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Teaching pack · Year 5 Probabilityseegongsik /au

Listing Outcomes and Their Chances: a week of ready-to-teach maths

Five days of lessons for Year 5 Probability. Print this pack and the week is prepared: each day has a one-page plan and a student worksheet, plus experiment and outcome cards to match, twelve experiment cards to sort, a mini-check and every answer.

AC9M5P01
list the possible outcomes of chance experiments involving equally likely outcomes and compare to those which are not equally likely

Start here: five minutes to Monday

  1. Skim the week at a glance on the next page.
  2. Print the five days. Each day is two A4 sheets: a plan and a worksheet.
  3. Print the two card sheets once per pair. Have coins, dice, coloured pencils and scissors ready.
  4. Open the free interactive unit on your board. Every plan tells you which picture to show and which buttons to press.
  5. Teach straight from the plan. Timings, talk prompts, misconceptions and answers are all on the one page.

No maths background needed

This pack is written for the busy generalist teacher. Each plan explains the idea in plain words, lists the misconceptions children bring, and gives the answers. The big idea of the week: before asking how likely an outcome is, list every outcome once. Then look at how the experiment is made. If nothing favours one outcome over another, the outcomes are equally likely; if one outcome has more parts, more counters, more faces or a bigger section, it is more likely than the others. Year 5 compares chances in words and by counting; numbers for chances come in Year 6.

One day, one lesson

The five lessons fill a week of maths, one lesson of about 50 minutes a day. Run them in order: each day stands on the one before. Every plan marks a split point if your timetable runs two shorter sessions.

On the board
This pack is the printable half of a free interactive unit. The on-screen half has five interactive pictures (listing the outcomes, equally likely outcomes, outcomes that are not equally likely, which outcome is more likely, and comparing the two kinds) plus a self-check quiz you can run as a class game on Day 5.
seegongsik.com/au/y5/probability/AC9M5P01
Aligned to the Australian Curriculum V9 (AC9M5P01). This pack is original material from seegongsik, independently produced and not endorsed by ACARA. Curriculum content descriptors are (c) ACARA, licensed under CC BY 4.0. Free to print and use in class.
The week at a glance5 lessons

The week at a glance

One lesson a day for a week. Each day stands on the day before, so run them in order.

DayLessonChildren learn and doOn screen
1List the outcomesMatch experiments to their outcome lists, list every outcome of spinners, bags, dice and cards, and check lists for missed or repeated outcomesListing the possible outcomes
2Equally likely?Decide whether outcomes are equally likely by comparing parts, counters and faces, then make a spinner and a bag equally likelyWhen outcomes are equally likely
3Not equally likelySort twelve experiments, say what favours one outcome over another, and think about a drawing pinWhen outcomes are not equally likely
4Which is more likely?Order outcomes by counting their ways or comparing the size of their sections, and list the outcomes of tossing two coinsWhich outcome is more likely
5Compare and make it fairCompare five experiments, change unfair set-ups into fair ones, judge a game, and play the unit quizComparing the two kinds of experiment

How the week builds

It builds on Year 4, where children ordered events from impossible to certain (AC9M4P01) and saw results vary when an experiment is repeated (AC9M4P02). Next in Year 5, children run experiments many times and use the results to compare outcomes (AC9M5P02); in Year 6, chances get numbers from 0 to 1 (AC9M6P01).

Materials for the week (one trip)

Words for the word wall

chance experiment, outcome, possible outcomes, equally likely, not equally likely, favoured, more likely, less likely, fair, unfair

A note homeHome practice

Dear families

This week in maths, Year 5 lists the possible outcomes of chance experiments and asks whether they are equally likely. A coin is equally likely to land heads or tails. A bag of 4 red jelly beans and 1 green one is not equally likely: red has four ways to be picked and green has only one.

Try this at home

Our chance week, day by day

Fill one row a day. Write one experiment we looked at and its outcomes.

DayAn experiment we looked atIts outcomes
Monday
Tuesday
Wednesday
Thursday
Friday

Printed from the free seegongsik Listing Outcomes and Their Chances teaching pack · seegongsik.com/au/y5/probability/AC9M5P01/pack

Day 1 · Teacher planDay 1 of 5

List the outcomes

A chance experiment is anything whose result cannot be known in advance, such as tossing a coin or spinning a spinner. Each possible result is an outcome. A list of outcomes names each one once: none missed, none repeated. The list depends on what is recorded. A spinner with four equal parts coloured blue, yellow, blue, green has 3 outcomes (blue, yellow, green); recording only ‘blue’ or ‘not blue’ gives it 2.

