Number Patterns and Algorithms: a week of ready-to-teach maths
Five days of lessons for Year 5 Number. Print this pack and the week is prepared: each day has a one-page plan and a student worksheet, plus flowchart cards to build an algorithm, four hundred squares for shading, a mini-check and every answer.
Start here: five minutes to Monday
- Skim the week at a glance on the next page.
- Print the five days. Each day is two A4 sheets: a plan and a worksheet.
- Cut out the flowchart cards once, one set per pair. Print the hundred squares, one sheet per child.
- Open the free interactive unit on your board. Every plan tells you which picture to show and which buttons to press.
- Teach straight from the plan. Timings, talk prompts, misconceptions and answers are all on the one page.
No maths background needed
This pack is written for the busy generalist teacher. Each plan explains the idea in plain words, lists the misconceptions children bring, and gives the answers. The big idea of the week: an algorithm is a precise list of steps, often with yes-or-no decisions, that anyone can follow to the same result. Running algorithms on many numbers makes patterns appear: a number whose digits add to a multiple of 9 is divisible by 9, the multiples of 9 fall on a diagonal of the hundred square, and only square numbers have an odd number of factors.
One day, one lesson
The five lessons fill a week of maths, one lesson of about 50 minutes a day. Run them in order: each day stands on the one before. Every plan marks a split point if your timetable runs two shorter sessions.
Calculators
On Days 1, 2 and 5 a calculator checks the results: a whole-number answer to N ÷ 3 means N is divisible by 3. The algorithms themselves are run by hand, so children see every step and decision. One calculator per pair is enough.
The week at a glance
One lesson a day for a week. Each day stands on the day before, so run them in order.
| Day | Lesson | Children learn and do | On screen |
|---|---|---|---|
| 1 | Follow the flowchart | Run numbers through a flowchart with a decision, test for 3 and 9 with the digit sum, and check on a calculator | Algorithms: steps and decisions |
| 2 | Quick tests | Test numbers for 2, 3, 4, 5, 6, 9 and 10, fill in missing digits, and check with a calculator | Testing for divisibility |
| 3 | Build an algorithm | Arrange flowchart cards into a divisible-by-6 algorithm, and run a factor finder that knows when to stop | Factors and multiples |
| 4 | Multiples make patterns | Shade multiples on hundred squares, describe the patterns, and find common multiples | Patterns that emerge |
| 5 | Patterns that emerge | Run algorithms that build sequences, then describe and test the patterns; play the unit quiz | Running an algorithm |
How the week builds
Days 1 and 2 follow algorithms that test for divisibility; Day 3 builds algorithms of the children’s own, including one that finds every factor; and Days 4 and 5 run algorithms on many numbers to make patterns appear and test them. It builds on Year 4’s algorithms that generate sets of numbers (AC9M4N09) and this year’s factors, multiples and divisibility (AC9M5N02), and it leads to Year 6, where children create algorithms that use rules to generate sets of numbers and explain the patterns (AC9M6A03).
Materials for the week (one trip)
- From the classroom: scissors, glue, coloured pencils (two colours each), mini whiteboards, this pack printed.
- For Days 1, 2 and 5: one calculator per pair.
- Cut out once: the flowchart cards (Day 3). The hundred squares (Day 4) stay whole, one sheet per child. No maths equipment to buy.
Words for the word wall
algorithm, step, decision, flowchart, input, output, divisible, digit sum, factor, multiple, common multiple, pattern
Dear families
This week in maths, Year 5 follows and builds algorithms: lists of steps, with yes-or-no decisions, that always give the same result. One tests whether a number is divisible by 3: add its digits, and if the sum is a multiple of 3, so is the number. 582 passes, because 5 + 8 + 2 = 15.
Try this at home
- Test the year you were born, or a house number, for 3 and 9 with the digit sum. Check on a calculator.
- Write the steps of an everyday task, such as making toast, as an algorithm with one decision.
- Start at 0 and keep adding 7. Look at the last digits. When do they repeat?
- Ask your child why 36 has an odd number of factors.
My algorithms this week
Fill one row a day. Test a number from home, or write down a pattern you found.
| Day | The number or rule | What I did | What I found |
|---|---|---|---|
| Monday | |||
| Tuesday | |||
| Wednesday | |||
| Thursday | |||
| Friday |
Printed from the free seegongsik Number Patterns and Algorithms teaching pack · seegongsik.com/au/y5/number/AC9M5N10/pack
Follow the flowchart
Children follow an algorithm drawn as a flowchart: a start, a step, a yes-or-no decision and two ways out. The digit-sum test for 3 is the first one: add the digits, decide whether the sum is a multiple of 3, and follow the yes or the no. A calculator checks the result.
