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Teaching pack · Year 6 Probabilityseegongsik /au

The Probability Scale: a week of ready-to-teach maths

Five days of lessons for Year 6 Probability. Print this pack and the week is prepared: each day has a one-page plan and a student worksheet, plus twenty event cards for a class washing line and Chance war, spinner templates, a mini-check and every answer.

AC9M6P01
recognise that probabilities lie on numerical scales of 0 – 1 or 0% – 100% and use estimation to assign probabilities that events occur in a given context, using common fractions, percentages and decimals

Start here: five minutes to Monday

  1. Skim the week at a glance on the next page.
  2. Print the five days. Each day is two A4 sheets: a plan and a worksheet.
  3. Cut out the event cards once for the washing line, and once more for each pair for Chance war. Print the spinner templates for Day 5.
  4. Open the free interactive unit on your board. Every plan tells you which picture to show and which buttons to press.
  5. Teach straight from the plan. Timings, talk prompts, misconceptions and answers are all on the one page.

No maths background needed

This pack is written for the busy generalist teacher. Each plan explains the idea in plain words, lists the misconceptions children bring, and gives the answers. The big idea of the week: a probability is a number from 0 (impossible) to 1 (certain), and the same chance can be written as a fraction, a decimal or a percentage, so 1/4, 0.25 and 25% are one chance. When outcomes are equally likely, the probability is the favourable outcomes over all the outcomes; when they are not, we estimate from what has happened before.

One day, one lesson

The five lessons fill a week of maths, one lesson of about 50 minutes a day. Run them in order: each day stands on the one before. Every plan marks a split point if your timetable runs two shorter sessions.

Words to watch

An outcome is one way an experiment can turn out; an event is the outcome or outcomes you are interested in. Equally likely means every outcome has the same chance, as on a fair die. A fair game gives every player the same chance of winning. An estimate of a probability is a best guess from data, not a certainty, and gets better with more data.

On the board
This pack is the printable half of a free interactive unit. The on-screen half has six interactive pictures (the scale from 0 to 1, fraction, decimal or percentage, counting equally likely outcomes, estimating a chance, the chance it does not happen, and matching a chance to a value) plus a self-check quiz you can run as a class game on Day 5.
seegongsik.com/au/y6/probability/AC9M6P01
Aligned to the Australian Curriculum V9 (AC9M6P01). This pack is original material from seegongsik, independently produced and not endorsed by ACARA. Curriculum content descriptors are (c) ACARA, licensed under CC BY 4.0. Free to print and use in class.
The week at a glance5 lessons

The week at a glance

One lesson a day for a week. Each day stands on the day before, so run them in order.

DayLessonChildren learn and doOn screen
1Impossible to certainPut events on a scale from 0 to 1, and match the words impossible, unlikely, even chance, likely and certain to numbersThe scale from 0 to 1
2Three ways to write itWrite a chance as a fraction, a decimal and a percentage, place each on a scale of 0 to 1 and 0% to 100%, and compareFraction, decimal or percentage
3Count the outcomesFind probabilities from equally likely outcomes on dice, spinners and bags of counters, and play Chance warCounting equally likely outcomes
4Estimate the chanceEstimate a probability from data such as rainy days or free throws, and find the chance that something does not happenEstimating a chance; The chance it does not happen
5Design itColour spinners and fill bags to match given probabilities, and decide whether a game is fairMatch the chance to a value

How the week builds

Day 1 puts chances on a scale; Day 2 writes them three ways; Day 3 works them out from equally likely outcomes; Day 4 estimates them from data; and Day 5 designs spinners, bags and fair games to match. It builds on the Year 5 work of listing outcomes and comparing likelihoods (AC9M5P01, AC9M5P02). It leads to the next unit, experiments and simulations (AC9M6P02), and to the Year 7 work on probabilities of events in sample spaces.

Materials for the week (one trip)

Words for the word wall

probability, chance, impossible, unlikely, even chance, likely, certain, outcome, event, equally likely, fraction, decimal, percentage, estimate, fair

A note homeHome practice

Dear families

This week in maths, Year 6 puts chances on a scale from 0 to 1, writes them as fractions, decimals and percentages, works them out from dice, spinners and bags of counters, and estimates them from data.

Try this at home

Chances this week

Fill one row a day. Write an event, its chance as a fraction or a percentage, and a word for it.

