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Teaching pack · Year 6 Physical sciencesseegongsik /au

Electrical Circuits and Energy: a full term of science

Ten ready-to-teach lessons for Year 6 Physical sciences. Print this pack and the term is prepared: every lesson comes with a step-by-step plan, the questions to ask, a student worksheet, cut-out cards or exit tickets, an assessment kit and every answer.

AC9S6U03
investigate the transfer and transformation of energy in electrical circuits, including the role of circuit components, insulators and conductors

Start here: five minutes to Monday

  1. Skim the term at a glance on the next page.
  2. Print the lesson you need. Each lesson is three A4 sheets: plan, worksheet, cards or tickets.
  3. Gather the items under “You need” on the plan: the school’s electricity kit and a few everyday things.
  4. Open the free interactive unit on your board or projector. Every plan tells you which picture to show and when.
  5. Teach straight from the plan. Timings, talk prompts, misconceptions and answers are all on the one page.

No science background needed

This pack is written for the busy generalist teacher. Each plan explains the science idea in plain words, lists the misconceptions children bring, and gives model answers. The big idea of the term: a circuit is a complete loop of conductors. When the loop is complete, a current carries energy from the energy source, such as a cell, to the components, and at the output the energy is transformed into light, sound, movement or heat. Switches open and close the loop, conductors carry the current and insulators keep it on its path. How many cells and bulbs a loop has, and whether bulbs share one loop or have their own branches, changes how brightly they glow.

Two ways to run each lesson

Every lesson works as one 60-minute block, or as two 30-minute sessions. The split point is marked in every plan. Look ahead: Lesson 1 needs a room that can be dimmed, and Lessons 8 and 9 design and build one game across two lessons, so keep each team’s materials together.

Safety and care in one look

Use only AA cells (1.5 V each) in holders, and never more than two with the torch bulbs. Never use power points, mains appliances, car batteries or button batteries, which are dangerous if swallowed. Never join a wire straight from one end of a cell to the other: that short circuit makes the wire and the cell hot. An adult cuts the bare wire and tapes the sharp ends in Lessons 8 and 9.

On the board
This pack is the printable half of a free interactive unit. The on-screen half has five interactive pictures (a simple circuit, a switch opens and closes the loop, conductors and insulators, naming the circuit components, and energy is transferred and transformed) plus a self-check quiz you can run as a class game in Lesson 10.
seegongsik.com/au/y6/physical/AC9S6U03
Aligned to the Australian Curriculum V9 (AC9S6U03). This pack is original material from seegongsik, independently produced and not endorsed by ACARA. Curriculum content descriptors are (c) ACARA, licensed under CC BY 4.0. Free to print and use in class.
Term at a glance10 lessons

The term at a glance

One lesson a week for a term. Each lesson stands on the ones before it, so run them in order where you can.

#LessonChildren learn and doYou need (in short)
1What makes a bulb light?Light a bulb with one cell and one wire, then predict and test six ways of joining themAA cells, torch bulbs, short wires, magnifiers
2Drawing circuitsLearn the circuit symbols, build circuits from diagrams and predict which diagrams lightCells, bulbs, switches, buzzers, motors, leads; the build cards
3Switches: a gap we controlMake a switch from a paper clip and split pins, test it in three places, and hunt for switchesPaper clips, brass split pins, the switch templates
4Conductors and insulatorsBuild a conductor tester and sort twelve everyday objects by testing themA cell, a bulb, three leads, the twelve objects
5Energy in, energy outSwap a bulb, a buzzer and a motor in one circuit, and write energy chainsTwo cells, a bulb, a buzzer, a motor with a paper flag
6More cells, more bulbsRate the brightness of five series circuits, graph it and find the patternEight cells, nine bulbs, leads; the station cards
7Branches, and the wiring at homeCompare bulbs in one loop and on branches, and sort electrical safety cardsCells, bulbs, leads; the safety cards
8Design a steady-hand gameDesign a game in which a touch closes the loop, explain every part and plan the buildBare copper wire, tape, a box lid, a buzzer; the step cards
9Build, test and improveBuild the game, test it, find faults with the fault cards and improve itThe Lesson 8 materials, sandpaper, the fault cards
10Show what we knowMake a manual for the game, sit the final check and play the class quizA3 paper, the games

How the sequence builds

Lesson 1 finds that a bulb needs a complete loop, and Lesson 2 learns to draw circuits with symbols. Lessons 3 and 4 meet the switch and test conductors and insulators. Lesson 5 follows the energy from the cell to the output, and Lessons 6 and 7 compare more cells and bulbs, series and parallel, and the wiring at home with its safety rules. Lessons 8 and 9 put it all to work in a steady-hand game, and Lesson 10 is the game manual and the final check.