We are learning to
- follow an algorithm one step at a time, including a yes-or-no decision,
- use the digit sum to test for 3 and for 9,
- check a result by dividing on a calculator.
Success criteria
- I can put 471 through the divisible-by-3 flowchart and say which path it takes.
- I can explain what the decision box does.
You need
One calculator per pair. Mini whiteboards. The worksheet, one per child.
Lesson flow (about 50 minutes)
| 10 min | One path at a time Show the board (see the box). Children predict the path before each press. Ask: “At the decision, the path splits. Why does a number only ever take one way out?” |
| 30 min | Run the flowchart Model 84 on the worksheet flowchart: 84: 8 + 4 = 12, yes, 84 ÷ 3 = 28. Children do Parts A and B, checking each on a calculator. Ask: “The calculator shows a whole number. What does that tell you about the path?” |
| 10 min | What do you notice? Children do Part C. Ask: “The numbers that passed the 9 test pass the 3 test too. Why might that be?” |
Two half-sessions instead? Split after Part A; start Session B by running 84 through the flowchart again.
Watch for these ideas
- Testing the number instead of the digit sum: ‘471 is odd, so no’. The decision is about the digit sum.
- Following both ways out of the decision. A number takes the yes or the no, never both.
- Thinking the 3 test works for 9 too. The 9 test needs the digit sum to be a multiple of 9.
Answers
- Part A: 471: 4 + 7 + 1 = 12, yes, 471 ÷ 3 = 157; 1236: 1 + 2 + 3 + 6 = 12, yes, 1236 ÷ 3 = 412; 538: 5 + 3 + 8 = 16, no; 805: 8 + 0 + 5 = 13, no; 999: 9 + 9 + 9 = 27, yes, 999 ÷ 3 = 333.
- Part B: 576: 5 + 7 + 6 = 18, yes, 576 ÷ 9 = 64; 1001: 1 + 0 + 0 + 1 = 2, no; 4302: 4 + 3 + 0 + 2 = 9, yes, 4302 ÷ 9 = 478; 738: 7 + 3 + 8 = 18, yes, 738 ÷ 9 = 82; 512: 5 + 1 + 2 = 8, no. Part C: every multiple of 9 is a multiple of 3 (9 = 3 × 3), but not the other way: 471 passes for 3 (digit sum 12) and fails for 9.
Follow the flowchart
A. Put each number through the flowchart
| N | Digit sum | Path | Calculator check: N ÷ 3 |
|---|---|---|---|
| 471 | yes / no | ||
| 1236 | yes / no | ||
| 538 | yes / no | ||
| 805 | yes / no | ||
| 999 | yes / no |
B. The same flowchart with 9 in the decision
| N | Digit sum | Path | Calculator check: N ÷ 9 |
|---|---|---|---|
| 576 | yes / no | ||
| 1001 | yes / no | ||
| 4302 | yes / no | ||
| 738 | yes / no | ||
| 512 | yes / no |
C. What do you notice?
Put your Part B ‘yes’ numbers through the 3 flowchart too. Do they all pass? Does every number that passes for 3 pass for 9? Give an example.
_____________________________________________________________________
Quick tests
Children learn quick tests that decide divisibility without dividing: the last digit for 2, 5 and 10, the last two digits for 4, the digit sum for 3 and 9, and two tests together for 6. Each test is a tiny algorithm with one decision.
We are learning to
- use quick tests for 2, 3, 4, 5, 9 and 10,
- combine two tests: divisible by 6 means divisible by 2 and by 3,
- check a test with a calculator.
Success criteria
- I can test 2340 for 2, 3, 4, 5, 6, 9 and 10.
- I can explain why ‘divisible by 6’ needs two tests.
You need
One calculator per pair. Mini whiteboards. The worksheet, one per child.
Lesson flow (about 50 minutes)
| 10 min | Test, then press Show the board (see the box). Children decide with a test before anyone presses. Ask: “Is 90 divisible by 2? By 3? So is it divisible by 6?” |
| 30 min | The test table Model 2412: it passes for 2, 3, 4, 6, 9. Children do Parts A and B. Ask: “Why does the last digit decide 2, 5 and 10, but not 3?” |
| 10 min | Missing digits Children do Part C. Ask: “Which digits make 34□ divisible by 3? Do you notice a pattern in them?” |
Two half-sessions instead? Split after Part A; start Session B with the calculator checks.