DayThe eventIts chanceThe word
Monday
Tuesday
Wednesday
Thursday
Friday

Printed from the free seegongsik Probability Scale teaching pack · seegongsik.com/au/y6/probability/AC9M6P01/pack

Day 1 · Teacher planDay 1 of 5

Impossible to certain

Every probability sits on a scale from 0 to 1: 0 is impossible, 1 is certain and 0.5 is an even chance. Children place events on a class washing line and on their own scales, match the five chance words to numbers, and see that events with the same chance sit at the same place.

We are learning to

Success criteria

You need

The worksheet, one per child, string and pegs for a washing line, and the event cards (cut-outs), one set for the class.

Lesson flow (about 50 minutes)

10 minThe scale
Show the board (see the box). Children point to where each event goes before you press.

Ask: “Rolling a 6 can happen. Why does it sit so close to 0?”

25 minWashing line
Peg 0, 0.5 and 1 on a string across the room. Pairs peg event cards in place and explain, then children do Parts A and B.

Ask: “Two cards want the same peg. Can two different events have the same chance?”

15 minSame and opposite
Children answer Part C.

Ask: “Is 0.9 as far from even as 0.1? What does that say about the two events?”

Two half-sessions instead? Split after the washing line; start Session B with Parts A and B.

On the board
Show “The scale from 0 to 1”: “The sun rises tomorrow” sits at 1, certain. Children point to where each event goes before you press “Next event”: a tossed coin lands heads (0.5), a rolled die shows a 6 (about 0.17), a dog speaks English (0).
seegongsik.com/au/y6/probability/AC9M6P01

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Answers

Day 1 · Worksheet

Impossible to certain

NameClassDate

A. Words and numbers

impossible
unlikely
even chance
likely
certain

B. Place the events

Write each letter above the scale where its chance belongs.

Event
AYou roll a die and get a number from 1 to 6.
BA coin lands tails.
CYou roll a die and get a 7.
DYou pick a blue counter from a bag of 9 blue counters and 1 green one.
EA spinner with 4 equal parts, 1 of them yellow, lands on yellow.
FYou pick the green counter from that same bag.
GA die shows an odd number.
HA die shows more than 2.
00.51

C. Same and opposite

1. Which two events have exactly the same chance? How do you know? ________________________________

2. Which two events are the same distance from even chance, one each side? ____________________________

Day 2 · Teacher planDay 2 of 5

Three ways to write it

The same chance can be written three ways: as a fraction, a decimal or a percentage. 1/4, 0.25 and 25% all mark the same place on the scale, because a percentage counts hundredths and the decimal is the fraction divided out. Children convert between the three, place chances on a scale marked 0 to 1 above and 0% to 100% below, and compare chances written in different ways.

We are learning to

Success criteria

You need

The worksheet, one per child.

Lesson flow (about 50 minutes)

10 minThree ways
Show the board (see the box). Children say the other two forms before you press.

Ask: “Why is 0.1 the same chance as 10%, and not 1%?”

25 minConvert and place
Children fill the table in Part A, then place the letters on the double scale in Part B.

Ask: “1/8 is half of 1/4. What is half of 25%?”

15 minWhich is more likely?
Children compare the chances in Part C.

Ask: “How did you compare 65% and 2/3 when they are written in different ways?”

Two half-sessions instead? Split after Part A; start Session B with the double scale in Part B.

On the board
Show “Fraction, decimal or percentage”: 1/2, 0.5 and 50% fill the same part of the bar. Children say the other two forms before you press “New chance”: 1/4, then 3/4, then 1/10.
seegongsik.com/au/y6/probability/AC9M6P01

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Answers

Day 2 · Worksheet

Three ways to write it

NameClassDate

A. Fill the table

FractionDecimalPercentage
1/2
0.25
75%
1/10
0.2
60%
1/8
1

B. Place them on the double scale

Write each letter above the scale: P 0.3Q 3/4R 45%S 1/5T 0.9

00%0.550%1100%

C. Which is more likely?

Write both the same way first, then circle the more likely chance. If they are equal, write “same”.