Curriculum links (Australian Curriculum V9)

The whole term teaches the Science Understanding descriptor AC9S6U03 quoted on the cover. The lessons also work these Science Inquiry and Human Endeavour descriptors:

AC9S6I01pose investigable questions to identify patterns and test relationships and make reasoned predictions
AC9S6I02plan and conduct repeatable investigations to answer questions including, as appropriate, deciding the variables to be changed, measured and controlled in fair tests; describing potential risks; planning for the safe use of equipment and materials; and identifying required permissions to conduct investigations on Country/Place
AC9S6I03use equipment to observe, measure and record data with reasonable precision, using digital tools as appropriate
AC9S6I04construct and use appropriate representations, including tables, graphs and visual or physical models, to organise and process data and information and describe patterns, trends and relationships
AC9S6I05compare methods and findings with those of others, recognise possible sources of error, pose questions for further investigation and select evidence to draw reasoned conclusions
AC9S6I06write and create texts to communicate ideas and findings for specific purposes and audiences, including selection of language features, using digital tools as appropriate
AC9S6H01examine why advances in science are often the result of collaboration or build on the work of others
AC9S6H02investigate how scientific knowledge is used by individuals and communities to identify problems, consider responses and make decisions

Assessment in this pack

Get ready · Materials for the termOne gathering trip

Materials for the whole term

One gathering session covers all ten lessons. Most of it is in a school electricity kit; the rest comes from the classroom, the kitchen drawer or a hardware shop. Count the cells and bulbs before Lesson 6, which needs the most, and buy the bare copper wire before Lesson 8.

LessonYou need
1for each pair: an AA cell (1.5 V), a small torch bulb (globe) rated about 2.5 V with no holder, a 20 cm wire with about 2 cm of bare metal at each end, and a magnifier; a room that can be dimmed
2for each group: two AA cells in holders, a bulb in a holder, a switch, a buzzer, a small motor and four leads with crocodile clips; the build cards from this pack; a ruler for each child
3for each pair: the switch template from this pack, two brass split pins, a bare steel paper clip, an AA cell in a holder, a bulb in a holder and three leads; a sharp pencil or a skewer for the adult
4for each group: an AA cell in a holder, a bulb in a holder and three leads; the twelve objects (steel paper clip, aluminium foil, plastic ruler, rubber band, steel teaspoon, door key, wooden paddle-pop stick, glass marble, 5-cent coin, brass split pin, eraser, iron nail); a piece of electrical wire cut open by an adult; the object cards from this pack
5for each group: two AA cells in holders, a bulb in a holder, a buzzer, a small motor with a paper flag on its shaft and four leads; a torch; a solar garden light (optional)
6for the five stations: eight AA cells in holders, nine identical bulbs in holders and about twenty leads; the station cards from this pack
7for each group: two AA cells in holders, two bulbs in holders and six leads; the safety cards from this pack
8for each team: about 60 cm of thick bare copper wire for the track and 20 cm for the wand, electrical tape, a shoebox lid or plasticine, two AA cells in a holder, a 3 V buzzer and three leads; the step cards from this pack; the Lesson 4 tester
9the Lesson 8 materials, sandpaper, pliers for the adult, spare AA cells and the fault cards from this pack
10A3 paper and coloured pencils; the teams’ games and their worksheets from Lessons 8 and 9; the interactive unit open for the class quiz

The one-trip list

Safety and care in one look

Get ready · Assessment kitRubric + checklist

Assessment without extra work

The term assesses itself. Every lesson plan ends with answers and look-fors, and Lesson 10 is the summative pair: a manual for the team’s game, and the check sheet. This sheet is the place to jot down what you notice along the way.

The three levels

IdeaWorking towardsAt standardBeyond
Circuitssays a circuit needs a battery and a bulbbuilds and draws complete circuits with the usual symbols, and explains why a gap stops the currentpredicts and explains the brightness of bulbs in series and in parallel
Componentsnames some parts of a circuitexplains the job of the cell, the switch, the wires and each outputchooses components for a purpose, as in the steady-hand game, and explains the choice
Conductors and insulatorssays metal lets electricity throughtests materials fairly and explains how conductors and insulators are used togetheruses conductors and insulators to explain electrical safety rules
Energysays the battery makes the bulb workwrites the energy chain from the cell to the output, naming useful and wasted energyexplains with energy why a cell runs flat sooner when it lights more bulbs on branches

Class observation checklist

NameCircuitsDiagramsComponentsMaterialsEnergy

A tick a lesson is plenty; the Lesson 10 check sheet fills the gaps.

Word wall (cut out)

Word wall cards

Cut out the cards and build the wall as the words arrive. Lesson 1 starts the wall with circuit, current, cell and filament; add circuit diagram and battery in Lesson 2, switch in Lesson 3, and conductor and insulator in Lesson 4.

circuit

a complete loop that an electric current can flow around

current

the flow of electricity around a circuit

cell

a store of chemical energy with a + end and a − end, such as an AA cell

filament

the thin wire inside a bulb that glows when a current flows through it

circuit diagram

a drawing of a circuit that uses symbols for the parts

battery

two or more cells joined together

switch

a gap in a circuit that can be opened and closed

conductor

a material that lets an electric current flow through it

insulator

a material that does not let an electric current flow through it

component

a part of a circuit, such as a bulb, a buzzer, a switch or a motor

energy transfer

energy moving from one place to another, such as from the cell to the bulb

energy transformation

energy changing from one form to another, such as electrical energy into light

series

components joined one after another in a single loop

parallel

components on separate branches of a circuit, each with its own loop

short circuit

a path that lets the current skip the components; it makes wires and cells hot

A note home

Dear families

This term in science, Year 6 investigates electrical circuits: how a cell, wires and components such as bulbs, buzzers and motors are joined into a complete loop, how switches turn circuits on and off, which materials conduct electricity and which insulate, and how energy is transferred from a cell and transformed into light, sound, movement and heat.