We are learning to

Success criteria

You need

The experiment and outcome cards (cut-out sheet 1), one set per pair, cut out. A coin and a die per pair. The worksheet.

Lesson flow (about 50 minutes)

10 minWhat can happen?
Show the board (see the box). Children write the list of outcomes on mini whiteboards before you press.

Ask: “How do you know your list is finished?”

20 minMatch and list
Draw the blue, yellow, blue, green spinner. Model going round it, writing each colour the first time you meet it; then list again, recording only blue or not blue. Pairs match the cards, then do Part A.

Ask: “Which experiment has more cards or parts than outcomes? Why?”

20 minCheck the lists
Children do Parts B and C, then swap their Part C spinners with a partner to list.

Ask: “Two people list the same spinner differently. How can you tell whose list is right?”

Two half-sessions instead? Split after the card match; start Session B with Part A.

On the board
Show “Listing the possible outcomes”: “a coin”, its possible outcomes “heads, tails” and “2 outcomes in all”. “New device” brings a six-sided die, then a four-colour spinner.
seegongsik.com/au/y5/probability/AC9M5P01

Watch for these ideas

Answers

Day 1 · Worksheet

List the outcomes

NameClassDate

A. List every possible outcome. How many outcomes are there?

OBOGBO
a. Spin the spinner.
Outcomes: ____________________
How many? ______
YWYWBW
b. Pick a counter without looking.
Outcomes: ____________________
How many? ______
112233
c. Roll this die. Its faces are 1, 1, 2, 2, 3 and 3.
Outcomes: ____________________
How many? ______
BANANA
d. Pick a letter card without looking.
Outcomes: ____________________
How many? ______
GGG
e. Pick a counter without looking.
Outcomes: ____________________
How many? ______
f. Roll a die. Record small for 1, 2 or 3 and big for 4, 5 or 6.
Outcomes: ____________________
How many? ______

B. Right, missed or repeated? Check each list.

Ava listed the outcomes of rolling a die: 1, 2, 3, 4, 5
Right, missed or repeated? ______________   The outcomes are ______________________
OBOY
Ben listed the outcomes of spinning this spinner: orange, blue, orange, yellow
Right, missed or repeated? ______________   The outcomes are ______________________
GGWG
Cal listed the outcomes of picking a counter from this bag: green, white
Right, missed or repeated? ______________   The outcomes are ______________________

C. Colour this spinner so that it has exactly three outcomes. List them.

Day 2 · Teacher planDay 2 of 5

Equally likely?

Outcomes are equally likely when each one has the same chance. Often we can tell by looking at how the experiment is made: a coin’s two sides are alike, a die’s six faces are alike, and a spinner’s parts are the same size, with each outcome on the same number of parts. A bag of 2 orange, 2 blue and 2 green counters gives 3 equally likely outcomes. The test: is any outcome favoured?

We are learning to

Success criteria

You need

An opaque bag with 2 orange, 2 blue and 2 green counters (or any three colours, two of each). Coloured pencils. The worksheet.

Lesson flow (about 50 minutes)

10 minSame chance?
Show the board (see the box). Children vote with a show of hands before you press.

Ask: “What would you change about the uneven spinner to make its outcomes equally likely?”

25 minLook at how it is made
Show the bag: list the outcomes (orange, blue, green) and count the counters for each. Is any colour favoured? Children do Part A.

Ask: “Does a spinner need one part for each colour to be equally likely?”

15 minMake it equally likely
Children do Parts B and C, then compare their Part B answers with a partner.

Ask: “Is there more than one way to make the bag equally likely?”

Two half-sessions instead? Split after Part A; start Session B by showing the bag again.

On the board
Show “When outcomes are equally likely”: “Are the outcomes from a fair coin equally likely?” with “equally likely”, “not equally likely” and “impossible”. “New device” brings an ordinary die, then an uneven spinner; the choices change places, so children read them each time.
seegongsik.com/au/y5/probability/AC9M5P01

Watch for these ideas

Answers

Day 2 · Worksheet

Equally likely?