1. 0.4 or 3/8  ____________

2. 65% or 2/3  ____________

3. 0.5 or 1/2  ____________

4. 1/4 or 30%  ____________

Which of these is closest to even chance: 0.3, 3/4, 45%, 1/5, 0.9? ______ Why? ______________

Day 3 · Teacher planDay 3 of 5

Count the outcomes

When every outcome is equally likely, the probability of an event is the number of outcomes that give it over the number of outcomes altogether. A die has 6 equally likely outcomes, so rolling a number less than 5 is 4/6, which simplifies to 2/3. Children find probabilities on a die, on spinners with equal parts and in a bag of counters, write each in simplest form and as a percentage, and play Chance war.

We are learning to

Success criteria

You need

The worksheet, one per child, a die for each pair, a bag of counters if you have one, and the event cards for Chance war.

Lesson flow (about 50 minutes)

10 minCount them
Show the board (see the box). Children say each fraction before you press.

Ask: “Why must the outcomes be equally likely for counting to work?”

25 minDice, spinners, bags
Children work through Parts A, B and C.

Ask: “Two blue parts out of four is 2/4. Why can we also call it 1/2?”

15 minChance war
Pairs play Chance war with the event cards (cut-outs).

Ask: “Which is more likely: a 5 or a 6 on a die, or a green counter from a bag of 5 with 2 green?”

Two half-sessions instead? Split after Part B; start Session B with the bag in Part C.

On the board
Show “Counting equally likely outcomes”: a coin landing heads is 1 out of 2. Children say the fraction before you press “New event”: a die showing a 6 (1/6), a die showing an even number (3/6, which is 1/2), a spinner of 4 landing on red (1/4).
seegongsik.com/au/y6/probability/AC9M6P01

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Answers

Day 3 · Worksheet

Count the outcomes

NameClassDate

A. A fair die

RollingOutcomes that countProbabilityPercentage
a 3
an even number
a number less than 5
a 7

B. Spinners with equal parts

P(blue) is short for the probability of blue.

P(blue) = ________

P(green) = ________

P(not yellow) = ________

P(green) = ________

P(blue) = ________

12345678

P(an even number) = ________

P(more than 6) = ________

P(a multiple of 3) = ________

C. A bag of counters

You pick one counter without looking. Write each probability as a fraction, then as a percentage.

P(blue) = ________ = ________

P(green) = ________ = ________

P(yellow) = ________ = ________

P(not blue) = ________ = ________

Day 4 · Teacher planDay 4 of 5

Estimate the chance

Many events do not have equally likely outcomes: rain, a free throw, a late bus. We estimate their chance from what has happened before: if it rained on 6 of the last 20 days, the chance of rain is about 6/20, which is 30%. The chance that something does not happen is 1 take away the chance that it does. Children estimate chances from data, find the chance of not happening, and discuss how far to trust an estimate.

We are learning to

Success criteria

You need

The worksheet, one per child, and a weather forecast with chances of rain if you have one.

Lesson flow (about 50 minutes)

10 minEstimate it
Show the two pictures (see the box). Children decide before each press.

Ask: “Rain on a clear summer day is not 1/2 just because it either rains or it does not. Why not?”

25 minFrom data
Children estimate from the data in Part A, then find the chance of not happening in Part B.

Ask: “Why do the chance of rain and the chance of no rain always make 1, or 100%?”

15 minHow sure?
Children discuss and answer Part C.

Ask: “Would 3 days of data give a good estimate? What about 300 days?”

Two half-sessions instead? Split after Part A; start Session B with the chances of not happening in Part B.

On the board
Show “Estimating a chance”. The class chooses Unlikely, Even or Likely before each press: even for a coin landing tails, then after “New event”, unlikely for a die showing less than 3, unlikely for rain on a clear summer day, likely for a die showing more than 1. Then show “The chance it does not happen”: 30% for rain leaves 70%; “New event” brings a 6 on a die (17% and 83%) and heads (50% and 50%).
seegongsik.com/au/y6/probability/AC9M6P01

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Day 4 · Worksheet

Estimate the chance

NameClassDate

A. From data to a chance

Use what happened to estimate the chance. Write it as a fraction, a decimal and a percentage.

What happenedEstimate the chance thatFraction, decimal, percentage
It rained on 6 of the last 20 school days.rain on the next school day
A basketball player scored 15 of the last 20 free throws.the next free throw goes in
The bus was late on 2 of the last 10 school days.the bus is late tomorrow
A cafe sold 50 drinks, and 35 of them were hot chocolates.the next drink is a hot chocolate

B. The chance it does not happen

Write each answer the same way as the chance you are given.