Your child will light a bulb with one cell and one wire, learn the symbols of circuit diagrams, make a switch from a paper clip, test everyday objects to see which conduct, compare circuits with more cells and more bulbs, and find out how the wiring at home is arranged and how to stay safe with it. In a team, they will then design and build a steady-hand game, and by the end of the term they will write a manual that explains how it works.

Try this at home

What to ask your scientist

A small note on care: at school we use only AA cells, never power points, and an adult handles the bare wire. At home, please remind your scientist that the power points are never for experiments.

Warm regards,

The Year 6 team

Printed from the free seegongsik Electrical Circuits and Energy teaching pack · seegongsik.com/au/y6/physical/AC9S6U03/pack

Lesson 1 · Teacher planLesson 1 of 10

What makes a bulb light?

The term starts with a puzzle: can you light a bulb with one cell and one piece of wire? Most children first touch the bulb to the cell and wait. Pairs try every way they can think of, then predict and test six pictures, and look closely at a bulb to find out why only some ways work. A bulb has two contacts, the tip and the metal side of its base, and it lights only when each one is joined to a different end of the cell, making a complete loop through the thin wire inside, the filament.

We are learning to

Success criteria

You need

Lesson flow (about 60 minutes)

5 minThe challenge
Hold up a cell, a bulb and one wire.

Ask: “Can you make the bulb light with only these three things? What will you try first?”

15 minTry it
Pairs try every way they can think of. They draw each way on scrap paper with a tick or a cross. Remind them never to join the wire straight from one end of the cell to the other.
15 minPredict, then test
Children predict each picture in Part A, then test it. Picture C is a short circuit: they predict it but do not build it.
15 minInside a bulb
Pairs look at a bulb with a magnifier and find the filament and the two wires that hold it. Show the board (see the box), then children answer Part B.

Ask: “One wire inside goes to the tip. Where does the other one go?”

10 minExit tickets
Children answer one exit ticket each.

Running two half-sessions instead? Try it and predict in Session A. Test, look inside a bulb and answer Part B in Session B.

On the board
Open “A simple circuit”. It opens on Whole loop; press Battery, Wires and Bulb in turn. Ask: trace the loop with your finger, from the + end of the battery, through the bulb and back. Where is that loop in our pictures that light?
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Lesson 1 · Worksheet

Will it light?

NameClassDate

A. Predict, then test

For each picture, circle your prediction. Then build it and write what happened. Picture C is a short circuit: predict it, but do not build it.

A
+−
I predict:
lights  /  does not light
It:
B
+−
I predict:
lights  /  does not light
It:
C
+−
I predict:
lights  /  does not light
It:
D
+−
I predict:
lights  /  does not light
It:
E
+−
I predict:
lights  /  does not light
It:
F
+−
I predict:
lights  /  does not light
It:

B. The rule

1. Finish the rule: a bulb lights when
2. Why did some pictures not light, even though every part was touching something?
Lesson 1 · Exit tickets (cut out)

Exit tickets

Cut out the tickets. Each child answers one before leaving.

Exit ticket
Name

1. Draw one way to light a bulb with one cell and one wire. Mark the loop with arrows.

2. Name the bulb’s two contacts.

Exit ticket
Name

1. Draw one way to light a bulb with one cell and one wire. Mark the loop with arrows.

2. Name the bulb’s two contacts.

Exit ticket
Name

1. Draw one way to light a bulb with one cell and one wire. Mark the loop with arrows.

2. Name the bulb’s two contacts.

Exit ticket
Name

1. Draw one way to light a bulb with one cell and one wire. Mark the loop with arrows.

2. Name the bulb’s two contacts.

Teacher note: bulbs without holders are glass, so handle them gently and keep a dustpan handy. If a wire or the cell gets warm, let go of the wire at once: that is a short circuit.

Lesson 2 · Teacher planLesson 2 of 10

Drawing circuits

A drawing of a circuit can be beautiful and still hard to build from. Electricians and engineers everywhere use the same small set of symbols instead, so that anyone can read a circuit diagram and build exactly the same circuit. Children learn the symbols for a cell, a battery, a bulb, a switch, a buzzer and a motor, build circuits from diagram cards, draw a diagram of their own, and predict which diagrams will light.

We are learning to

Success criteria

You need

Lesson flow (about 60 minutes)

5 minWhy symbols?
Show a child’s drawing of the Lesson 1 circuit next to its diagram.

