Coordinates and Position: a week of ready-to-teach maths
Five days of lessons for Year 5 Space. Print this pack and the week is prepared: each day has a one-page plan and a student worksheet, plus game boards for hidden treasure, journey and move cards to match, a mini-check and every answer.
Start here: five minutes to Monday
- Skim the week at a glance on the next page.
- Print the five days. Each day is two A4 sheets: a plan and a worksheet.
- Print the game boards once per child and the cards once per pair, and find masking tape or chalk for Day 1.
- Open the free interactive unit on your board. Every plan tells you which picture to show and which buttons to press.
- Teach straight from the plan. Timings, talk prompts, misconceptions and answers are all on the one page.
No maths background needed
This pack is written for the busy generalist teacher. Each plan explains the idea in plain words, lists the misconceptions children bring, and gives the answers. The big idea of the week: two numbered axes meeting at the origin turn a space into a grid of points, and a pair of numbers, across first and then up, names each point exactly. A move from one point to another is the change in each number, and on a map the same move can be said in compass words.
One day, one lesson
The five lessons fill a week of maths, one lesson of about 50 minutes a day. Run them in order: each day stands on the one before. Every plan marks a split point if your timetable runs two shorter sessions.
The week at a glance
One lesson a day for a week. Each day stands on the day before, so run them in order.
| Day | Lesson | Children learn and do | On screen |
|---|---|---|---|
| 1 | A grid of points | Build a coordinate grid on the floor and on paper, numbering the lines from the origin, and tell it from a grid of squares | A grid coordinate system |
| 2 | Across, then up | Read the coordinates of points, including points on an axis, and see why the order of the pair matters | Reading the coordinates of a point |
| 3 | Plot a picture | Plot points from their coordinates, join them into a picture, and find the missing corner of a rectangle | Plotting a point from coordinates |
| 4 | Moves on the grid | Describe a move as the change in each coordinate, match journeys to moves, and follow a path of moves | Describing position and movement |
| 5 | North, south, east and west | Describe places on a park map in compass words, play hidden treasure, and play the unit quiz | Using directional language |
How the week builds
Day 1 builds the grid; Days 2 and 3 read and plot points on it; Day 4 moves between points; and Day 5 says the moves in compass words. It builds on Year 4’s grid references, which name squares (AC9M4SP02), and it leads to Year 6, where the axes run past the origin into four quadrants (AC9M6SP02).
Materials for the week (one trip)
- From the classroom: masking tape or chalk for a floor grid, rulers, a coloured pencil each, 1 cm grid paper, this pack printed.
- Print once per child: the game boards (Day 5). Print once per pair: the journey and move cards (Day 4).
Words for the word wall
coordinates, axis, axes, origin, horizontal, vertical, plot, point, move, north, south, east, west
Dear families
This week in maths, Year 5 learns to name places with coordinates: a pair of numbers that says how far across and how far up a point is from a starting corner called the origin. The point (4, 1) is 4 across and 1 up, a different place from (1, 4).
Try this at home
- Draw a grid on paper and hide a coin at a point. Your child guesses its coordinates; tell them which way to go: north, south, east or west.
- Look at a street map or a seating plan together. How does it name a place?
- Give directions round the house in moves: 3 steps forward, turn right, 2 steps.
Places I named this week
Fill one row a day. Draw a small grid, mark a place, and write its coordinates.
| Day | The place | Its coordinates |
|---|---|---|
| Monday | ||
| Tuesday | ||
| Wednesday | ||
| Thursday | ||
| Friday |
Printed from the free seegongsik Coordinates and Position teaching pack · seegongsik.com/au/y5/space/AC9M5SP02/pack
A grid of points
A coordinate grid is built from two number lines, the axes, at right angles: the horizontal axis runs across and the vertical axis runs up. They meet at the origin, (0, 0). The numbers go on the lines, not in the spaces, so a pair of numbers names a point where two lines cross. That is the change from Year 4, where a letter and a number named a square.
