Number Algorithms: a week of ready-to-teach maths
Five days of lessons for Year 4 Number. Print this pack and the week is prepared: each day has a one-page plan and a student worksheet, plus cut-out algorithm cards and sequence and rule cards, a mini-check and every answer.
Start here: five minutes to Monday
- Skim the week at a glance on the next page.
- Print the five days. Each day is two A4 sheets: a plan and a worksheet.
- Cut out the two card sheets once; the cards are reused across the week.
- Open the free interactive unit on your board. Every plan tells you which picture to show and which buttons to press.
- Teach straight from the plan. Timings, talk prompts, misconceptions and answers are all on the one page.
No maths background needed
This pack is written for the busy generalist teacher. Each plan explains the idea in plain words, lists the misconceptions children bring, and gives the answers. An algorithm is a set of steps followed exactly, like a recipe. The ones this week start with a number, repeat a step that adds or multiplies, sometimes make a decision, and stop. The numbers they make show patterns, and describing those patterns is half the work.
One day, one lesson
The five lessons fill a week of maths, one lesson of about 50 minutes a day. Run them in order: each day stands on the one before. Every plan marks a split point if your timetable runs two shorter sessions.
How an algorithm is written here
Every algorithm has three parts: a start (start at 3), a step to repeat (add 2), and a stop (stop after 6 numbers). Children write them as numbered steps or as a flowchart, where arrows show what to do next and a diamond holds a yes-or-no question.
The week at a glance
One lesson a day for a week. Each day stands on the day before, so run them in order.
| Day | Lesson | Children learn and do | On screen |
|---|---|---|---|
| 1 | Follow the steps | Follow an algorithm exactly, as numbered steps or a flowchart, to make a set of numbers | Following an algorithm |
| 2 | Adding rules | Run algorithms that add the same amount each time, and describe the patterns, on a hundred chart too | An adding rule |
| 3 | Multiplying rules | Run algorithms that double or multiply each time, and compare how fast they grow with adding rules | A multiplying rule |
| 4 | Decisions in the steps | Follow algorithms with a decision, such as if the number is even do this, if it is odd do that | A decision in the steps |
| 5 | Spot and describe the pattern | Name the rule behind a set of numbers, continue it, and write an algorithm for a partner | Spot the pattern; Algorithms and their patterns |
How the week builds
Day 1 is about following steps exactly. Days 2 and 3 give the two kinds of step the descriptor names, adding and multiplying, and Day 4 adds decisions. Day 5 turns it round: children start from the numbers, find the algorithm, and then create their own. It builds on skip counting and the times tables, and on odd and even numbers (AC9M4N02).
Materials for the week (one trip)
- From the classroom: scissors, pencils, coloured pencils (Day 2), this pack printed.
- Optional: counters, and a spreadsheet on the board to run an adding rule for a hundred steps.
- Cut out once, use all week: the algorithm cards and the sequence and rule cards in this pack.
Words for the word wall
algorithm, step, start, stop, rule, repeat, sequence, pattern, add, double, multiply, decision, even, odd, flowchart
Dear families
This week in maths, Year 4 follows and makes algorithms: sets of steps that make numbers, such as start at 3 and add 2 each time. We look for the patterns in the numbers they make.
Try this at home
- Take turns giving a rule: start at 4, add 5. Say the numbers together. What do you notice about the last digits?
- Try doubling: start at 1 and double each time. How many doubles until you pass 1000?
- Try a rule with a decision: if the number is even, halve it; if it is odd, add 1. Start at 20. Where do you end up?
- Talk about everyday algorithms, such as a recipe or brushing your teeth. What would go wrong if a step was skipped?
My algorithms this week
Fill one row a day. Write a rule, the numbers it made, and a pattern you noticed.
| Day | The rule | The numbers | A pattern I noticed |
|---|---|---|---|
| Monday | |||
| Tuesday | |||
| Wednesday | |||
| Thursday | |||
| Friday |
Printed from the free seegongsik Number Algorithms teaching pack · seegongsik.com/au/y4/number/AC9M4N09/pack
Follow the steps
An algorithm is a set of steps followed exactly, in order. Start at 3, add 2, and stop after 6 numbers makes 3, 5, 7, 9, 11, 13 every time, for everyone. Children follow algorithms written as numbered steps and as a flowchart, and find the slip when someone has not followed the steps exactly.