Ask: “Could someone in another country build your circuit from your drawing? What would help them?”

15 minThe symbols
Draw each symbol on the board as you hold up the real part. Pairs name the symbols in Part A. The long thin plate of a cell is its + end.
15 minBuild from a diagram
Each group builds one card, checks it works, then swaps cards.

Ask: “Does your circuit look like the diagram? Does it need to, as long as the connections match?”

15 minDraw and predict
Children draw the diagram in Part B with a ruler, then predict Part C. Show the board (see the box).
10 minCheck
Groups build the four Part C diagrams to check their predictions.

Ask: “How can you tell from a diagram that the bulb will not light?”

Running two half-sessions instead? Learn the symbols and build from the cards in Session A. Draw, predict and check in Session B.

On the board
Open “A simple circuit”. It opens on Whole loop; press Battery. Ask: which plate of the cell is the + end? Then point to the bulb: which symbol from our sheet shows it?
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Lesson 2 · Worksheet

Circuit symbols

NameClassDate

A. Name the symbols

A
M
B
C
D
E
F
G
H

B. Draw it

The circuit diagram for two cells, a closed switch and a bulb in one loop. Use a ruler.

C. Will the bulb light?

A
yes  /  no
B
yes  /  no
C
yes  /  no
D
yes  /  no
Lesson 2 · Build cards (cut out)

Build cards

Cut out the cards. Build the circuit on your card, check it against the diagram, then swap with another group.

Build card 1

One cell, a closed switch and a bulb.

Did it work? ________ What did you change? ________

Build card 2

A battery of two cells and a buzzer.

Did it work? ________ What did you change? ________

Build card 3
M

One cell, an open switch and a motor. Build it, then close the switch.

Did it work? ________ What did you change? ________

Build card 4

A battery of two cells and two bulbs in one loop.

Did it work? ________ What did you change? ________

Teacher note: use the torch bulbs with no more than two cells, or the bulb can blow. Many buzzers work only one way round: red lead toward the + end.

Lesson 3 · Teacher planLesson 3 of 10

Switches: a gap we control

A switch is a gap in the loop that we can open and close. Pairs make their own switch from a steel paper clip and two brass split pins pushed through card, put it in a circuit with a bulb, and test it in three different places in the loop. In a single loop it works wherever it goes, because a gap anywhere stops the current all the way around. Then the class hunts for switches and sorts them by how they work.

We are learning to

Success criteria

You need

Lesson flow (about 60 minutes)

5 minWhere is the gap?
Flick the classroom light switch off and on.

Ask: “The wires are hidden in the wall. What is happening inside the switch when the light goes off?”

15 minMake a switch
Pairs push a split pin through each dot on the template, hook the paper clip over one pin so it can swing to touch the other, and open the legs of the pins underneath.
15 minTest it
Pairs clip the switch into a loop with the cell and the bulb, then move it to each place in Part A.

Ask: “Does it matter where the switch goes in the loop?”

15 minSwitch hunt
Children look for switches in the room and fill Part B. They look and note; nobody touches a power point.
10 minExplain
Children answer Part C. Show the board (see the box).

Running two half-sessions instead? Make and test the switch in Session A. Start Session B with the switch hunt.

On the board
Open “A switch opens and closes the loop”. It opens on Open switch; press Close switch. Ask: where was the gap, and what joined it? Which part of our paper-clip switch does the same job as the lever?
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Lesson 3 · Worksheet

Our switch

NameClassDate

A. Does it matter where the switch goes?

Where we put the switchSwitch closed: bulb?Switch open: bulb?
between the + end of the cell and the bulb
between the bulb and the − end of the cell
right next to the − end of the cell

B. Switch hunt

Kinds of switch: push, rocker, slide, turn. Look and write; do not touch power points.

Where it isWhat it switchesKindStays on when you let go?

C. Explain it

1. Why did the switch work in every place in the loop?
2. Which parts of your switch are conductors, and which part is an insulator? Why does it need both?
3. A doorbell rings only while you press the button. What happens to the gap when you let go?
Lesson 3 · Switch templates (cut out)

Switch templates

Cut out a template and glue it to thin card. Push a split pin through each dot, hook the paper clip over pin 1 so it can swing across to pin 2, then open the legs of both pins underneath. Clip one lead to each leg.

Switch 1
paper clip: swing it down onto pin 2pin 1pin 2
Switch 2
paper clip: swing it down onto pin 2pin 1pin 2
Switch 3
paper clip: swing it down onto pin 2pin 1pin 2
Switch 4
paper clip: swing it down onto pin 2pin 1pin 2

Teacher note: start the holes with a sharp pencil or skewer yourself. Check the paper clips are bare steel; a plastic coating is an insulator and the switch will not work.