Watch for these ideas
- Testing 4 with the last digit only: 714 ends in 4, but 14 is not a multiple of 4. Use the last two digits.
- Thinking an odd number can be divisible by 6. Every multiple of 6 is even.
- Using the digit sum for 2 or 5. The digit sum only tests 3 and 9.
Answers
- Part A: 2340 passes for 2, 3, 4, 5, 6, 9, 10; 735 passes for 3, 5; 1008 passes for 2, 3, 4, 6, 9; 4515 passes for 3, 5; 612 passes for 2, 3, 4, 6, 9.
- Part B: whole-number answers match the ticks. Part C: 34□ by 3: 2, 5, 8; 5□6 by 9: 7; 7□0 by 4: 0, 2, 4, 6, 8; 81□ by 6: 0, 6.
Quick tests
A. Tick the numbers each test passes
| Number | ÷ 2 | ÷ 3 | ÷ 4 | ÷ 5 | ÷ 6 | ÷ 9 | ÷ 10 |
|---|---|---|---|---|---|---|---|
| 2340 | |||||||
| 735 | |||||||
| 1008 | |||||||
| 4515 | |||||||
| 612 |
B. Check with a calculator
Choose three ticks and two crosses from your table. Divide on a calculator. A whole-number answer means divisible.
| Number ÷ test | The calculator shows | Whole number? |
|---|---|---|
| yes / no | ||
| yes / no | ||
| yes / no | ||
| yes / no | ||
| yes / no |
C. Missing digits
Write every digit that can go in the box.
34□ is divisible by 3: ______________________
5□6 is divisible by 9: ______________________
7□0 is divisible by 4: ______________________
81□ is divisible by 6: ______________________
Build an algorithm
Children build algorithms of their own: from flowchart cards, one that decides whether a number is divisible by 6, then a factor finder that tries 1, 2, 3 and so on and stops once the number tried, times itself, is bigger than N.
We are learning to
- put steps and decisions in order to make an algorithm,
- run an algorithm that finds every factor of a number,
- explain when an algorithm can stop.
Success criteria
- I can arrange the flowchart cards into an algorithm that decides whether a number is divisible by 6.
- I can find every factor of 36 with the factor finder and say why I could stop.
You need
The flowchart cards (cut-out sheet 1), one set per pair. Glue. The worksheet, one per child.
Lesson flow (about 50 minutes)
| 10 min | Factors come in pairs Show the board (see the box). Ask for the list before pressing. Ask: “The factors of 12 pair up: 1 and 12, 2 and 6, 3 and 4. Is there another pair after 3 and 4?” |
| 30 min | Build and run Pairs build the divisible-by-6 flowchart from the cards, glue it into Part A and run four numbers. Then model the factor finder on 24 (24: 1 × 24, 2 × 12, 3 × 8, 4 × 6; stop at 5; 8 factors), and children do Part B. Ask: “Does it matter which test comes first in your flowchart?” |
| 10 min | Why stop? Children do Part C. Ask: “For 36 we stopped at 7. Why can there be no new factor pair after that?” |
Two half-sessions instead? Split after the flowchart; start Session B with the factor finder on 24.
Watch for these ideas
- A decision card with only one way out. Every decision needs a yes and a no.
- Stopping too soon, or never stopping. Stop once the number tried, times itself, is bigger than N.
- Listing a factor twice: 6 × 6 gives the factor 6 once.
Answers
- Part A, one working order: start; last digit even? (no → not divisible); add the digits; digit sum a multiple of 3? (yes → divisible by 6, no → not). Either test can come first. 714 yes (even, digit sum 12); 935 no (odd); 1004 no (even, digit sum 5); 552 yes (even, digit sum 12).
- Part B: 36: 1 × 36, 2 × 18, 3 × 12, 4 × 9, 6 × 6; stop at 7; 9 factors. 40: 1 × 40, 2 × 20, 4 × 10, 5 × 8; stop at 7; 8 factors. 29: 1 × 29; stop at 6; 2 factors. Part C: 36 has an odd number of factors because 6 pairs with itself; 29 has only two factors, 1 and itself.