We are learning to
- follow the steps of an algorithm exactly, in order,
- read a flowchart, including a yes-or-no question,
- check someone else’s numbers against the steps.
Success criteria
- I can follow an algorithm and write the numbers it makes.
- I can find the place where someone did not follow the steps.
You need
The algorithm cards (cut-out sheet 1), one set per pair. The worksheet, one per child.
Lesson flow (about 50 minutes)
| 10 min | Robot teacher Children give you steps to walk to the door, and you do exactly what is said, no more. Vague steps go wrong; exact ones work. Ask: “What went wrong? How could we make that step exact?” |
| 30 min | Follow it exactly Show the board (see the box), then children do Part A: algorithm 1 from the flowchart, 2 to 5 from the steps. Ask: “Where does the flowchart tell you to stop? What happens if the answer is No?” |
| 10 min | Find the slip Children do Part B. Pairs then build an algorithm from a start card, a step card and a stop card, and swap with another pair to follow. Ask: “Ari’s numbers look like counting by fives. What did he miss?” |
Two half-sessions instead? Split after Part A; start Session B with Ari’s numbers.
Watch for these ideas
- Skipping or repeating a step, as Ari did. Point to each step as you do it.
- Counting the stop wrongly: after 6 numbers counts the start number as the first.
- Stop before you pass 120 lets 120 in. 130 would pass it, so it is not written.
Answers
- Part A: 1: 3, 5, 7, 9, 11, 13; 2: 50, 60, 70, 80, 90, 100, 110, 120; 3: 4, 8, 12, 16, 20, 24, 28, 32; 4: 1, 4, 7, 10, 13, 16, 19; 5: 2, 4, 8, 16, 32, 64.
- Part B: Ari skipped 20 and carried on from 15, so every number after it is 5 too big. The right numbers are 5, 10, 15, 20, 25, 30.
Follow the steps
A. Follow each algorithm. Write the numbers it makes.
The numbers:
| Algorithm | The numbers |
|---|---|
| 2. Start at 50. Add 10. Stop before you pass 120. | |
| 3. Start at 4. Add 4. Stop after 8 numbers. | |
| 4. Start at 1. Add 3. Stop before you pass 20. | |
| 5. Start at 2. Double it. Stop after 6 numbers. |
B. Find the slip
Ari followed this algorithm: Start at 5. Add 5. Stop after 6 numbers. He wrote 5, 10, 15, 25, 30, 35. Where did he go wrong? Write the right numbers.
Adding rules
An adding rule adds the same amount at every step, so the numbers go up in equal jumps. Children run four adding rules and describe what they see: start at 7 and add 10 keeps a 7 in the ones place while the tens go up by one. On a hundred chart the numbers from an adding rule line up in columns or slanting lines.
We are learning to
- run an algorithm that adds the same amount each time,
- describe a pattern in the numbers, using the digits, odd and even, or the jumps,
- see an adding pattern on a hundred chart.
Success criteria
- I can make the numbers for an adding rule.
- I can describe a pattern exactly: what changes, by how much, and what stays the same.
You need
Coloured pencils. The algorithm cards (cut-out sheet 1). The worksheet, one per child.
Lesson flow (about 50 minutes)
| 10 min | Count around Count around the class with start at 7, add 10, writing each number on the board. Ask: “What stays the same in every number? What changes, and by how much?” |
| 30 min | Rules and patterns Show the board (see the box). Children do Part A, then colour the hundred chart in Part B. Ask: “The coloured squares make slanting lines. Why do they slant?” |
| 10 min | Make a rule Children do Part C, then make a rule from the cards for a partner to run. Ask: “Your rule makes 4, 9, 14, 19. Which number is the start, and what is the step?” |
Two half-sessions instead? Split after Part A; start Session B with the hundred chart.
Watch for these ideas
- Adding the step to the start every time (2, 5, 5, 5) instead of to the last number.
- Describing a pattern as “it gets bigger”. Ask what changes, by how much, and what stays the same.
- Finding add 9 hard. It is add 10, take 1, which is why the ones digit goes down by one each time.
Answers
- Part A: 2, 4, 6, 8, 10, 12 (all even, up by 2 each time); 5, 10, 15, 20, 25, 30 (the ones digit goes 5, 0, 5, 0); 7, 17, 27, 37, 47, 57 (the ones digit is always 7 and the tens go up by 1); 1, 10, 19, 28, 37, 46 (the tens go up by 1 and the ones go down by 1 (add 10, take 1)).