Lesson 4 · Teacher planLesson 4 of 10

Conductors and insulators

Some materials let an electric current pass through them and some do not. Groups build a conductor tester: a loop with a cell and a bulb, broken by a gap between two crocodile clips. Any object that joins the gap and lights the bulb is a conductor; any object that leaves the bulb dark is an insulator. Children predict, then test twelve everyday objects, sort the cards and find the pattern: the metal objects conduct, and the plastic, rubber, wood and glass ones insulate.

We are learning to

Success criteria

You need

Lesson flow (about 60 minutes)

5 minMetal inside, plastic outside
Pass around the cut-open wire.

Ask: “Why is a wire made of two different materials?”

10 minMake a tester
Groups build the tester from the diagram on the worksheet and check it: touching the two clips together should light the bulb.
25 minPredict and test
Children predict every object in Part A, then test each one, pressing both clips firmly onto it.

Ask: “How do we make sure every object gets a fair test?”

10 minSort the cards
Groups sort the object cards into two piles and compare them with another group.
10 minExplain
Children answer Part B. Show the board (see the box).

Running two half-sessions instead? Build the tester and test the first six objects in Session A. Test the rest, sort and explain in Session B.

On the board
Open “Conductors and insulators”. It opens on Copper; press Rubber, then Coin, then Wood. Ask: which samples completed the loop? What do they have in common, and does it match our tests?
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Lesson 4 · Worksheet

Testing materials

NameClassDate

Our tester: the object goes in the gap between the two clips. If the bulb lights, the object is a conductor.

A. Predict, then test

ObjectI predict (C or I)Bulb lit?Conductor or insulator
steel paper clip
aluminium foil
plastic ruler
rubber band
steel teaspoon
door key
wooden paddle-pop stick
glass marble
5-cent coin
brass split pin
eraser
iron nail

B. The pattern

1. What do all the conductors have in common?
2. Why is a wire made of metal on the inside and plastic on the outside?
3. An electrician’s pliers have rubber or plastic handles. Why?
Lesson 4 · Object cards (cut out)

Object cards

Cut out the cards. After testing, sort them into two piles: conductors and insulators.

steel paper clip

Bulb lit?   yes  /  no

aluminium foil

Bulb lit?   yes  /  no

plastic ruler

Bulb lit?   yes  /  no

rubber band

Bulb lit?   yes  /  no

steel teaspoon

Bulb lit?   yes  /  no

door key

Bulb lit?   yes  /  no

wooden paddle-pop stick

Bulb lit?   yes  /  no

glass marble

Bulb lit?   yes  /  no

5-cent coin

Bulb lit?   yes  /  no

brass split pin

Bulb lit?   yes  /  no

eraser

Bulb lit?   yes  /  no

iron nail

Bulb lit?   yes  /  no

Teacher note: test only the objects on the cards. Never test a power point or anything that plugs into one.

Lesson 5 · Teacher planLesson 5 of 10

Energy in, energy out

A cell stores energy as chemical energy. When the loop is complete, the current transfers that energy along the wires to the output, where it is transformed into light, sound, movement or heat. Groups put a bulb, a buzzer and then a motor into the same circuit and record what each one gives out, and which part is useful and which is wasted. Then they follow the energy as a chain, from the cell to the output, for our circuit and for three everyday devices.

We are learning to

Success criteria

You need

Lesson flow (about 60 minutes)

5 minWhere does it come from?
Switch on the torch.

Ask: “The torch has no power cord. Where does the energy for its light come from, and where does it go?”

20 minSwap the output
Groups build one loop and put in the bulb, then the buzzer, then the motor, filling Part A. After a minute, they touch the bulb’s glass lightly with a fingertip.

Ask: “The bulb is meant to give light. Why is it warm?”

15 minEnergy chains
Draw the chain for the bulb on the board with arrows, then children complete Part B. Show the board (see the box).
15 minMore chains
Children write the chains in Part C. If you have a solar garden light, cover its panel and uncover it.

Ask: “Where does the solar light keep its energy until night?”

5 minExit tickets
Children answer one exit ticket each.

Running two half-sessions instead? Swap the outputs in Session A. Start Session B with the energy chains.

On the board
Open “Energy is transferred and transformed”. It opens on In the battery; press Along the wires, then At the output. Ask: the energy is not made or used up, it changes form. What forms did our buzzer and motor give out?
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Lesson 5 · Worksheet

Following the energy

NameClassDate

A. What comes out?

OutputUseful energy it gives outWasted energy it gives out
bulb
buzzer
motor with a paper flag

B. The energy chain for our bulb circuit

chemical energy in the cell  →  ______________ in the wires  →  ______________ and ______________ at the bulb

C. More energy chains

Use the words chemical, electrical, light, sound, movement and heat.

1. A battery fan:
2. A battery doorbell:
3. A solar garden light, by day and then at night:
Lesson 5 · Exit tickets (cut out)

Exit tickets

Cut out the tickets. Each child answers one before leaving.