We are learning to
- build a coordinate grid: two axes at right angles, numbered from the origin,
- tell a grid of points from a grid of squares,
- name a point by how far across and how far up it is.
Success criteria
- I can draw and number the axes of a coordinate grid.
- I can name a point where two lines cross by its coordinates.
You need
Masking tape or chalk for a floor grid with lines about half a metre apart. Rulers. The worksheet, one per child.
Lesson flow (about 50 minutes)
| 10 min | Two axes Show the board (see the box). Trace each axis from the origin with a finger, counting the lines. Ask: “Where is (0, 0)? Why does it get two zeros?” |
| 25 min | A floor grid Tape two axes at right angles and number the lines from 0 at the origin. A child stands where two lines cross; the class says how far across, then how far up. Children then do Parts A and B. Ask: “If you stand in the middle of a square, what are your coordinates?” |
| 15 min | Your own grid Children do Part C. Ask: “If the origin were in another corner, would the triangle’s coordinates change?” |
Two half-sessions instead? Split after the floor grid; start Session B with Part A.
Watch for these ideas
- Numbering the spaces instead of the lines, as on a Year 4 grid of squares.
- Starting at 1 at the origin, so every point comes out one too many.
- Counting up before across. The first number is always across.
Answers
- Part A: 0 to 7 along each axis, 0 at the origin; the points are (4, 6) and (7, 2).
- Part B: square B3; the point (4, 2); the left grid names squares (a letter and a number in the spaces), the right grid names points (numbers on the lines). Part C: with the axes along the bottom and left edges, (1, 1), (7, 2), (3, 5).
A grid of points
A. Number the axes
1. Number each axis from 0 at the origin, one number on each line.
2. Mark the point 4 across and 6 up.
Its coordinates: ( ____ , ____ )
3. Mark the point 7 across and 2 up.
Its coordinates: ( ____ , ____ )
B. Squares or points?
1. On the left grid, the tree is in square ________.
2. On the right grid, the tree is at the point ( ____ , ____ ).
3. Which grid names a square, and which names a point? How can you tell?
C. Build your own grid
Draw the axes along the bottom and left edges, number them from 0, and mark the origin.
Write the coordinates of the triangle’s corners.
( ____ , ____ ) ( ____ , ____ ) ( ____ , ____ )
Across, then up
The first number of a pair says how far across from the origin, along the horizontal axis; the second says how far up. Across, then up, every time: (6, 2) and (2, 6) use the same numbers but are different points. A point on an axis has a zero: (0, 5) is on the vertical axis, 5 up, and (5, 0) is on the horizontal axis, 5 across.
We are learning to
- read the coordinates of a point, across first and then up,
- read points that sit on an axis,
- explain why the order of the two numbers matters.
Success criteria
- I can write the coordinates of any point on the grid.
- I can explain why swapping the numbers moves the point.
You need
The floor grid from Day 1. The worksheet, one per child.
Lesson flow (about 50 minutes)
| 10 min | Which pair? Show the board (see the box). Children choose before you press. Ask: “Two of the buttons use the same numbers. Why is only one of them right?” |
| 25 min | Read the points Model on the floor grid: one child stands at (6, 2) and another at (2, 6); the same numbers, two places. Children do Part A. Ask: “How do you read a point that sits right on an axis?” |
| 15 min | Spot the swap Children do Parts B and C. Ask: “What could help someone remember which number comes first?” |
Two half-sessions instead? Split after Part A; start Session B with Parts B and C.
Watch for these ideas
- Reading up before across, so the two numbers come out swapped.
- Counting the origin line as 1, so each number comes out one too many.
- Leaving out the zero for a point on an axis.
Answers
- Part A: A (2, 5), B (6, 1), C (1, 6), D (0, 4), E (7, 3), F (4, 0), G (5, 7), H (8, 6).