- Part B: 33 numbers, 3 to 99, every third square, making slanting lines. Part C: start at 4, add 5.
Adding rules
A. Run each rule for six numbers. What pattern do you notice?
| Rule | The first six numbers | A pattern I notice |
|---|---|---|
| Start at 2, add 2 | ||
| Start at 5, add 5 | ||
| Start at 7, add 10 | ||
| Start at 1, add 9 |
B. Colour the numbers this rule makes
Start at 3. Add 3. Stop before you pass 100.
What do you notice?
C. Write an adding rule that makes 4, 9, 14, 19, ...
Multiplying rules
A multiplying rule multiplies by the same number at every step. Doubling from 1 makes 1, 2, 4, 8, 16, 32, 64: the jumps get bigger each time, so a multiplying rule soon grows much faster than an adding rule. Children run multiplying rules, race one against an adding rule, and see how quickly doubling grows.
We are learning to
- run an algorithm that doubles or multiplies each time,
- describe how the numbers grow, including the jumps between them,
- compare a multiplying rule with an adding rule.
Success criteria
- I can make the numbers for a multiplying rule.
- I can explain why a multiplying rule overtakes an adding rule.
You need
A sheet of scrap paper for the opening. The worksheet, one per child. Calculators are optional, for checking.
Lesson flow (about 50 minutes)
| 10 min | Fold the paper Fold a sheet of paper in half, then in half again, counting the layers each time: 1, 2, 4, 8, 16. Record the numbers on the board. Ask: “Each fold does the same thing to the layers. What does it do?” |
| 30 min | Multiply and compare Show the board (see the box). Children do Part A, then the race in Part B. Ask: “Both rules start at 5 and both make 10 next. Why does doubling pull ahead after that?” |
| 10 min | Pocket money Children do Part C, then vote before working anything out. Ask: “Would you rather have $10 a day for 8 days, or 1 cent doubled each day? What about for 20 days?” |
Two half-sessions instead? Split after Part A; start Session B with the race.
Watch for these ideas
- Adding instead of multiplying: double 8 is 16, not 10.
- Thinking doubling and adding 2 are the same because both can begin 2, 4. The next numbers are 8 and 6.
- Losing count of zeros when multiplying by 10: 3, 30, 300, 3000 gains one zero each step.
Answers
- Part A: 1, 2, 4, 8, 16, 32, 64; 1, 3, 9, 27, 81, 243; 5, 10, 20, 40, 80, 160; 3, 30, 300, 3000.
- Part B: add 5 makes 5, 10, 15, 20, 25, 30; doubling makes 5, 10, 20, 40, 80, 160. Doubling is ahead from number 3 on, and ends at 160 against 30. Part C: 1, 2, 4, 8, 16, 32, 64, 128 cents, so 128 cents ($1.28) on day 8. The $10 plan pays $80 over 8 days, but on day 20 alone the doubling plan pays 524 288 cents ($5242.88).
Multiplying rules
A. Follow each multiplying rule. Write the numbers it makes.
| Rule | The numbers |
|---|---|
| Start at 1. Double it. Stop after 7 numbers. | |
| Start at 1. Multiply by 3. Stop after 6 numbers. | |
| Start at 5. Double it. Stop after 6 numbers. | |
| Start at 3. Multiply by 10. Stop after 4 numbers. |
B. The race: both rules start at 5
| Rule | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Add 5 | ||||||
| Double it |
Which rule is ahead after six numbers? From which number is it ahead?
C. Pocket money: 1 cent on day 1, doubled every day
| Day 1 | Day 2 | Day 3 | Day 4 | Day 5 | Day 6 | Day 7 | Day 8 |
|---|---|---|---|---|---|---|---|
| 1c |
How many cents on day 8? How much is that in dollars and cents?
Decisions in the steps
Some algorithms make a decision at every step: if the number is even, halve it; if it is odd, add 1. The number itself decides which branch to take. Children run this rule from different starts and notice that every start they try ends at 1. Then they run a decision rule that only adds, and one whose decision is when to stop.
We are learning to
- follow an algorithm with a decision, choosing the branch from the number,
- check even or odd at every step, not just the first,
- describe a pattern across several starts.