NameClassDate

A. List the outcomes. Are they equally likely? Why?

a.
OBG
Outcomes: ____________________
Equally likely?Yes □    No □
Why? ________________________
b.
BBWBBW
Outcomes: ____________________
Equally likely?Yes □    No □
Why? ________________________
c.
BGBY
Outcomes: ____________________
Equally likely?Yes □    No □
Why? ________________________
d.
OBOBOBOB
Outcomes: ____________________
Equally likely?Yes □    No □
Why? ________________________
e.
Outcomes: ____________________
Equally likely?Yes □    No □
Why? ________________________
f.
GYWYW
Outcomes: ____________________
Equally likely?Yes □    No □
Why? ________________________

B. Make it equally likely

a. Colour the spinner with three colours so that its three outcomes are equally likely. Write a colour letter in each part too.
YBYYBYYB
b. What could you add to this bag, or take out, so that yellow and blue are equally likely?
____________________

C. Mia says rolling a 6 on a die is harder than rolling a 2. Is she right? Explain.

Day 3 · Teacher planDay 3 of 5

Not equally likely

Outcomes are not equally likely when the experiment favours some of them: one outcome has more parts, a bigger section, more counters or more faces. From a bag of 5 blue counters and 1 orange, blue has 5 ways to be picked and orange has 1. Sometimes an object’s shape decides it, as with a bottle top, and only trying it many times shows which outcome is favoured.

We are learning to

Success criteria

You need

The experiment cards (cut-out sheet 2), one set per pair, cut out. A bag of 5 blue counters and 1 orange, a paper cup, and a drawing pin to show (children do not handle it).

Lesson flow (about 50 minutes)

10 minFair or favoured?
Show the board (see the box). Children choose before you press.

Ask: “If an outcome is less likely, can it still happen? Give an example.”

25 minSort the cards
Show the bag: list the outcomes, count the ways for each, say which is favoured. Pairs sort the cards (Part A), then do Part B. After the sort, toss the paper cup a few times to settle its card.

Ask: “Which card was hardest to place? What decided it?”

15 minLook or try?
Show the drawing pin, but do not pass it round. Children do Part C.

Ask: “How many drops would you need before you felt sure? Why?”

Two half-sessions instead? Split after the sort; start Session B with Part B.

On the board
Show “When outcomes are not equally likely”: “Are the outcomes of a fair die equally likely or not?” with “equally likely”, “not equally likely” and “no outcomes”. “New experiment” brings “a bag: 4 red, 1 blue”, “an equal 4-part spinner” and “a drawing pin: up or down”.
seegongsik.com/au/y5/probability/AC9M5P01

Watch for these ideas

Answers

Day 3 · Worksheet

Not equally likely

NameClassDate

A. Sort the experiment cards. Write the card letters.

Outcomes equally likelyOutcomes not equally likely

B. These outcomes are not equally likely. Which outcome is favoured? Why?

a. Roll this die.
122333
Favoured: ______________
Why? __________________
_______________________
b. Spin this spinner.
YG
Favoured: ______________
Why? __________________
_______________________
c. Pick a counter without looking.
WOWWOWW
Favoured: ______________
Why? __________________
_______________________

C. A drawing pin can land point up or point down.

point up
point down
  1. List the outcomes.   ______________________________
  2. Do you think the outcomes are equally likely? Can you tell for sure just by looking?
  3. How could we find out?
Day 4 · Teacher planDay 4 of 5

Which is more likely?

When outcomes are not equally likely, we compare them. Count the ways each outcome can happen: a die with faces 1, 1, 1, 2, 2, 3 has 1 on 3 faces, 2 on 2 faces, 3 on 1 face, so 1 is the most likely and 3 the least likely. On a spinner with sections of different sizes, compare the size of the sections instead. More ways, or more room, means more likely; the same number of ways means equally likely. The least likely outcome can still happen.

We are learning to

Success criteria

You need

Two coins per pair. The worksheet.

Lesson flow (about 50 minutes)

10 minMore ways
Show the board (see the box). Children choose before you press.

Ask: “On the spinner with a big red and a small blue section, how could you check which section is bigger?”

25 minCount or compare
Draw the die with faces 1, 1, 1, 2, 2, 3. Model counting the faces for each number and ordering them. Children do Parts A and B.

Ask: “Two colours have the same number of parts. What can you say about them?”

15 minTwo coins
Pairs toss two coins a few times to see what can happen, then do Part C.

Ask: “Why does it matter which coin is the first coin and which is the second?”

Two half-sessions instead? Split after Part B; start Session B with the two coins.