Build an algorithm
A. Build a divisible-by-6 flowchart. Glue it here, then run four numbers.
| 714 | My path: | divisible by 6? yes / no |
| 935 | My path: | divisible by 6? yes / no |
| 1004 | My path: | divisible by 6? yes / no |
| 552 | My path: | divisible by 6? yes / no |
B. The factor finder
- Start with d = 1.
- Does d divide N exactly? If yes, write the pair d and N ÷ d.
- Add 1 to d.
- Is d × d bigger than N? If yes, stop. If no, go back to step 2.
| N | Factor pairs | How many factors? | I stopped at d = |
|---|---|---|---|
| 36 | |||
| 40 | |||
| 29 |
C. What do you notice?
Why does 36 have an odd number of factors? ____________________________ Why does 29 have only two? ____________________________
Multiples make patterns
Children run ‘start at k, add k’ on a hundred square and shade as they go. Patterns appear: the multiples of 9 make a diagonal and the multiples of 5 make two columns. Where two patterns overlap are the common multiples.
We are learning to
- run ‘start at k, add k’ to shade the multiples of a number,
- describe the pattern the shading makes, and explain it,
- find the common multiples where two patterns meet.
Success criteria
- I can shade the multiples of 9 and describe the diagonal they make.
- I can list the common multiples of 4 and 6 to 100 and say what they have in common.
You need
The hundred squares (cut-out sheet 2), one sheet per child. Coloured pencils, two colours. The worksheet, one per child.
Lesson flow (about 50 minutes)
| 10 min | Patterns first Show the board (see the box). Children answer on whiteboards before anyone presses. Ask: “Multiples of 5 end in 0 or 5. Why can a multiple of 5 never end in 3?” |
| 30 min | Shade the square Model the multiples of 3 to 30 on a hundred square drawn on the board: 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, falling on diagonals. Children do Parts A and B. Ask: “Each multiple of 9 sits one row down and one square left of the last. Why?” |
| 10 min | Predict, then test Children do Part C. Early finishers shade a number of their choice on Square D. Ask: “Without shading past 100, how can you tell whether 144 is on the pattern for 9?” |
Two half-sessions instead? Split after Part A; start Session B with the common multiples.
Watch for these ideas
- Slips when adding on. Check a few shaded squares against the times table.
- Describing a pattern only as ‘it goes across’. Say what changes from one number to the next.
- Thinking the first common multiple of 4 and 6 is 24. It is 12.
Answers
- Part A: the multiples of 9 to 100 (9, 18, 27, 36, 45, 54, 63, 72, 81, 90, 99) step one row down and one square left (adding 9 adds 10 and takes 1), so they lie on a diagonal to 90, with digit sums of 9; the multiples of 5 (20 of them) fill two columns, ending in 5 and in 0.
- Part B: 12, 24, 36, 48, 60, 72, 84, 96; they are the multiples of 12. Part C: 9: yes (the digit sum is a multiple of 9); 4: yes (the last two digits make a multiple of 4); 6: yes (it passes the tests for 2 and for 3); 144 ÷ 9 = 16, digit sum 9.
Multiples make patterns
A. Shade and describe
On Square A, start at 9 and keep adding 9, shading as you go. On Square B, do the same with 5.
The pattern for 9:
The pattern for 5:
B. Where two patterns meet
On Square C, ring the multiples of 4 in one colour and the multiples of 6 in another.
The numbers in both colours: _________________________________________________
What do they have in common? ___________________________________________
C. Predict, then test
Is 144 a multiple of 9, 4 or 6? Predict, then check with the quick tests.
A multiple of 9? My prediction: yes / no The test: __________________ yes / no
A multiple of 4? My prediction: yes / no The test: __________________ yes / no
A multiple of 6? My prediction: yes / no The test: __________________ yes / no
Square D is yours: choose a number, shade its multiples, and describe the pattern on the back.
Patterns that emerge
Children run algorithms that build sequences, by hand and on a calculator, and look hard at the results. Patterns emerge: adding 7 reaches every last digit before repeating, doubling gives the last digits 2, 4, 8, 6 over and over, and only square numbers have an odd number of factors.
We are learning to
- run an algorithm that builds a sequence, and record every result,
- identify and describe a pattern in the results,
- test whether a pattern keeps working.
Success criteria
- I can describe the pattern in the last digits when I keep adding 7.
- I can test a pattern on a new number and say whether it still works.
You need
One calculator per pair (on many calculators, pressing = again repeats the last + 7). The worksheet, one per child.