- Part B: 1. B and C; not the same point (B is 6 across and 1 up, C is 1 across and 6 up). 2. D and F; each has a 0. Part C: they read up first. E is (7, 3); (3, 7) is 3 across and 7 up, a different point.
Across, then up
A. Write the coordinates of each point
B. Look again
1. Two points have the same two numbers in a different order. Which two? Are they the same point?
2. Which points sit on an axis? What do their coordinates have in common?
C. A mistake
Someone wrote the coordinates of point E as (3, 7). What went wrong? Mark (3, 7) on the grid with a cross.
Plot a picture
To plot a point, start at the origin, count across along the horizontal axis to the first number, then up to the second, and mark where the two lines cross. Points plotted in order and joined make a picture, so a picture can be kept as a list of coordinates and drawn again by anyone who has the list.
We are learning to
- plot a point from its coordinates,
- join plotted points in order to make a picture,
- use coordinates to find a missing corner.
Success criteria
- I can plot any point from its coordinates.
- I can write a picture as a list of coordinates for someone else to draw.
You need
Rulers and a coloured pencil. 1 cm grid paper for Part C. The worksheet, one per child.
Lesson flow (about 50 minutes)
| 10 min | Plot it Show the board (see the box). Children point to where each point goes before you press. Ask: “Where would (1, 4) go? Is it anywhere near (4, 1)?” |
| 25 min | Plot a picture Model plotting (6, 3) on a board grid: from the origin, 6 across, then 3 up, and a dot where the lines cross. Children do Part A, then Part B. Ask: “If one point is plotted in the wrong place, what happens to the picture?” |
| 15 min | Your own picture Children do Part C, then swap lists with a partner and plot each other’s picture. Ask: “Your partner’s drawing of your picture looks different. Is the mistake in the list or in the plotting?” |
Two half-sessions instead? Split after Part A; start Session B with the rectangle in Part B.
Watch for these ideas
- Plotting up before across, so the picture comes out flipped onto its side.
- Marking a point in the middle of a square instead of where two lines cross.
- Joining the last point of one line to the first point of the next. Lift the pencil between lines.
Answers
- Part A: a sailboat, a hull and two sails.Part B: (2, 5), straight above (2, 2) and level with (7, 5). Part C: pictures vary; a partner’s matching drawing is the check.
Plot a picture
A. Plot each line of points in order and join them. Lift your pencil between lines.
B. Three corners of a rectangle
Plot (2, 2), (7, 2), (7, 5) and join them.
Where is the fourth corner? ( ____ , ____ )
How did you know without plotting it?
C. Your own picture
On 1 cm grid paper, draw and number two axes, then a picture with 4 to 8 corners, each where two lines cross. Write its points in order here, then swap with a partner.
Moves on the grid
A move from one point to another is the change in each coordinate. From (1, 2) to (5, 3) the first number grows by 4 and the second by 1, so the move is 4 right and 1 up. A smaller first number means a move left, and a smaller second number a move down. A path is a list of moves, each starting where the last one landed.
We are learning to
- describe a move by the change in each coordinate,
- say right or left, and up or down, for each change,
- follow a path of moves and give the point where it ends.
Success criteria
- I can describe the move from one point to another.
- I can follow a list of moves and give the coordinates where it ends.
You need
The journey and move cards (cut-out sheet 2), one set per pair, cut out. The worksheet, one per child.
Lesson flow (about 50 minutes)
| 10 min | Which move? Show the board (see the box). Children choose before you press. Ask: “Where did ‘4 right’ come from? What mistake gives that answer?” |
| 20 min | Match the journeys Model (1, 2) to (5, 3) on a board grid: 1 to 5 is 4 right, 2 to 3 is 1 up. Pairs match each journey card to its move card. Ask: “Journeys 1 and 2 use the same two points. Why do they need different moves?” |
| 20 min | Paths Children do Parts A, B and C. Ask: “How could you check where a path ends without plotting every point?” |
Two half-sessions instead? Split after the cards; start Session B with Part A.