Success criteria
- I can follow a rule with a decision and say which branch I took each time.
- I can describe a pattern I notice across several starts.
You need
The decision cards (cut-out sheet 1). The worksheet, one per child.
Lesson flow (about 50 minutes)
| 10 min | Even or odd? Show the board (see the box). Children say even or odd, and the result, before each press of the button. Ask: “Is 8 even or odd? So which branch does the rule take, and what comes out?” |
| 30 min | Run the rule Children do Part A from four starts, then Part B, writing E or O above each number as they decide. Ask: “Every start ended at 1. Do you think every start would? Try 12.” |
| 10 min | When to stop Children do Part C from the flowchart, then try a start of their own. Ask: “Starting at 1 stops quickly. Which start would stop at once?” |
Two half-sessions instead? Split after Part A; start Session B with 12.
Watch for these ideas
- Deciding once and using that branch every time. The check happens at every step.
- Halving by taking away 2: half of 10 is 5, not 8.
- Going past 1. The stop says stop when you reach 1; without it the rule would go 1, 2, 1, 2 for ever.
Answers
- Part A: 6, 3, 4, 2, 1 (5 numbers); 10, 5, 6, 3, 4, 2, 1 (7 numbers); 7, 8, 4, 2, 1 (5 numbers); 9, 10, 5, 6, 3, 4, 2, 1 (8 numbers). Every start ends 4, 2, 1. From 12: 12, 6, 3, 4, 2, 1.
- Part B: 4, 7, 8, 11, 12, 15, 16, 19. The jumps go 3, 1, 3, 1, the numbers go even, odd, even, odd, and every two steps add 4. Part C: 1, 4, 7, 10; 2, 5, 8, 11, 14, 17, 20. A start ending in 0 stops at once.
Decisions in the steps
A. Rule: if the number is even, halve it. If it is odd, add 1. Stop when you reach 1.
| Start | The numbers (write E or O above each one) | How many numbers? |
|---|---|---|
| 6 | ||
| 10 | ||
| 7 | ||
| 9 |
What do you notice about how every start ends?
B. Rule: if the number is even, add 3. If it is odd, add 1. Start at 4. Stop after 8 numbers.
Describe the pattern:
C. Follow the flowchart from 1, then from 2
Spot and describe the pattern
Today the work runs backwards. Children start from a set of numbers, work out the algorithm that made it, and continue it: 3, 6, 12, 24 doubles, so 48 and 96 come next. Comparing each number with the one before shows whether the rule adds (equal jumps) or multiplies (jumps that grow). Then children write algorithms of their own for a partner.
We are learning to
- work out the rule behind a set of numbers and continue it,
- describe the pattern in words,
- create an algorithm, with or without a decision, for a partner to follow.
Success criteria
- I can find the rule that made a set of numbers and say what comes next.
- I can write an algorithm with a start, a step and a stop for a partner.
You need
The sequence and rule cards (cut-out sheet 2), one set per pair. The worksheet, one per child.
Lesson flow (about 50 minutes)
| 10 min | Spot it Show “Spot the pattern” (see the box). Children choose a rule on their fingers before anyone presses a button. Ask: “Compare each number with the one before. Are the jumps the same, or growing?” |
| 30 min | Match and continue Pairs match the sequence cards to the rule cards, then each child does Part A. Ask: “3, 6, 9, 12 and 3, 6, 12, 24 both begin 3, 6. How can you tell which rule made each?” |
| 10 min | Your turn Children do Parts B and C and swap with a partner. Finish with “Algorithms and their patterns” and the self-check quiz as a class game. Ask: “Did your partner’s numbers match yours? If not, which step was unclear?” |
Two half-sessions instead? Split after the card match; start Session B with Part A.
Watch for these ideas
- Looking at one jump only: 3 to 6 could be add 3 or double. Check the next jump too.
- Describing the numbers but not the rule. “They go up” is not yet a rule.
- Writing an algorithm with no stop, so it never ends. Every algorithm needs one.
Answers
- Part A: add 3, then 16, 19; double it, then 48, 96; add 25, then 125, 150; multiply by 3, then 162, 486; add 4, then 21, 25; double it, then 160, 320.