1. The chance of rain tomorrow is 30%. What is the chance of no rain? ________

2. The chance a free throw goes in is 3/4. What is the chance of a miss? ________

3. The chance the bus is late is 0.2. What is the chance of the bus is on time? ________

4. The forecast gives a chance of rain of 65%. What is the chance of no rain? ________

C. How sure?

1. Ali estimated the chance of rain from 3 days. Kim used 30 days. Whose estimate would you trust more? Why?

______________________________________________________________________________

2. Would rainy days counted in summer give a good estimate of rain in winter? Why or why not?

______________________________________________________________________________

Day 5 · Teacher planDay 5 of 5

Design it

Designing runs probability backwards: a spinner of 10 equal parts with a chance of 0.3 for blue needs 3 blue parts. A game is fair when every player has the same chance of winning. Children colour spinners and fill bags to match given chances, then judge games and make an unfair one fair.

We are learning to

Success criteria

You need

The worksheet, one per child, coloured pencils, and the spinner templates (cut-outs) with a pencil and a paperclip for each pair.

Lesson flow (about 50 minutes)

10 minMatch it
Show the board (see the box). The class votes A, B or C before each press.

Ask: “Where does an even chance sit on the scale? Write it as a fraction, a decimal and a percentage.”

25 minDesign
Children colour the spinners in Part A and fill the bags in Part B, then test a spinner with a paperclip.

Ask: “The 8-part spinner needs a chance of 0% for green. What does that tell you to do?”

15 minFair or not?
Children judge the games in Part C. Finish with the self-check quiz as a class game.

Ask: “Both players can win the first game. Why is it still not fair?”

Two half-sessions instead? Split after Part A; start Session B with the bags in Part B.

On the board
Show “Match the chance to a value”. The class votes before each press: A (0) for an impossible event, then after “Next question”, C (1) for a certain event and C (half) for an even chance. Finish with the self-check quiz as a class game.
seegongsik.com/au/y6/probability/AC9M6P01

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Answers

Day 5 · Worksheet

Design it

NameClassDate

A. Colour the spinner

Colour the equal parts so each colour has the chance shown.

blue: 1/2
green: 1/4
yellow: 1/4
blue: 1/3
green: 1/2
yellow: 1/6
blue: 0.3
green: 0.6
yellow: 0.1
blue: 25%
green: 0%
yellow: 75%

B. Fill the bag

1. A bag holds 5 counters. The chance of picking blue must be 3/5. How many blue counters? ______

2. A bag holds 8 counters. The chance of picking green must be 0.25. How many green counters? ______

3. A bag holds 10 counters. The chance of picking yellow must be 70%. How many yellow counters? ______

4. The chance of blue must be 1/2 and the chance of green 1/3. What is the smallest bag that works? ______________________

C. Fair or not?

1. Roll a die. You win on 1 or 2; your partner wins on 3, 4, 5 or 6.  Fair? ______

2. Toss a coin. Heads, you win; tails, your partner wins.  Fair? ______

3. Spin a spinner with parts blue, blue, green and yellow. Blue, you win; green or yellow, your partner wins.  Fair? ______

4. Pick from a bag of 3 blue, 2 green and 1 yellow counter. Blue or yellow, you win; green, your partner wins.  Fair? ______

Change game 1 so that it is fair: ______________________________________________________

Cut-out cards 1 of 2Event cards

Event cards

Cut out the twenty cards: one set for the class washing line, and one set for each pair for Chance war.

Event 1A coin lands heads.
Event 2A die shows a 6.
Event 3A die shows a number less than 7.
Event 4A die shows a 0.
Event 5A die shows a 5 or a 6.
Event 6A die shows more than 2.
Event 7A die shows a prime number.
Event 8A spinner with 4 equal parts, 1 of them blue, lands on blue.
Event 9A spinner with 4 equal parts, 3 of them blue, lands on blue.
Event 10A spinner numbered 1 to 10 lands on a number less than 4.
Event 11A spinner numbered 1 to 10 lands on 10.
Event 12From a bag of 5 counters, 2 of them green, you pick a green one.
Event 13From a bag of 5 counters, 2 of them green, you pick one that is not green.
Event 14From a bag of 8 counters, 1 of them yellow, you pick the yellow one.
Event 15From a bag of 8 blue counters, you pick a blue one.
Event 16A day of the week picked at random starts with T.
Event 17A month picked at random has 31 days.
Event 18A letter of AUSTRALIA picked at random is an A.
Event 19A letter of PROBABILITY picked at random is a B.
Event 20A card from 1 to 20 picked at random is a multiple of 5.