Exit ticket
Name

1. Write the energy chain for a torch, with arrows.

2. A bulb gives out light and heat. Which one is wasted? Why?

Exit ticket
Name

1. Write the energy chain for a torch, with arrows.

2. A bulb gives out light and heat. Which one is wasted? Why?

Exit ticket
Name

1. Write the energy chain for a torch, with arrows.

2. A bulb gives out light and heat. Which one is wasted? Why?

Exit ticket
Name

1. Write the energy chain for a torch, with arrows.

2. A bulb gives out light and heat. Which one is wasted? Why?

Teacher note: with one or two AA cells the bulb only gets warm, but let it cool before it is unclipped. Keep fingers clear of the motor’s spinning shaft.

Lesson 6 · Teacher planLesson 6 of 10

More cells, more bulbs

What happens to the brightness when a loop has more cells, or more bulbs? Groups visit five circuits, each a single loop (a series circuit) with one or two cells and one, two or three identical bulbs. They rate how brightly the bulbs glow from 0 to 3, graph the ratings and look for the pattern. Each cell gives the loop a push; bulbs in one loop share that push. So the brightness depends on how many cells there are for each bulb, and circuits with the same share glow about the same.

We are learning to

Success criteria

You need

Lesson flow (about 60 minutes)

5 minPredict
Show station A.

Ask: “What will happen to the brightness if we add a second bulb to this loop? A second cell?”

25 minStations
Groups visit the five stations, work out the cells for each bulb and rate the brightness in Part A. At station D, they unclip one bulb and watch the other.

Ask: “Are we rating every station in the same light, and looking from the same distance?”

10 minGraph
Children draw the column graph in Part B.
20 minExplain
Children answer Part C. Show the board (see the box).

Ask: “Which two circuits glowed about the same? What do they have in common?”

Running two half-sessions instead? Visit the stations in Session A. Graph and explain in Session B.

On the board
Open “A simple circuit”. It opens on Whole loop; press Bulb. Ask: if a second bulb went into this loop, would the current have another way around? So what happens to both bulbs if one is taken out?
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Lesson 6 · Worksheet

How bright?

NameClassDate

A. Our ratings

Brightness: 0 off, 1 dim, 2 medium, 3 bright. Cells for each bulb = cells ÷ bulbs (round to two decimal places).

CircuitCellsBulbsCells for each bulbBrightness (0 to 3)
A11
B12
C21
D22
E23

B. Our graph

0123BrightnessABCDECircuit

C. The pattern

1. Which circuit was brightest? Which was dimmest?
2. Which two circuits glowed about the same? What do they have in common?
3. At circuit D, you unclipped one bulb. What happened to the other one? Why?
4. Write the circuits in order, from brightest to dimmest.
Lesson 6 · Station cards (cut out)

Station cards

Cut out the cards and set up one station for each. All the bulbs must be the same kind.

Circuit A

1 cell and 1 bulb in one loop

Circuit B

1 cell and 2 bulbs in one loop

Circuit C

2 cells and 1 bulb in one loop

Circuit D

2 cells and 2 bulbs in one loop

Circuit E

2 cells and 3 bulbs in one loop

Brightness scale

0 off

1 dim

2 medium

3 bright

Teacher note: never more than two cells with these bulbs. Rate every station in the same light, from the same distance.

Lesson 7 · Teacher planLesson 7 of 10

Branches, and the wiring at home

When one light in a house blows, the others stay on. Groups find out why by building two circuits, each with one cell and two bulbs: one with both bulbs in a single loop (series), and one with each bulb on its own branch (parallel). On branches, each bulb glows about as brightly as a bulb on its own, and unclipping one leaves the other lit. The wiring in our homes is built from branches like these, but it carries mains electricity, about 230 volts, which can kill. The lesson ends with a sort of everyday safety cards.

We are learning to

Success criteria

You need

Lesson flow (about 60 minutes)

5 minOne blows, the rest stay on
Ask about the lights at home.

Ask: “When one light in your house blows, do all the others go out? What does that tell us about the wiring?”

20 minBuild both
Groups build the two circuits on the worksheet with one cell each, rate the brightness and unclip one bulb in each. They fill Part A.

Ask: “On the branches, how many ways around are there for the current?”

10 minWiring at home
Children answer Part B. Show the board (see the box).
20 minSafe or not safe?
Groups sort the safety cards into two piles and agree on a reason for each card, then compare with another group.

Ask: “Which cards are about a conductor where it should not be? Which are about a damaged insulator?”

5 minOur rules
Children write their two most important rules in Part C.

Running two half-sessions instead? Build both circuits and answer Part B in Session A. Start Session B with the safety cards.

On the board
Open “A switch opens and closes the loop”. It opens on Open switch; press Close switch. Ask: in a house, each light has its own switch on its own branch. If this loop were one branch of many, what would happen to the other lights when this switch opens?
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Lesson 7 · Worksheet

One loop or branches?

NameClassDate

A. Build both

Series: one loop
Parallel: two branches
CircuitBrightness (0 to 3)Unclip one bulb: the other one
Series: one loop
Parallel: two branches

B. Wiring at home

1. When one light in a house blows, the others stay on. Are the lights in series or in parallel? How do you know?
2. Why is it useful that every appliance can be switched on and off by itself?

