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Teaching pack · Year 4 Numberseegongsik /au

Number Algorithms: a week of ready-to-teach maths

Five days of lessons for Year 4 Number. Print this pack and the week is prepared: each day has a one-page plan and a student worksheet, plus cut-out algorithm cards and sequence and rule cards, a mini-check and every answer.

AC9M4N09
follow and create algorithms involving a sequence of steps and decisions that use addition or multiplication to generate sets of numbers; identify and describe any emerging patterns

Start here: five minutes to Monday

  1. Skim the week at a glance on the next page.
  2. Print the five days. Each day is two A4 sheets: a plan and a worksheet.
  3. Cut out the two card sheets once; the cards are reused across the week.
  4. Open the free interactive unit on your board. Every plan tells you which picture to show and which buttons to press.
  5. Teach straight from the plan. Timings, talk prompts, misconceptions and answers are all on the one page.

No maths background needed

This pack is written for the busy generalist teacher. Each plan explains the idea in plain words, lists the misconceptions children bring, and gives the answers. An algorithm is a set of steps followed exactly, like a recipe. The ones this week start with a number, repeat a step that adds or multiplies, sometimes make a decision, and stop. The numbers they make show patterns, and describing those patterns is half the work.

One day, one lesson

The five lessons fill a week of maths, one lesson of about 50 minutes a day. Run them in order: each day stands on the one before. Every plan marks a split point if your timetable runs two shorter sessions.

How an algorithm is written here

Every algorithm has three parts: a start (start at 3), a step to repeat (add 2), and a stop (stop after 6 numbers). Children write them as numbered steps or as a flowchart, where arrows show what to do next and a diamond holds a yes-or-no question.

On the board
This pack is the printable half of a free interactive unit. The on-screen half has six interactive pictures (following an algorithm, an adding rule, a multiplying rule, a decision in the steps, spot the pattern, and a table of algorithms and their patterns) plus a self-check quiz you can run as a class game on Day 5.
seegongsik.com/au/y4/number/AC9M4N09
Aligned to the Australian Curriculum V9 (AC9M4N09). This pack is original material from seegongsik, independently produced and not endorsed by ACARA. Curriculum content descriptors are (c) ACARA, licensed under CC BY 4.0. Free to print and use in class.
The week at a glance5 lessons

The week at a glance

One lesson a day for a week. Each day stands on the day before, so run them in order.

DayLessonChildren learn and doOn screen
1Follow the stepsFollow an algorithm exactly, as numbered steps or a flowchart, to make a set of numbersFollowing an algorithm
2Adding rulesRun algorithms that add the same amount each time, and describe the patterns, on a hundred chart tooAn adding rule
3Multiplying rulesRun algorithms that double or multiply each time, and compare how fast they grow with adding rulesA multiplying rule
4Decisions in the stepsFollow algorithms with a decision, such as if the number is even do this, if it is odd do thatA decision in the steps
5Spot and describe the patternName the rule behind a set of numbers, continue it, and write an algorithm for a partnerSpot the pattern; Algorithms and their patterns

How the week builds

Day 1 is about following steps exactly. Days 2 and 3 give the two kinds of step the descriptor names, adding and multiplying, and Day 4 adds decisions. Day 5 turns it round: children start from the numbers, find the algorithm, and then create their own. It builds on skip counting and the times tables, and on odd and even numbers (AC9M4N02).

Materials for the week (one trip)

Words for the word wall

algorithm, step, start, stop, rule, repeat, sequence, pattern, add, double, multiply, decision, even, odd, flowchart

A note homeHome practice

Dear families

This week in maths, Year 4 follows and makes algorithms: sets of steps that make numbers, such as start at 3 and add 2 each time. We look for the patterns in the numbers they make.

Try this at home

My algorithms this week

Fill one row a day. Write a rule, the numbers it made, and a pattern you noticed.

DayThe ruleThe numbersA pattern I noticed
Monday
Tuesday
Wednesday
Thursday
Friday

Printed from the free seegongsik Number Algorithms teaching pack · seegongsik.com/au/y4/number/AC9M4N09/pack

Day 1 · Teacher planDay 1 of 5

Follow the steps

An algorithm is a set of steps followed exactly, in order. Start at 3, add 2, and stop after 6 numbers makes 3, 5, 7, 9, 11, 13 every time, for everyone. Children follow algorithms written as numbered steps and as a flowchart, and find the slip when someone has not followed the steps exactly.

We are learning to

Success criteria

You need

The algorithm cards (cut-out sheet 1), one set per pair. The worksheet, one per child.

Lesson flow (about 50 minutes)

10 minRobot teacher
Children give you steps to walk to the door, and you do exactly what is said, no more. Vague steps go wrong; exact ones work.