Chance war (Day 3)

  1. Shuffle the cards and deal them out face down. Both players turn over their top card.
  2. Each player says the probability of their event as a fraction, a decimal or a percentage.
  3. The more likely event wins both cards. If the chances are equal, each player keeps their own card. Most cards wins.

Teacher note, each event’s probability: (1) 1/2, 0.5, 50%; (2) 1/6, about 0.17, about 17%; (3) 6/6 = 1, 100%; (4) 0/6 = 0, 0%; (5) 2/6 = 1/3, about 0.33, about 33%; (6) 4/6 = 2/3, about 0.67, about 67%; (7) 3/6 = 1/2, 0.5, 50%; (8) 1/4, 0.25, 25%; (9) 3/4, 0.75, 75%; (10) 3/10, 0.3, 30%; (11) 1/10, 0.1, 10%; (12) 2/5, 0.4, 40%; (13) 3/5, 0.6, 60%; (14) 1/8, 0.125, 12.5%; (15) 8/8 = 1, 100%; (16) 2/7, about 0.29, about 29%; (17) 7/12, about 0.58, about 58%; (18) 3/9 = 1/3, about 0.33, about 33%; (19) 2/11, about 0.18, about 18%; (20) 4/20 = 1/5, 0.2, 20%.

Cut-out cards 2 of 2Spinner templates

Spinner templates

Print one sheet for each pair. Colour a spinner, then spin it with a pencil and a paperclip.

4 equal parts
6 equal parts
8 equal parts
10 equal parts

How to spin

  1. Hold a pencil point upright on the centre dot, through one end of a paperclip.
  2. Flick the paperclip so it spins round the pencil, and read the part it stops on.
  3. If it stops on a line, spin again.
Mini-check · End of the weekThe Probability Scale

What we know: The Probability Scale

NameClassDate

Work on your own. Show your thinking if you can.

  1. Mark I for impossible, E for even chance and C for certain on the scale. Then mark L where a likely event could go.
    00.51
  2. Write 3/4 as a decimal and as a percentage. ______ ______
  3. A die is rolled. What is the chance of a number less than 3? Give it in simplest form. ______
  4. A spinner has 5 equal parts and 2 of them are blue. What is the chance of blue, as a percentage? ______
  5. Which is more likely, 0.7 or 2/3? ______ How do you know? ______________________
  6. The forecast says a 35% chance of rain. What is the chance of no rain? ______
  7. A team won 12 of its last 20 games. Estimate the chance it wins the next one, as a decimal. ______
  8. A bag holds 10 counters. The chance of green must be 0.4. How many green counters? ______

How did this week feel? Circle one:   I can teach it  ·  I am getting there  ·  I need more help

Mini-check · Answers and markingFor the teacher

Answers and marking guide

Answers

  1. I at 0, E at 0.5, C at 1; L anywhere between 0.5 and 1, but not at either end.
  2. 0.75 and 75%.
  3. 2/6 = 1/3.
  4. 40%.
  5. 0.7: 2/3 is about 0.67, and 0.7 is more.
  6. 65%.
  7. 12/20 = 0.6.
  8. 4 green counters.

A quick three-level guide

IdeaWorking towardsAt standardBeyond
The scale (Q1, Q5)places events by feel, not by numberplaces chances from 0 to 1 and compares themcompares a fraction with a decimal by changing one
Three ways (Q2, Q6)mixes up 0.3 and 3%writes a chance as a fraction, a decimal and a percentagefinds the chance of not happening in any form
Equally likely outcomes (Q3, Q4)counts the outcomes wronglywrites the outcomes that count over all the outcomes, simplifiedexplains why the outcomes must be equally likely
Estimating and designing (Q7, Q8)guesses without using the dataestimates from data and designs a bag to match a chancesays how far to trust an estimate, and why

Eight questions, four ideas. A child at standard answers most questions and moves a chance between a fraction, a decimal and a percentage without losing its place on the scale.

Weekly recordClass checklist

Weekly class record

Jot a tick as you move around the room; the mini-check fills any gaps. A tick a day is plenty.

NameThe scaleThree waysCountingEstimatingDesigning

The five columns are the five days: the scale, the three ways to write a chance, counting outcomes, estimating from data, and designing.