experiment, simulation, outcome, chance, expected result, observed result, frequency, percentage, running total, variation, range, dot plot, spreadsheet

A note homeHome practice

Dear families

This week in maths, Year 6 runs chance experiments and simulations. We predict what should happen, toss coins and roll dice to see what does happen, and find out why more trials give results closer to the chance.

Try this at home

Our family coin tally

Toss a coin 20 times a day. Add each day’s heads to the total and work out the percentage so far.

DayHeads today (of 20)Tosses so farHeads so farHeads as a percentage
Monday20
Tuesday40
Wednesday60
Thursday80
Friday100

Printed from the free seegongsik Experiments and Simulations teaching pack · seegongsik.com/au/y6/probability/AC9M6P02/pack

Day 1 · Teacher planDay 1 of 5

What should happen?

Probability tells us what to expect, not what will happen. The expected result is the chance times the number of trials: each face of a die has a chance of 1/6, so in 60 rolls we expect each face about 10 times. Children work out expected results, roll a die 60 times in pairs, and compare what they observe with what they expected.

We are learning to

Success criteria

You need

The worksheet, one per child, and a die for each pair.

Lesson flow (about 50 minutes)

10 minExpect it
Show the board (see the box). Children predict the bars before each press.

Ask: “Every face has the same chance. How did a 6 come up 3 times in 6 rolls?”

25 minRoll 60
Children work out the expected results in Part A, then pairs roll a die 60 times and fill in Part B.

Ask: “We expected 10 of each face. Did any pair get exactly 10 of every face? Why not?”

15 minAnother pair
Children answer Part C, then share the biggest gap any pair found.

Ask: “A 5 came up only 5 times. Is the die unfair, or is this the kind of difference chance makes?”

Two half-sessions instead? Split after Part A; start Session B with the 60 rolls in Part B.

On the board
Show “A few rolls are lumpy”. Children predict, then press “Roll” six times: the faces 1 to 6 come up 0, 1, 0, 1, 1, 3 times. Six more rolls make 1, 2, 3, 2, 1, 3, against an expected 2 each. Then show “Expected against observed”: 12 rolls gave 1, 2, 1, 0, 2, 6, a largest gap of 4 from the expected 2.
seegongsik.com/au/y6/probability/AC9M6P02

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Answers

Day 1 · Worksheet

What should happen?

NameClassDate

A. Expected results

Write the chance of the event, then how many times you would expect it.

ExperimentEventChanceExpected
Toss a coin 40 times.heads
Roll a die 60 times.a 5
Roll a die 30 times.a number less than 3
Spin a spinner with 4 equal parts, 1 of them blue, 80 times.blue
Pick from a bag of 3 green and 7 white counters 50 times, putting the counter back each time.green
Roll a die 120 times.an even number

B. Our 60 rolls

FaceTallyObservedExpectedGap
1
2
3
4
5
6

C. Ari and Jo’s 60 rolls

Face123456
Observed9121110513

1. Which face came up most often? ______

2. Which face is furthest from what was expected? By how much? ______________________

3. Which face came up exactly as often as expected? ______

4. Ari says the die is unfair because a 5 came up only 5 times in 60 rolls. Do you agree? Why?

______________________________________________________________________________

Day 2 · Teacher planDay 2 of 5

More trials

One run of 20 tosses can be well away from half heads. Added together, runs settle close to 50% heads, even though the count can drift further from exactly half: 6 over in 200 tosses is a smaller part than 3 over in 20. Children toss a coin 20 times, add the pairs’ results into running totals, and graph the percentage of heads.

We are learning to

Success criteria

You need

The worksheet, one per child, a coin for each pair, and a running-total table on the board.

Lesson flow (about 50 minutes)

10 minSettle down
Show the board (see the box). Before each press, children say closer to 50% or further away.

Ask: “Heads were 1 more than half after 10 flips and 9 more after 1000. Which result is closer to half?”