C. Our safety rules

After sorting the safety cards, write your two most important rules. Use the words conductor, insulator or circuit.
Lesson 7 · Safety cards (cut out)

Safe or not safe?

Cut out the cards. Sort them into two piles, safe and not safe, and agree on a reason for each one.

A

Poking a metal knife into the toaster to free a stuck piece of bread.

B

Building a science circuit with AA cells instead of a power point.

C

Telling an adult about a cord with the coloured wires showing.

D

Using a phone charger with a cracked plug.

E

Flying a kite in a park crossed by overhead powerlines.

F

Keeping the hair dryer well away from a sink full of water.

G

Turning off the toaster at the wall and unplugging it before cleaning out the crumbs.

H

Plugging a double adaptor into another double adaptor to run four heaters.

I

Touching a light switch with wet hands after a shower.

Teacher note: these cards are for talking, not for trying. If a power point, cord or switch at school is damaged, report it, and in an emergency call Triple Zero (000).

Lesson 8 · Teacher planLesson 8 of 10

Design a steady-hand game

Time to put the term to work. Teams of three design a steady-hand game: a player guides a small wire loop along a wavy bare metal track, and if the loop touches the track, a buzzer sounds. The track and the loop are a switch that the player closes by mistake. Teams decide what their game must do, draw the design and its circuit diagram, explain the job of every part, and put the build steps in order. They build and test the game in Lesson 9.

We are learning to

Success criteria

You need

Lesson flow (about 60 minutes)

5 minThe brief
Show the finished game, or describe it.

Ask: “Which parts of this game must be conductors, and which must be insulators?”

10 minTeams and jobs
Form teams of three. Give each child a job for today (designer, diagram maker, materials checker); the jobs swap in Lesson 9. Teams write what their game must do in Part A.
25 minDesign
Teams draw the design in Part B and the circuit diagram in Part C. Show the board (see the box).

Ask: “Which symbol could stand for the wand and the track together?”

10 minThe job of each part
Children fill Part D on their own, then compare with their team.
10 minPlan the build
Teams put the step cards in order and copy the letters into Part E. Collect the cards for Lesson 9.

Ask: “Why must the wand go onto the track before the track is fixed?”

Running two half-sessions instead? Brief, teams and the design drawing in Session A. Start Session B with the circuit diagram.

On the board
Open “Conductors and insulators”. It opens on Copper; press Plastic, then Iron nail. Ask: which of these could be the track of our game? Which could be the handle of the wand? Which must the start rest be?
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Lesson 8 · Worksheet

Our steady-hand game

NameClassDate

A. Our game must

Write three things your game must do (for example: buzz on every touch).

B. Our design

Draw the game and label every part: the track, the wand, the start rest, the buzzer, the cells and the leads.

C. Our circuit diagram

Use the circuit symbols. Which symbol can stand for the wand and the track?

D. The job of each part

PartConductor, insulator or other?Its job
the track
the wand loop
the wand handle
the start rest
the buzzer
the cells
the leads

E. The build order

Write the letters of the step cards in the order you will do them.
Lesson 8 · Step cards (cut out)

Step cards

Cut out the cards and put them in the order you will build your game. Check the order with your team.

AThread the wand

Bend a small loop at the end of the second wire and slide it onto the track before you fix the ends.

BConnect it

Clip one lead from the cell to the track, one from the wand to the buzzer, and one from the buzzer back to the cell.

CPlan it

Draw the shape of your track and the circuit diagram. Label every part and its job.

DTest and tune

Touch the loop on the track: the buzzer should sound. Then try to move along the track without a sound.

EFix the track

Push both ends of the track into a box lid or a lump of plasticine. Tape over one end as the start rest.

FShape the track

Bend the bare wire into a wavy track. An adult cuts it and tapes over the sharp ends.

Teacher note: an adult cuts the wire with pliers and tapes over every sharp end. Test the track wire with the Lesson 4 tester before you start: some wire has a coating that will not conduct.

Lesson 9 · Teacher planLesson 9 of 10

Build, test and improve

Teams build the steady-hand game they designed in Lesson 8, following their step cards. Then they test it like engineers: four checks, each done twice. When something does not work, they do not guess; they follow the loop from the cell, part by part, and use the fault cards to find the cause. Finally they write the energy story of their game and choose one improvement.

We are learning to

Success criteria

You need

Lesson flow (about 60 minutes)

5 minNew jobs
Teams swap jobs: builder, tester and recorder.

Ask: “What will you check first when your game is built?”

25 minBuild
Teams build the game, following their step cards. An adult cuts and tapes the wire.
10 minTest
Teams run the four checks in Part A, twice each, and record what happened.

Ask: “Why do each check twice, and touch every part of the track?”

10 minFault finder
Teams match the fault cards in Part B, then fix any faults in their own game.
10 minEnergy story and improve
Children answer Parts C and D. Show the board (see the box).

Running two half-sessions instead? Build in Session A. Test, find faults and improve in Session B.