Watch for these ideas
- Giving the second point’s coordinates as the move, as in ‘4 right and 3 up’ on the board.
- Saying right or up when a number gets smaller.
- On a path, starting each move from the start instead of from where the last move landed.
Answers
- Cards: 1 C, 2 F, 3 H, 4 B, 5 E, 6 D, 7 A, 8 G.
- Part A: 4 right and 3 up; 4 left and 3 down; 5 right; 2 left and 5 up. Part B: (3, 3), (5, 0), (1, 5), (6, 6), (4, 2); it ends at (4, 2). Part C: 3 left and 3 up; back: 3 right and 3 down.
Moves on the grid
A. Describe each move
1. From (2, 1) to (6, 4):
______________________________
2. From (7, 5) to (3, 2):
______________________________
3. From (1, 6) to (6, 6):
______________________________
4. From (6, 2) to (4, 7):
______________________________
Use the grid to help.
B. Follow the path
Start at (0, 1). Write the point each move lands on.
| Step | Move | Lands on |
|---|---|---|
| 1 | 3 right and 2 up | ( ____ , ____ ) |
| 2 | 2 right and 3 down | ( ____ , ____ ) |
| 3 | 4 left and 5 up | ( ____ , ____ ) |
| 4 | 5 right and 1 up | ( ____ , ____ ) |
| 5 | 2 left and 4 down | ( ____ , ____ ) |
C. There and back
A move took a counter from (6, 2) to (3, 5). What was the move? What move brings it back?
North, south, east and west
On a map, north is up and east is to the right, so a move on a coordinate grid can be said in compass words: from (2, 2) to (6, 3) is 4 east and 1 north. The words give the way to go and the numbers say how far. Between the four main directions lie north-east, north-west, south-east and south-west.
We are learning to
- say where one place is from another in compass words,
- follow directions given in compass words,
- use directions to find a hidden point.
Success criteria
- I can say where a place is from another using north, south, east and west.
- I can give a clue that leads a partner to a point.
You need
The game boards (cut-out sheet 1), one per child. The worksheet, one per child.
Lesson flow (about 50 minutes)
| 10 min | Which way? Show the board (see the box). Children describe where B is before you press. Ask: “On this grid, which way is north? How do we know?” |
| 20 min | The park map Model (2, 2) to (6, 3) on a board grid: 4 right and 1 up is 4 east and 1 north. Children do Parts A and B. Ask: “If you swap the two places, what happens to the directions?” |
| 20 min | Treasure and quiz Pairs play hidden treasure on the game boards, keeping score in Part C. Then run the unit’s self-check quiz as a class game, teams showing answers on mini whiteboards. Ask: “Which clue helped you most? Why?” |
Two half-sessions instead? Split after Part B; start Session B with hidden treasure.
Watch for these ideas
- Mixing up east and west. East is the way the numbers grow along the horizontal axis.
- Giving the way back: ‘where is the library from the hall’ starts at the hall.
- In the game, saying north-east to a guess level with the treasure. A level guess gets east or west only.
Answers
- Part A: 4 east and 2 north; 2 east and 3 north; 4 east and 5 south; 3 west and 1 north.
- Part B: 1. (7, 6), the bench; 2. (6, 1), the slide. Part C: guesses vary; check that each clue is the way from the guess to the treasure.
North, south, east and west
A. The park map: where is it?
1. Where is the pond from the gate?
____________________________
2. Where is the bench from the pond?
____________________________
3. Where is the slide from the gum tree?
____________________________
4. Where is the tap from the bench?
____________________________
B. Follow the directions
1. Start at the gate. Go 3 north, then 6 east, then 2 north.
Where do you end? ( ____ , ____ ) What is there? ______________
2. Start at the tap. Go 2 east, then 6 south.
Where do you end? ( ____ , ____ ) What is there? ______________
C. Hidden treasure
Play on the game boards. Write each guess and the clue your partner gives.
| Guess | Clue | Guess | Clue |
|---|---|---|---|
| ( ____ , ____ ) | ( ____ , ____ ) | ||
| ( ____ , ____ ) | ( ____ , ____ ) | ||
| ( ____ , ____ ) | ( ____ , ____ ) | ||
| ( ____ , ____ ) | ( ____ , ____ ) | ||
| ( ____ , ____ ) | ( ____ , ____ ) |
Hidden treasure: game boards
One sheet per child (Day 5). North is up each board, and east is to the right.