25 minToss and add
Pairs toss 20 times (Part A). Pairs call out their heads in turn and the class keeps a running total on the board, then children work through Class 6R’s totals in Part B.

Ask: “After 20 tosses the heads were 3 over; after 200, 6 over. Did the percentage get closer to 50%?”

15 minGraph it
Children plot Part C and answer the questions.

Ask: “Where do you think the line would be after 2000 tosses? Why?”

Two half-sessions instead? Split after the class running total; start Session B with Part B.

On the board
Show “More flips settle down”: 10 flips give heads 60%. Before each “More flips”, children say closer to 50% or further: 50 flips give 60%, 200 flips give 54%, 1000 flips give 51%. Heads were 1, 5, 8, 9 more than half, yet the percentage fell towards 50%.
seegongsik.com/au/y6/probability/AC9M6P02

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Answers

Day 2 · Worksheet

More trials

NameClassDate

A. Our 20 tosses

Heads: _______________________   Tails: _______________________   Heads as a percentage: ______

B. Class 6R’s running totals

Ten pairs each tossed a coin 20 times. Fill in the totals. Round each percentage to the nearest whole percent.

PairHeads (of 20)Tosses so farHeads so farExpected so farGapHeads as a %
113201310+365%
21140
3860
41380
511100
69120
712140
810160
99180
1010200

C. Graph the percentage of heads

Plot the percentage of heads after each 20 tosses and join the points. The scale runs from 40% to 70%, with a line every 2%.

40%50%60%70%20406080100120140160180200Tosses so far

1. After 20 tosses, heads were 3 more than expected. After 200 tosses? ______

2. Did the percentage of heads get closer to 50% or further away? ______________________

3. How can the gap in heads grow while the percentage gets closer to 50%? __________________________

Day 3 · Teacher planDay 3 of 5

Runs vary

Repeat an experiment and the result changes from run to run. This variation is a normal part of chance, not a mistake. Runs of 10 tosses nearly always give between 2 and 8 heads (20% to 80%); runs of 100 tosses vary much less as a percentage, nearly always between 40% and 60%. Children plot runs of 10 on a dot plot and compare its spread with a computer’s runs of 100.

We are learning to

Success criteria

You need

The worksheet, one per child, a coin for each child, and sticky notes for a class dot plot from 0% to 100%.

Lesson flow (about 50 minutes)

10 minAnother run
Show the board (see the box). Children guess each run before you press.

Ask: “Same coin, same 20 flips. Why does each run give a different count?”

25 minClass dot plot
Each child tosses a coin 10 times, twice (Part A), and sticks a note for each run on the class dot plot. Then children plot Class 6R’s runs in Part B and compare them with the computer’s.

Ask: “Which dot plot is wider? What does that tell us about short runs?”

15 minPredict
Children answer Part C.

Ask: “If a computer did runs of 1000 tosses, where would the dots go? Would any land near 20%?”

Two half-sessions instead? Split after the class dot plot; start Session B with Part B.

On the board
Show “Runs vary from each other”: run 1 gives 14 heads of 20. Children guess before each “Another run”: 12, then 10, then 11. Then show “Predicting the trend”; the class votes before each press: B (settle closer to 0.5), then after “Next”, B (quite uneven) and A (closer to expected).
seegongsik.com/au/y6/probability/AC9M6P02

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Answers

Day 3 · Worksheet

Runs vary

NameClassDate

A. Our runs of 10 tosses

Run 1: ______ heads    Run 2: ______ heads    The class’s lowest: ______    highest: ______

B. Short runs and long runs

Class 6R did 20 runs of 10 tosses. Plot each run as a percentage (3 heads of 10 is 30%) on the top scale. The bottom scale shows a computer’s 20 runs of 100 tosses.