Ask: “What went wrong? How could we make that step exact?”

30 minFollow it exactly
Show the board (see the box), then children do Part A: algorithm 1 from the flowchart, 2 to 5 from the steps.

Ask: “Where does the flowchart tell you to stop? What happens if the answer is No?”

10 minFind the slip
Children do Part B. Pairs then build an algorithm from a start card, a step card and a stop card, and swap with another pair to follow.

Ask: “Ari’s numbers look like counting by fives. What did he miss?”

Two half-sessions instead? Split after Part A; start Session B with Ari’s numbers.

On the board
Show “Following an algorithm”: start at 3, rule add 2. Each press of “Next step” adds the next number and shows the sum (3 + 2 = 5); after four presses the row reads 3, 5, 7, 9, 11. “Reset” starts again from 3.
seegongsik.com/au/y4/number/AC9M4N09

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Answers

Day 1 · Worksheet

Follow the steps

NameClassDate

A. Follow each algorithm. Write the numbers it makes.

1. This flowchart (start at 3)
Start: write 3Add 2 and write the new number6 numbers written?YesStopNo

The numbers:

AlgorithmThe numbers
2. Start at 50. Add 10. Stop before you pass 120.
3. Start at 4. Add 4. Stop after 8 numbers.
4. Start at 1. Add 3. Stop before you pass 20.
5. Start at 2. Double it. Stop after 6 numbers.

B. Find the slip

Ari followed this algorithm: Start at 5. Add 5. Stop after 6 numbers. He wrote 5, 10, 15, 25, 30, 35. Where did he go wrong? Write the right numbers.

Day 2 · Teacher planDay 2 of 5

Adding rules

An adding rule adds the same amount at every step, so the numbers go up in equal jumps. Children run four adding rules and describe what they see: start at 7 and add 10 keeps a 7 in the ones place while the tens go up by one. On a hundred chart the numbers from an adding rule line up in columns or slanting lines.

We are learning to

Success criteria

You need

Coloured pencils. The algorithm cards (cut-out sheet 1). The worksheet, one per child.

Lesson flow (about 50 minutes)

10 minCount around
Count around the class with start at 7, add 10, writing each number on the board.

Ask: “What stays the same in every number? What changes, and by how much?”

30 minRules and patterns
Show the board (see the box). Children do Part A, then colour the hundred chart in Part B.

Ask: “The coloured squares make slanting lines. Why do they slant?”

10 minMake a rule
Children do Part C, then make a rule from the cards for a partner to run.

Ask: “Your rule makes 4, 9, 14, 19. Which number is the start, and what is the step?”

Two half-sessions instead? Split after Part A; start Session B with the hundred chart.

On the board
Show “An adding rule”: start 2, add 3 each time, with the boxes 2, 5, 8, 11, 14. “New rule” brings start 5 add 5, start 10 add 4, and start 1 add 6. “First” goes back to the first rule.
seegongsik.com/au/y4/number/AC9M4N09

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Answers

Day 2 · Worksheet

Adding rules

NameClassDate

A. Run each rule for six numbers. What pattern do you notice?

RuleThe first six numbersA pattern I notice
Start at 2, add 2
Start at 5, add 5
Start at 7, add 10
Start at 1, add 9

B. Colour the numbers this rule makes

Start at 3. Add 3. Stop before you pass 100.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100

What do you notice?

C. Write an adding rule that makes 4, 9, 14, 19, ...

Start at ______. Add ______.
Day 3 · Teacher planDay 3 of 5

Multiplying rules

A multiplying rule multiplies by the same number at every step. Doubling from 1 makes 1, 2, 4, 8, 16, 32, 64: the jumps get bigger each time, so a multiplying rule soon grows much faster than an adding rule. Children run multiplying rules, race one against an adding rule, and see how quickly doubling grows.

We are learning to

Success criteria

You need

A sheet of scrap paper for the opening. The worksheet, one per child. Calculators are optional, for checking.

Lesson flow (about 50 minutes)

10 minFold the paper
Fold a sheet of paper in half, then in half again, counting the layers each time: 1, 2, 4, 8, 16. Record the numbers on the board.

Ask: “Each fold does the same thing to the layers. What does it do?”

30 minMultiply and compare
Show the board (see the box). Children do Part A, then the race in Part B.

Ask: “Both rules start at 5 and both make 10 next. Why does doubling pull ahead after that?”

10 minPocket money
Children do Part C, then vote before working anything out.

Ask: “Would you rather have $10 a day for 8 days, or 1 cent doubled each day? What about for 20 days?”

Two half-sessions instead? Split after Part A; start Session B with the race.