On the board
Open “Naming the circuit components”. It opens on Bulb; press Buzzer. Ask: in our game, which part is the energy source, which is the output, and what is our switch?
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Lesson 9 · Worksheet

Testing our game

NameClassDate

A. Check it works (do each check twice)

CheckWhat happenedWhat we fixed
1. Touch the loop on the track: does it buzz?
2. Rest the wand on the start rest: is it silent?
3. Hold the loop still, not touching: is it silent?
4. Touch every part of the track: does it buzz each time?

B. Fault finder

Match each fault card (1 to 6) to the fix that solves it (A to F).

Fault 1 → fix ______
Fault 2 → fix ______
Fault 3 → fix ______
Fault 4 → fix ______
Fault 5 → fix ______
Fault 6 → fix ______

C. The energy story

Write the energy chain for your game, from the cells to the sound. Use the words chemical, electrical and sound.

D. Make it better

What one change would make your game better? Which part would you change, and why?
Lesson 9 · Fault cards (cut out)

Fault cards

Cut out the cards. Match each fault to the fix that solves it, then check your own game for the same faults.

Fault 1

Nothing happens when the wand touches the track.

Fault 2

The buzzer sounds all the time, even when the wand is not touching.

Fault 3

It buzzes on some parts of the track but not others.

Fault 4

The buzzer stays silent, but a bulb in its place lights.

Fault 5

The buzzer was loud on Monday but quiet by Friday.

Fault 6

A lead or the cell feels warm, and the buzzer is silent.

AFix

Many buzzers work only one way round. Swap its two leads so the red lead goes toward the + end of the cell.

BFix

Follow the loop with your finger and check every clip is tight, and that the cell sits the right way in its holder.

CFix

There is a short circuit: a path back to the cell that skips the buzzer. Unclip the cell at once and check the leads.

DFix

Parts of the track have paint or a coating on them, an insulator. Rub them back to shiny metal with sandpaper.

EFix

A bare part of the wand or a lead is touching the track somewhere else. Tape over the bare parts that should not touch.

FFix

The cell is running flat: most of its stored chemical energy has been used. Put in a fresh cell.

Teacher note: if anything gets warm, unclip the cells first and then look for the short circuit.

Lesson 10 · Teacher planLesson 10 of 10

Show what we know

The summative lesson, run as a celebration. Each child makes a manual for their team’s steady-hand game, the kind that would let another class play it safely and understand how it works: its circuit diagram, the job of every part, where it uses conductors and insulators, the energy story, a fault the team fixed and one safety rule. Teams swap games and manuals, everyone sits the final check alone, and the class closes with the on-screen quiz as a game.

We are learning to

Success criteria

You need

Lesson flow (about 60 minutes)

5 minBrief
Set the task: a manual so that another class can play the game safely and understand it.

Ask: “What would a new player need to know first? What would a curious one ask?”

20 minPlan and make
Children plan on the sheet, then make the manual on A3, with the circuit diagram in the middle.
10 minSwap and play
Teams swap games and manuals, play, and leave one question for the makers.

Ask: “Could you understand how this game works from its manual alone?”

15 minFinal check
Hand out the final check. Children work alone. Read each item aloud once; help with reading, not with answers.
10 minThe class quiz
Run the unit quiz on the board as a whole-class game (see the box).

Ask: “One last time: what does a circuit need, and where does the energy go?”

Running two half-sessions instead? End Session A after making the manuals. Start Session B with swap and play, then the final check and the class quiz.

On the board
Open the interactive unit and scroll to the self-check quiz at the bottom of the page. Read each question aloud, the class votes with hands up for each option, then one child taps the answer the class chose. Five questions, and every one is something this class has worked on this term.
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Lesson 10 · Manual plan

Our game manual

NameClassDate

The circuit diagram

Draw your game's circuit with the symbols. Use a switch symbol for the wand and the track.
What each part does
Where we used conductors, and where insulators
The energy story, from the cells to the sound
A fault we found, and how we fixed it
One safety rule for electricity at home
Lesson 10 · Final check

Show what we know

NameClassDate

Show what you know about circuits and energy. Read each one, then circle, draw or write. Take your time.

1. Circle the conductor.
a plastic rulera steel paper clipa rubber band
2. Draw a circuit diagram with one cell, a switch and a bulb.
3. Circle what a switch does in a circuit.
opens and closes a gap in the loopstores energy for latermakes the current stronger
4. Why does a bulb light only when its tip and the side of its base are joined to different ends of the cell?
5. Circle the energy chain for a torch.
light → electrical → chemicalelectrical → chemical → soundchemical → electrical → light and heat
6. Two bulbs are in one loop with one cell. One bulb is taken out. What happens to the other, and why?
7. Circuit X has two cells and two bulbs in one loop. Circuit Y has one cell and one bulb. Which glows brighter? Explain.
8. Write one electrical safety rule, and explain it with the word conductor or insulator.

Teacher note: read the items aloud one at a time. The marking guide is on this lesson’s plan; the rubric near the front of the pack turns the score into a level.