Heads in each run of 10: 5, 7, 4, 6, 3, 5, 6, 8, 5, 4, 6, 5, 7, 4, 5, 2, 6, 5, 4, 6

Class 6R: runs of 10 tosses
0%10%20%30%40%50%60%70%80%90%100%
A computer: runs of 100 tosses
0%10%20%30%40%50%60%70%80%90%100%

1. Runs of 10: lowest ______ highest ______    2. Runs of 100: lowest ______ highest ______

3. Which runs vary more as a percentage? ______________________

4. Which runs have the bigger range in heads? __________   As a percentage? __________

5. To estimate the chance of heads from one run, which kind would you choose? Why? ______________

C. Predict

A computer did 20 runs of 1000 tosses. Shade where you think most of its results would land.

0%10%20%30%40%50%60%70%80%90%100%

Most results between about ______ and ______, because ______________________________________

Day 4 · Teacher planDay 4 of 5

Simulate it

A simulation uses something with the same chance to stand in for a real situation: if it rains on 1 school day in 6, a die can stand in for the weather, with a 6 for rain. Children choose devices for situations, simulate collecting six cards from cereal boxes with a die, and use the class’s runs to estimate a chance that is hard to count.

We are learning to

Success criteria

You need

The worksheet, one per child, a die for each pair, and the Model it and Collect the set cards (cut-outs), one set for each pair.

Lesson flow (about 50 minutes)

10 minModel it
Pairs play Model it with the cards (cut-outs).

Ask: “3 in 10 buses run late. Why can a coin not stand in for the buses?”

25 minCollect the set
Children do Part A, then pairs simulate collecting the set five times (Part B), turning a card face up when its number is rolled.

Ask: “Could any run need fewer than 6 boxes? Could one need 50?”

15 minWhat the class found
Show the board (see the box), then children answer Part C.

Ask: “Would 300 runs give a better estimate than 30? Why?”

Two half-sessions instead? Split after Part A; start Session B with the simulation in Part B.

On the board
Show “Trials and closeness”. The class votes A, B or C before each press: C (5000 trials) for the proportion closest to the true chance, then after “Next”, B (to get an estimate closer to the true value) and B (normal variation between runs).
seegongsik.com/au/y6/probability/AC9M6P02

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Answers

Day 4 · Worksheet

Simulate it

NameClassDate

A. Choose a device

Choose a coin, a die, a spinner or a bag of counters with the same chance. Say which outcomes mean yes.

SituationDeviceOutcomes that mean yes
Half of all lunch orders include fruit.
The canteen sells out of pies on 1 day in 4.
1 in 6 library books comes back late.
2 in 3 students wear a hat on a sunny day.
9 in 10 bean seeds sprout.

B. Collect the set

A cereal brand hides one of 6 animal cards in every box, each equally likely. Roll a die for each box. Tick a face the first time it comes up, and stop when all 6 are ticked.

Run123456Boxes needed
1
2
3
4
5

C. What Class 6R found

Boxes needed in 30 runs: 12, 18, 14, 8, 8, 9, 7, 25, 12, 17, 10, 22, 14, 35, 15, 14, 30, 15, 9, 10, 13, 31, 14, 16, 11, 18, 11, 13, 22, 16

1. The fewest boxes any run needed: ______ The most: ______

2. Which number of boxes came up most often? ______

3. How many runs needed more than 20 boxes? ______ Estimate the chance of needing more than 20 boxes, as a fraction and a percentage. ______________

4. Would 300 runs give a better estimate? Why? __________________________________________

Day 5 · Teacher planDay 5 of 5

Let the computer roll

A spreadsheet rolls a die thousands of times in a moment with =RANDBETWEEN(1,6) and counts the sixes with =COUNTIF. From 60 to 600 to 6000 rolls, the sixes drift further from the expected number, yet their percentage closes in on 1/6, about 17%. Children read a computer’s results, judge whether a die is fair, and plan a simulation.

We are learning to

Success criteria

You need

The worksheet, one per child, a spreadsheet on the board (and for groups, if you can), and the spreadsheet card (cut-outs).

Lesson flow (about 50 minutes)

10 minExpected and observed
Show the board (see the box). Children predict the largest gap before each press.