On the board
Show “Which outcome is more likely”: “a bag of 4 red and 1 blue” with “red”, “blue” and “they are equal”. “New setup” brings “a spinner: big red, small blue”, then “a bag of 1 green and 5 yellow”.
seegongsik.com/au/y5/probability/AC9M5P01

Watch for these ideas

Answers

Day 4 · Worksheet

Which is more likely?

NameClassDate

A. Pick a counter without looking.

OBOOBOO
a. Which colour is more likely? How many more counters does it have?
______________________
WYWGWYW
b. Order the colours from most likely to least likely.
________   ________   ________

B. Spin the spinner.

BYG
a. Order the colours from most likely to least likely.
________   ________   ________
GOBGOGOB
b. Which two colours are equally likely? Which colour is the least likely?
______________________

C. Toss two coins: a first coin and a second coin.

First coinSecond coinHeads
headsheads2
Fill in every outcome, each once. The first row is done for you.
Which number of heads is most likely: 0, 1 or 2? Why?
Day 5 · Teacher planDay 5 of 5

Compare and make it fair

Comparing experiments brings the week together: list the outcomes, decide whether they are equally likely, and if not, say which is more likely. A game is fair when each player is equally likely to win. Roll a die: if Jai wins on 1 or 2 and Lena wins on 3, 4, 5 or 6, Lena has 4 ways to win and Jai has 2, so the game is not fair. Changing the set-up fixes it: Jai wins on 1, 2 or 3 and Lena on 4, 5 or 6.

We are learning to

Success criteria

You need

A die. Mini whiteboards for the quiz. The worksheet.

Lesson flow (about 50 minutes)

10 minYes or no?
Show the board (see the box). Children call out yes or no for each row before you press.

Ask: “How could we change the bag in the table so that its outcomes are equally likely?”

25 minCompare and fix
Play Jai and Lena’s game with a die a few times. Is it fair? Fix it together. Children do Parts A, B and C.

Ask: “Can you make the bag in Part B fair in two different ways?”

15 minQuiz
Run the unit’s self-check quiz as a class game, teams showing answers on mini whiteboards.

Ask: “Which question split the class? Who can convince the others?”

Two half-sessions instead? Split after Part A; start Session B by playing the dice game.

On the board
Show “Comparing the two kinds of experiment”: a table of “fair coin”, “ordinary die”, “bag 4 red 1 blue” and “uneven spinner”, with “equally likely?” still hidden. “Reveal next” shows one answer at a time; “Reset” hides them again.
seegongsik.com/au/y5/probability/AC9M5P01

Watch for these ideas

Answers

Day 5 · Worksheet

Compare and make it fair

NameClassDate

A. Compare the experiments.

ExperimentOutcomesEqually likely?If not, the most likely
1.Pick a counter from a bag of 3 orange and 3 white.
Yes □    No □
2.Spin a spinner that is half green and half yellow.GY
Yes □    No □
3.Roll a die and record less than 3, or 3 or more.
Yes □    No □
4.Spin a spinner with five equal parts: blue, yellow, blue, green, blue.BYBGB
Yes □    No □
5.Spin a spinner with eight equal parts, numbered 1 to 8, and record odd or even.
Yes □    No □

B. Make it fair

BBWBBBWB
a. What could you add or take out so that blue and white are equally likely? Find two ways.
______________________
______________________
OOOB
b. Change the colour of one part so that the two colours are equally likely. Which part, and to what colour?
______________________

C. Is the game fair?

GYBYGY
Ella and Sam take turns to spin. Ella scores a point on green and Sam scores a point on yellow. Is the game fair? Explain. Then change the rules to make it fair.
Cut-out cards 1 of 2Match the outcomes

Experiment and outcome cards

One set per pair (Day 1). Cut out all sixteen cards. Match each experiment card to the outcome card that lists all of its possible outcomes, each once.

AExperiment

Toss a coin.

BExperiment

Spin the spinner.

BBYGY
CExperiment

Roll a die and record odd or even.

DExperiment

Pick a counter without looking.

OWWOWWWW
EExperiment

Pick an animal card without looking. The cards say cat, dog, cat, bird and cat.

FExperiment

Roll a die.

GExperiment

Pick one of seven day cards, Monday to Sunday, from a hat.

HExperiment

Pick one of twelve month cards, January to December, and record its season.

Outcome cards

1Outcomes

odd, even

2Outcomes

1, 2, 3, 4, 5, 6

3Outcomes

heads, tails

4Outcomes

summer, autumn, winter, spring

5Outcomes

Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday

6Outcomes

orange, white

7Outcomes

blue, yellow, green

8Outcomes

cat, dog, bird

Teacher note: each experiment has exactly one outcome card. The matches are on the Day 1 plan.