On the board
Show “A multiplying rule”: start 1, × 2 each time, with the boxes 1, 2, 4, 8, 16. “New rule” brings start 1 × 3 (1, 3, 9, 27, 81), start 2 × 2 and start 3 × 2. “First” goes back to the first rule.
seegongsik.com/au/y4/number/AC9M4N09

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Answers

Day 3 · Worksheet

Multiplying rules

NameClassDate

A. Follow each multiplying rule. Write the numbers it makes.

RuleThe numbers
Start at 1. Double it. Stop after 7 numbers.
Start at 1. Multiply by 3. Stop after 6 numbers.
Start at 5. Double it. Stop after 6 numbers.
Start at 3. Multiply by 10. Stop after 4 numbers.

B. The race: both rules start at 5

Rule123456
Add 5
Double it

Which rule is ahead after six numbers? From which number is it ahead?

C. Pocket money: 1 cent on day 1, doubled every day

Day 1Day 2Day 3Day 4Day 5Day 6Day 7Day 8
1c

How many cents on day 8? How much is that in dollars and cents?

Day 4 · Teacher planDay 4 of 5

Decisions in the steps

Some algorithms make a decision at every step: if the number is even, halve it; if it is odd, add 1. The number itself decides which branch to take. Children run this rule from different starts and notice that every start they try ends at 1. Then they run a decision rule that only adds, and one whose decision is when to stop.

We are learning to

Success criteria

You need

The decision cards (cut-out sheet 1). The worksheet, one per child.

Lesson flow (about 50 minutes)

10 minEven or odd?
Show the board (see the box). Children say even or odd, and the result, before each press of the button.

Ask: “Is 8 even or odd? So which branch does the rule take, and what comes out?”

30 minRun the rule
Children do Part A from four starts, then Part B, writing E or O above each number as they decide.

Ask: “Every start ended at 1. Do you think every start would? Try 12.”

10 minWhen to stop
Children do Part C from the flowchart, then try a start of their own.

Ask: “Starting at 1 stops quickly. Which start would stop at once?”

Two half-sessions instead? Split after Part A; start Session B with 12.

On the board
Show “A decision in the steps”: if even, halve it; if odd, add 1. The first number is 6: press “Apply rule” to see even and 6 ÷ 2 = 3. “New number” brings 3 (odd, so 4), 8 (even, so 4) and 5 (odd, so 6).
seegongsik.com/au/y4/number/AC9M4N09

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Answers

Day 4 · Worksheet

Decisions in the steps

NameClassDate

A. Rule: if the number is even, halve it. If it is odd, add 1. Stop when you reach 1.

StartThe numbers (write E or O above each one)How many numbers?
6
10
7
9

What do you notice about how every start ends?

B. Rule: if the number is even, add 3. If it is odd, add 1. Start at 4. Stop after 8 numbers.

Describe the pattern:

C. Follow the flowchart from 1, then from 2

Start: write the numberDoes it end in 0?Add 3 and write the new numberNoYesStop
From 1:
From 2:
Day 5 · Teacher planDay 5 of 5

Spot and describe the pattern

Today the work runs backwards. Children start from a set of numbers, work out the algorithm that made it, and continue it: 3, 6, 12, 24 doubles, so 48 and 96 come next. Comparing each number with the one before shows whether the rule adds (equal jumps) or multiplies (jumps that grow). Then children write algorithms of their own for a partner.

We are learning to

Success criteria

You need

The sequence and rule cards (cut-out sheet 2), one set per pair. The worksheet, one per child.

Lesson flow (about 50 minutes)

10 minSpot it
Show “Spot the pattern” (see the box). Children choose a rule on their fingers before anyone presses a button.

Ask: “Compare each number with the one before. Are the jumps the same, or growing?”

30 minMatch and continue
Pairs match the sequence cards to the rule cards, then each child does Part A.

Ask: “3, 6, 9, 12 and 3, 6, 12, 24 both begin 3, 6. How can you tell which rule made each?”

10 minYour turn
Children do Parts B and C and swap with a partner. Finish with “Algorithms and their patterns” and the self-check quiz as a class game.

Ask: “Did your partner’s numbers match yours? If not, which step was unclear?”

Two half-sessions instead? Split after the card match; start Session B with Part A.

On the board
In “Spot the pattern” the first set is 2, 4, 6, 8 with three rules to choose from; “New sequence” brings 1, 2, 4, 8, then 5, 10, 15, 20 and 1, 3, 9, 27. In “Algorithms and their patterns” press “Reveal next” four times to show the numbers each rule makes.
seegongsik.com/au/y4/number/AC9M4N09

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Answers

Day 5 · Worksheet

Spot and describe the pattern

NameClassDate

A. What is the rule? What are the next two numbers?

The numbersThe ruleThe next two
4, 7, 10, 13, ...
3, 6, 12, 24, ...
25, 50, 75, 100, ...
2, 6, 18, 54, ...
5, 9, 13, 17, ...
10, 20, 40, 80, ...