Ask: “The largest gap grew from 4 to 6 to 21. Why are 600 rolls still the closest to expected?”

25 minLet the computer roll
Follow the spreadsheet card on the board: 600 rolls, count the sixes, recalculate a few times. Then children do Parts A and B.

Ask: “Each time we recalculate, the sixes change. Between which numbers did they stay?”

15 minPlan a simulation
Children plan a simulation in Part C. Finish with the self-check quiz as a class game.

Ask: “How many trials would you run, and why that many?”

Two half-sessions instead? Split after the spreadsheet demonstration; start Session B with Part A.

On the board
Show “Expected against observed”: 12 rolls, expected 2 each, give 1, 2, 1, 0, 2, 6, a largest gap of 4 (about 200% of expected). Before each “More trials”, children predict the largest gap: 6 in 60 rolls (about 60%), then 21 in 600 rolls (about 21%). Finish with the self-check quiz as a class game.
seegongsik.com/au/y6/probability/AC9M6P02

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Answers

Day 5 · Worksheet

Let the computer roll

NameClassDate

A. A computer rolls a die

Rolls123456
60911812812
600104969910710391
6000985101210239909711019
RollsSixesExpected sixesGapSixes as a %
60
600
6000

1. As the rolls increase, does the gap in sixes get bigger or smaller? ______________

2. Does the percentage of sixes get closer to the chance of 1/6, about 17%? ______________

3. In the 6000 rolls, which face is furthest from what was expected? ______

B. Is the die fair?

Class 6R rolled two dice 600 times each. Die A gave 104 sixes. Die B gave 163 sixes. Which die would you test with more rolls? Why?

______________________________________________________________________________

C. Plan a simulation

1. A spreadsheet has rolls in A1 to A600. Write the formula that counts the 3s. ____________________

2. To toss a coin 1000 times, what goes in A1, and how far down do you fill it? ____________________

3. My question: ________________________________ Device or formula: ________________

Number of trials: ________ What I will record: __________________________________________

Cut-out cards 1 of 2Model it

Model it cards

Cut out one set for each pair: twelve situation cards and six device cards.

Situation 1A junior goal shooter scores with half of all shots.
Situation 2It rains on 1 school day in 6.
Situation 3A quarter of the seeds sprout.
Situation 43 in 10 buses run late.
Situation 51 in 3 cereal boxes has a prize inside.
Situation 65 in 6 trains arrive on time.
Situation 73 in 4 people like the new flavour.
Situation 81 in 8 raffle tickets wins a prize.
Situation 9A footy team wins 2 games in 5.
Situation 107 in 10 days in March are sunny.
Situation 113 in 8 students walk to school.
Situation 12A basketballer makes 4 free throws in 5.
Coin2 equally likely sides
Die6 equally likely faces
Spinner of 44 equal parts
Spinner of 88 equal parts
Bag of 55 counters, put back each time
Bag of 1010 counters, put back each time

How to play (Day 4)

  1. Shuffle the situation cards face down and lay the device cards face up between you.
  2. Turn over a situation. Each player writes down a device that could stand in for it, and which outcomes mean yes.
  3. Check each other: a device with the right chance scores 1 point. If both are right with different devices, the one with fewer outcomes scores 1 more. After twelve situations, the most points wins.

Teacher note, the devices that fit each situation (yes outcomes for the simplest): (1) coin, heads; also spinner of 4, die, spinner of 8, bag of 10. (2) die, a 6. (3) spinner of 4, 1 part coloured; also spinner of 8. (4) bag of 10, 3 red counters. (5) die, 1 or 2. (6) die, 1 to 5. (7) spinner of 4, 3 parts coloured; also spinner of 8. (8) spinner of 8, 1 part coloured. (9) bag of 5, 2 red counters; also bag of 10. (10) bag of 10, 7 red counters. (11) spinner of 8, 3 parts coloured. (12) bag of 5, 4 red counters; also bag of 10.

Cut-out cards 2 of 2Collect the set

Collect the set cards

Cut out one set of six for each pair. Turn a card face up the first time its number is rolled.