- Mark a secret treasure at a point on “My treasure”. Keep it hidden.
- Take turns. Say a guess by its coordinates, such as (3, 5), and mark it on “My guesses”.
- Your partner says which way the treasure is from your guess: north, south, east or west, or north-east, north-west, south-east or south-west. Record the guess and the clue in Part C of the Day 5 worksheet.
- Guess until you land on the treasure. The fewest guesses wins. Then hide a new one.
Teacher note: a clue of north-east means the treasure is further north and further east than the guess.
Journey cards and move cards
One set per pair (Day 4). Cut out all sixteen cards and match each journey to its move.
from (2, 2)
to (5, 6)
from (5, 6)
to (2, 2)
from (1, 5)
to (5, 2)
from (6, 1)
to (3, 1)
from (0, 3)
to (4, 6)
from (4, 7)
to (4, 4)
from (7, 2)
to (3, 5)
from (3, 4)
to (6, 4)
4 left and 3 up
3 left
3 right and 4 up
3 down
4 right and 3 up
3 left and 4 down
3 right
4 right and 3 down
Teacher note: each journey has exactly one move card. The matches are on the Day 4 plan.
What we know: Coordinates and Position
Work on your own. Use this grid for questions 1 to 4.
- What are the coordinates of P? ( ____ , ____ )
- What are the coordinates of R? ( ____ , ____ )
- Mark the point (5, 2) on the grid with a cross, and label it S.
- Describe the move from P to Q. ______________________________
- Start at (2, 1). Move 4 right and 3 up. Where do you land? ( ____ , ____ )
- Someone says (2, 7) and (7, 2) are the same point because they use the same numbers. Are they right? Explain.
- On a map with north at the top, the school is at (1, 2) and the shop is at (4, 6). Where is the shop from the school, in compass words? ______________________________
- Three corners of a square are (1, 1), (4, 1), (4, 4). What are the coordinates of the fourth corner? ( ____ , ____ )
How did this week feel? Circle one: I can teach it · I am getting there · I need more help
Answers and marking guide
Answers
- (6, 3)
- (0, 2), on the vertical axis
- S at 5 across and 2 up, where two lines cross
- 3 left and 3 up
- (6, 4)
- No: (2, 7) is 2 across and 7 up, and (7, 2) is 7 across and 2 up.
- 3 east and 4 north
- (1, 4)
A quick three-level guide
| Idea | Working towards | At standard | Beyond |
|---|---|---|---|
| Reading points (Q1, Q2, Q6) | reads up before across | reads any point, including one on an axis | explains why the order of the pair matters |
| Plotting (Q3, Q8) | marks a point inside a square | plots any point from its coordinates | finds a missing corner without plotting |
| Describing moves (Q4, Q5) | gives a point instead of a move | describes a move as the change in each number | follows a path of moves and undoes it |
| Compass words (Q7) | mixes up east and west | says where a place is from another in compass words | gives clues that lead straight to a point |
Eight questions, four ideas. A child at standard answers most questions and can say why, by counting across first and then up from the origin, and by reading a move as the change in each number.
Weekly class record
Jot a tick as you move around the room; the mini-check fills any gaps. A tick a day is plenty.
| Name | Builds a grid | Reads points | Plots points | Describes moves | Compass words |
|---|---|---|---|---|---|
The five columns are the five days: building a grid, reading points, plotting points, describing moves, and compass directions.