Cut-out cards 2 of 2Sort the experiments

Experiment cards to sort

One set per pair (Day 3). Cut out the cards and sort them into two piles: outcomes equally likely, and outcomes not equally likely.

AExperiment

Toss a coin.

BExperiment

Roll a die with faces 1, 2, 3, 4, 5 and 5.

123455
CExperiment

Toss a paper cup. It can land on its side, its top or its bottom.

DExperiment

Pick a counter from a bag of 5 blue and 5 white.

BWBWBWBWBW
EExperiment

Pick a name from a hat that holds each student’s name once.

FExperiment

Spin a spinner that is half orange, a quarter blue and a quarter green.

OBG
GExperiment

Pick a counter from a bag of 3 orange, 3 blue and 3 green.

OBGOBGOBG
HExperiment

Pick a letter card from the word MOON.

MOON
IExperiment

Roll a die and record 6 or not 6.

JExperiment

Spin a spinner with six equal parts: two orange, two blue and two green.

OOBBGG
KExperiment

Pick a counter from a bag of 4 yellow, 1 orange and 1 blue.

YOYBYY
LExperiment

Spin a spinner with four equal parts, each a different colour.

OBGY

Teacher note: six of each. The sort is on the Day 3 plan.

Mini-check · End of the weekListing Outcomes

What we know: Listing Outcomes and Their Chances

NameClassDate

Work on your own.

  1. List every possible outcome of this spinner. How many outcomes are there?
    _______________________________   How many? ______
    GOGBO
  2. Pick a counter without looking. Are the outcomes equally likely?Yes □    No □
    Why? _______________________________________
    BYWBYW
  3. Circle the experiment whose outcomes are equally likely.
    a. a spinner that is half blue, a quarter orange and a quarter green
    b. a card from ten cards numbered 1 to 10, recording odd or even
    c. a counter from a bag of 3 green and 1 yellow
  4. Pick a counter without looking. Which colour is more likely? How many more counters does it have?
    ______________________
    OBBBOBBBB
  5. Order the colours of this spinner from most likely to least likely.
    ________   ________   ________
    YOB
  6. Roll a die. Ruby wins on a 6 and Tom wins on 1, 2, 3, 4 or 5. Is the game fair? Explain.
  7. What could you add to this bag, or take out, so that white and green are equally likely?
    ______________________
    WGWWWGW
  8. Ty says: ‘This spinner has three colours, so each colour is equally likely.’ Is Ty right? Explain.
    ____________________________________
    OBG

How did this week feel? Circle one:   I can teach it  ·  I am getting there  ·  I need more help

Mini-check · Answers and markingFor the teacher

Answers and marking guide

Answers

  1. green, orange, blue: 3 outcomes
  2. yes: 2 counters of each colour
  3. b: 5 odd cards and 5 even cards
  4. blue: 7 − 2 = 5 more counters
  5. yellow (five eighths), orange (a quarter), blue (an eighth)
  6. no: Tom has 5 ways to win and Ruby has 1
  7. add 3 green counters, or take out 3 white ones
  8. no: orange is half, blue is a third, green is a sixth of the spinner, so orange is the most likely

A quick three-level guide

IdeaWorking towardsAt standardBeyond
Listing outcomes (Q1)lists parts, or writes a colour twicelists every outcome once and counts themexplains why a spinner can have more parts than outcomes
Equally likely or not (Q2, Q3, Q8)says equally likely whenever every outcome can happendecides from the parts, counters or faces, with a reasonsays what would have to change to make the outcomes equally likely
Which is more likely (Q4, Q5)picks without countingcompares by counting ways or by the size of sectionsorders several outcomes and says how many more ways
Fair or not (Q6, Q7)calls a game fair because both players can winjudges fairness by comparing waysfinds more than one way to make a set-up fair

Eight questions, four ideas. A child at standard answers most questions and can say why, by counting the ways each outcome can happen rather than counting colours or guessing.

Weekly recordClass checklist

Weekly class record

Jot a tick as you move around the room; the mini-check fills any gaps. A tick a day is plenty.

NameLists outcomesEqually likelyNot equally likelyMore likelyCompares, fixes

The five columns are the five days: listing, equally likely, not equally likely, more likely, and comparing and making it fair.