1Koala
2Wombat
3Echidna
4Platypus
5Kookaburra
6Quokka
1Koala
2Wombat
3Echidna
4Platypus
5Kookaburra
6Quokka

The spreadsheet card (Day 5)

  1. In cell A1, type =RANDBETWEEN(1,6) and press Enter. A1 now shows one roll of a die.
  2. Copy A1 down to A600. That is 600 rolls.
  3. In C1, type =COUNTIF(A1:A600,6). C1 shows how many of the rolls are sixes.
  4. In C2, type =C1/600*100. C2 shows the sixes as a percentage of the rolls.
  5. Type anything in an empty cell and press Enter: all 600 rolls are made again. Write down C1 and C2 each time.

To toss a coin instead, use =RANDBETWEEN(1,2) and let 1 mean heads.

Mini-check · End of the weekExperiments and Simulations

What we know: Experiments and Simulations

NameClassDate

Work on your own. Show your thinking if you can.

  1. A die is rolled 90 times. How many 4s would you expect? ______
  2. A spinner has 5 equal parts and 2 of them are red. It is spun 50 times. How many reds would you expect? ______
  3. Lee tossed a coin 10 times and got 7 heads. Lee says the coin must be unfair. Do you agree? Why? ______________________
  4. Class A tossed a coin 20 times and got 60% heads. Class B tossed a coin 500 times and got 51% heads. Whose estimate of the chance of heads would you trust more? Why? ______________________
  5. A coin gave 46 heads in 100 tosses, then 489 heads in 1000 tosses. Which result is further from half in heads? ______ Which is closer to 50% as a percentage? ______
  6. Name a device that could simulate “a train is late 1 day in 4”, and say which outcomes mean late. ______________________
  7. Five runs of 20 tosses gave 8, 13, 10, 11, 7 heads. What is the range? ______ Would runs of 200 tosses vary more or less, as a percentage? ______
  8. A spreadsheet rolls a die 600 times and counts 97 sixes. How many sixes were expected? ______ Is 97 surprising? Why? ______________________

How did this week feel? Circle one:   I can teach it  ·  I am getting there  ·  I need more help

Mini-check · Answers and markingFor the teacher

Answers and marking guide

Answers

  1. 15.
  2. 20.
  3. No: 10 tosses vary a lot, and 7 heads in 10 is a common result for a fair coin.
  4. Class B: 500 tosses give a more reliable estimate than 20.
  5. The 1000 tosses are further from half in heads (11 against 4), but closer as a percentage (48.9% against 46%).
  6. For example, a spinner of 4 with 1 part coloured for late; any device with a chance of 1/4 works.
  7. 6 heads; less.
  8. 100; no, 3 fewer is a small gap for 600 rolls.

A quick three-level guide

IdeaWorking towardsAt standardBeyond
Expected results (Q1, Q2)divides the trials by the number of outcomes, even for an event with more than oneworks out the expected result as the chance times the trialsexplains why the observed result is rarely exactly the expected one
Variation (Q3, Q7)thinks any gap from expected means something is wrongdescribes the spread of runs and knows short runs vary moreuses the usual spread to judge whether a result is surprising
More trials (Q4, Q5, Q8)compares counts from different numbers of trialsknows the percentage closes in on the chance as the trials growexplains why the gap in count can grow while the percentage closes in
Simulation (Q6)chooses a device without matching the chancechooses a device with the same chance and says which outcomes mean yesplans a simulation with enough trials to trust

Eight questions, four ideas. A child at standard predicts expected results, expects runs to vary, and explains that more trials bring the percentage closer to the chance.

Weekly recordClass checklist

Weekly class record

Jot a tick as you move around the room; the mini-check fills any gaps. A tick a day is plenty.

NameExpectedMore trialsVariationSimulatingDigital tools

The five columns are the five days: expected results, adding trials, variation between runs, simulating with a device, and simulating with a digital tool.