B. Describe two patterns in 5, 15, 25, 35, 45

C. Write an algorithm for a partner

Start: _______________________   Step or decision: _______________________________
Stop: ______________________________________

My partner’s numbers:

Did they match mine? If not, which step was unclear?

Cut-out cards 1 of 2Algorithm cards

Algorithm cards

Cut out the sixteen cards, one set per pair. An algorithm needs a start card, a step card or a decision card, and a stop card. Pairs build one, run it, and swap with another pair.

Start cards

Start at 1
Start at 2
Start at 3
Start at 5

Step cards

Add 2
Add 5
Add 9
Add 10
Double it
Multiply by 3

Decision cards

If it is even, halve it. If it is odd, add 1.
If it is even, add 3. If it is odd, add 1.
If it ends in 0, stop.

Stop cards

Stop after 6 numbers
Stop before you pass 100
Stop when you reach 1

Teacher note: some mixes never stop. Start at 3, add 2, stop when you reach 1 runs for ever, because adding never comes back down to 1. That is a good thing for children to discover and explain.

Cut-out cards 2 of 2Sequence and rule cards

Sequence cards and rule cards

Cut out the eight sequence cards and the eight rule cards (Day 5), one set per pair. Match each sequence to the rule that made it. Each start is used twice, so look past the first numbers.

Sequence cards

3, 6, 9, 12, ...
4, 14, 24, 34, ...
2, 6, 10, 14, ...
1, 6, 11, 16, ...
4, 40, 400, 4000, ...
3, 6, 12, 24, ...
1, 10, 19, 28, ...
2, 6, 18, 54, ...

Rule cards

Start at 1. Add 9.
Start at 2. Multiply by 3.
Start at 4. Multiply by 10.
Start at 3. Double it.
Start at 3. Add 3.
Start at 1. Add 5.
Start at 2. Add 4.
Start at 4. Add 10.

Teacher note: the key is on the Day 5 plan.

Mini-check · End of the weekNumber Algorithms

What we know: Number Algorithms

NameClassDate

Follow each algorithm exactly, and show your numbers.

  1. Start at 6. Add 4. Stop after 5 numbers.   ______________________________
  2. Start at 2. Double it. Stop after 5 numbers.   ______________________________
  3. If the number is even, halve it. If it is odd, add 1. Start at 12. Stop when you reach 1.   ______________________________
  4. 7, 11, 15, 19, ...   The rule is ______________. The next two numbers are ______ and ______.
  5. 1, 4, 16, 64, ...   The rule is ______________. The next number is ______.
  6. Describe a pattern in 8, 18, 28, 38, 48.   ______________________________
  7. After 5 numbers, which is bigger: start at 3 and add 3, or start at 3 and double it? ______ Show why.
  8. Write an algorithm that makes 10, 20, 30, 40, 50.   ______________________________

How did this week feel? Circle one:   I can teach it  ·  I am getting there  ·  I need more help

Mini-check · Answers and markingFor the teacher

Answers and marking guide

Answers

  1. 6, 10, 14, 18, 22.
  2. 2, 4, 8, 16, 32.
  3. 12, 6, 3, 4, 2, 1.
  4. Add 4; 23, 27.
  5. Multiply by 4; 256.
  6. For example: every number ends in 8; they are all even; the tens go up by 1.
  7. Doubling: 3, 6, 12, 24, 48 against 3, 6, 9, 12, 15, so 48 beats 15.
  8. Start at 10. Add 10. Stop after 5 numbers. (Or start at 10, add 10, stop before you pass 50.)

A quick three-level guide

IdeaWorking towardsAt standardBeyond
Following algorithms (Q1, Q2, Q3)skips or repeats a step, or uses one branch every timefollows adding, multiplying and decision rules exactly, and stops in the right placechecks a list of numbers against the steps and finds a slip
Patterns (Q4, Q5, Q6, Q7)describes a pattern as getting biggernames the rule from the jumps, continues the set, and describes a pattern in the digitsexplains why a multiplying rule overtakes an adding rule
Creating (Q8)writes a rule with no start or no stopwrites an algorithm with a start, a step and a stopadds a decision and predicts the numbers it will make

Eight questions, three ideas. A child at standard follows any rule from this week exactly, names the rule behind a set of numbers, and writes a working algorithm of their own.

Weekly recordClass checklist

Weekly class record

Jot a tick as you move around the room; the mini-check fills any gaps. A tick a day is plenty.

NameFollows stepsAdding rulesMultiplying rulesUses decisionsDescribes patterns

The five columns are the five days: following steps, adding rules, multiplying rules, decisions, and patterns.