Lesson flow (about 50 minutes)
| 10 min | Run it Show the board (see the box). Children predict each sequence before ‘Run it’. Ask: “Start at 1 and double: 1, 2, 4, 8, 16. What comes next? Look at the last digits.” |
| 30 min | Add 7, then double Children do Parts A and B, using a calculator for the bigger numbers. Ask: “Adding 7 reached every last digit before repeating. Would adding 5 do the same?” |
| 10 min | Quiz game Run the unit’s self-check quiz as a class game: pairs agree on an answer before it is pressed. Early finishers do Part C. |
Two half-sessions instead? Split after Part A; start Session B with the doubling sequence.
Watch for these ideas
- Writing only some of the results, so the pattern stays hidden. Record every step.
- Describing one example instead of the pattern. Say what always happens.
- Trusting a pattern after three examples. Test it on a new number.
Answers
- Part A: 0, 7, 14, 21, 28, 35, 42, 49, 56, 63, 70; last digits 0, 7, 4, 1, 8, 5, 2, 9, 6, 3, 0: every digit once, then the pattern starts again. Adding 5 gives only the last digits 0 and 5.
- Part B: 1, 2, 4, 8, 16, 32, 64, 128, 256; after 1 the last digits go 2, 4, 8, 6 and repeat; each number is a factor of every number after it. Part C: 1, 4, 9, 16, 25, the square numbers (one factor pairs with itself).
Patterns that emerge
A. Start at 0 and add 7 each step
Write the last digit of each number. What pattern do you see?
Now try adding 5. Do you reach every last digit? __________________________
B. Start at 1 and double each step
Describe the pattern in the last digits. Is each number a factor of the next one?
C. An odd number of factors
Use the factor finder from Day 3. Which numbers from 1 to 30 have an odd number of factors? What kind of numbers are they?
Flowchart cards
Cut out the cards (Day 3), one set per pair. Arrange them into an algorithm that decides whether a number is divisible by 6, then join them with the yes and no labels. The blank cards are for your own steps.
Teacher note: a decision card has two ways out, so it needs a yes label and a no label. One working order is on the Day 3 plan.
Hundred squares
Four hundred squares for shading multiples (Day 4). Label each square with the rule you used.
Teacher note: one sheet per child. The patterns are described on the Day 4 plan.
What we know: Number Patterns and Algorithms
Work on your own. Show your thinking if you can.
- Use the digit sum: is 4812 divisible by 3? __________
- Is 4812 divisible by 9? __________
- Circle the numbers that divide 1230 exactly: 2 3 4 5 9 10
- Which digit can go in the box so that 7□4 is divisible by 9? __________
- List every factor of 48. ______________________________
- Write the common multiples of 6 and 8 up to 50. __________
- Start at 3 and add 4 each step. Write five numbers, then describe the pattern.
- Mia says every multiple of 6 is also a multiple of 3. Is she right? Explain.
How did this week feel? Circle one: I can teach it · I am getting there · I need more help
Answers and marking guide
Answers
- Digit sum 15, so yes (4812 ÷ 3 = 1604)
- Digit sum 15, so no
- 2, 3, 5, 10
- 7
- 1, 2, 3, 4, 6, 8, 12, 16, 24, 48 (pairs to 6 × 8, stop at 7)
- 24, 48
- 3, 7, 11, 15, 19: all odd, each one less than a multiple of 4
- Yes: 6 = 2 × 3, so any multiple of 6 is 3 times an even number.
A quick three-level guide
| Idea | Working towards | At standard | Beyond |
|---|---|---|---|
| Following an algorithm (Q1, Q2) | skips a step or takes both ways out of a decision | follows each step and decision in order | explains what each decision does |
| Divisibility tests (Q3, Q4) | uses the last digit for every test | chooses the right quick test for each number | combines tests, such as 2 and 3 for 6 |
| Factors and multiples (Q5, Q6) | misses factors or stops too soon | finds every factor pair and the common multiples | explains when the factor finder can stop |
| Describing patterns (Q7, Q8) | describes one example | describes what always happens | explains why the pattern works |
Eight questions, four ideas. A child at standard answers most questions and can say why, by naming the step, the test or the rule that decides.
Weekly class record
Jot a tick as you move around the room; the mini-check fills any gaps. A tick a day is plenty.
| Name | Follows a flowchart | Quick tests | Builds an algorithm | Shades and describes | Tests a pattern |
|---|---|---|---|---|---|
The five columns are the five days: following a flowchart, quick tests, building an algorithm, shading and describing, and testing a pattern.