- Part B: for example, always ends in 5; all odd; the tens go up by 1. Part C: algorithms vary; check for a start, a step and a stop. Card match: 3, 6, 9, 12 is start at 3, add 3; 3, 6, 12, 24 is start at 3, double it; 2, 6, 10, 14 is start at 2, add 4; 2, 6, 18, 54 is start at 2, multiply by 3; 4, 40, 400, 4000 is start at 4, multiply by 10; 4, 14, 24, 34 is start at 4, add 10; 1, 10, 19, 28 is start at 1, add 9; 1, 6, 11, 16 is start at 1, add 5.
Spot and describe the pattern
A. What is the rule? What are the next two numbers?
| The numbers | The rule | The next two |
|---|---|---|
| 4, 7, 10, 13, ... | ||
| 3, 6, 12, 24, ... | ||
| 25, 50, 75, 100, ... | ||
| 2, 6, 18, 54, ... | ||
| 5, 9, 13, 17, ... | ||
| 10, 20, 40, 80, ... |
B. Describe two patterns in 5, 15, 25, 35, 45
C. Write an algorithm for a partner
Stop: ______________________________________
My partner’s numbers:
Did they match mine? If not, which step was unclear?
Algorithm cards
Cut out the sixteen cards, one set per pair. An algorithm needs a start card, a step card or a decision card, and a stop card. Pairs build one, run it, and swap with another pair.
Start cards
Step cards
Decision cards
Stop cards
Teacher note: some mixes never stop. Start at 3, add 2, stop when you reach 1 runs for ever, because adding never comes back down to 1. That is a good thing for children to discover and explain.
Sequence cards and rule cards
Cut out the eight sequence cards and the eight rule cards (Day 5), one set per pair. Match each sequence to the rule that made it. Each start is used twice, so look past the first numbers.
Sequence cards
Rule cards
Teacher note: the key is on the Day 5 plan.
What we know: Number Algorithms
Follow each algorithm exactly, and show your numbers.
- Start at 6. Add 4. Stop after 5 numbers. ______________________________
- Start at 2. Double it. Stop after 5 numbers. ______________________________
- If the number is even, halve it. If it is odd, add 1. Start at 12. Stop when you reach 1. ______________________________
- 7, 11, 15, 19, ... The rule is ______________. The next two numbers are ______ and ______.
- 1, 4, 16, 64, ... The rule is ______________. The next number is ______.
- Describe a pattern in 8, 18, 28, 38, 48. ______________________________
- After 5 numbers, which is bigger: start at 3 and add 3, or start at 3 and double it? ______ Show why.
- Write an algorithm that makes 10, 20, 30, 40, 50. ______________________________
How did this week feel? Circle one: I can teach it · I am getting there · I need more help
Answers and marking guide
Answers
- 6, 10, 14, 18, 22.
- 2, 4, 8, 16, 32.
- 12, 6, 3, 4, 2, 1.
- Add 4; 23, 27.
- Multiply by 4; 256.
- For example: every number ends in 8; they are all even; the tens go up by 1.
- Doubling: 3, 6, 12, 24, 48 against 3, 6, 9, 12, 15, so 48 beats 15.
- Start at 10. Add 10. Stop after 5 numbers. (Or start at 10, add 10, stop before you pass 50.)
A quick three-level guide
| Idea | Working towards | At standard | Beyond |
|---|---|---|---|
| Following algorithms (Q1, Q2, Q3) | skips or repeats a step, or uses one branch every time | follows adding, multiplying and decision rules exactly, and stops in the right place | checks a list of numbers against the steps and finds a slip |
| Patterns (Q4, Q5, Q6, Q7) | describes a pattern as getting bigger | names the rule from the jumps, continues the set, and describes a pattern in the digits | explains why a multiplying rule overtakes an adding rule |
| Creating (Q8) | writes a rule with no start or no stop | writes an algorithm with a start, a step and a stop | adds a decision and predicts the numbers it will make |
Eight questions, three ideas. A child at standard follows any rule from this week exactly, names the rule behind a set of numbers, and writes a working algorithm of their own.
Weekly class record
Jot a tick as you move around the room; the mini-check fills any gaps. A tick a day is plenty.
| Name | Follows steps | Adding rules | Multiplying rules | Uses decisions | Describes patterns |
|---|---|---|---|---|---|
The five columns are the five days: following steps, adding rules, multiplying rules, decisions, and patterns.