Planning a Fair Test: a skill companion
A small set of reusable sheets that grow one inquiry skill: planning a test with a provided scaffold, so that only one thing changes, everything else stays the same, and the materials and equipment are used safely, and then carrying the test out. Print the scaffolds once and slot them into the science lessons you are already teaching.
What a skill companion is
Inquiry skills are not a topic of their own. They grow inside the science units a class teaches all year, such as Food Chains and Habitats, The Water Cycle, Forces, Friction and Magnets, and Properties of Materials. So this pack is not a full term of lessons. It is three reusable scaffolds, a map of where they fit, and a short stand-alone lesson for teaching the skill on its own first.
Start here: five minutes
- Read the pairing map on the next page: it shows a test to plan in each Year 4 topic.
- Print the fair-test planner and the safe set-up sheet, one each per group, whenever the class plans a test.
- Cut out the plan cards once. They are reused all year, and the blank cards fit any topic.
- Open the free interactive unit on your board when you want a worked example of the skill.
- Run the one-page mini-lesson first if you want to teach the skill before folding it into a topic.
No science background needed
This pack is written for the busy generalist teacher. Each scaffold explains itself in plain words, and the answer sheet gives the card key, a model plan, and a quick three-level guide. A fair test changes one thing on purpose, measures the result, and keeps everything else the same; in Year 4 children also plan for safety before they start.
Slot the skill into your science lessons
Every science unit has a test children can plan. This map gives one for each Year 4 topic, with what keeps it fair and what keeps it safe, and which scaffold to reach for. You do not run these as extra lessons; you fold them into the science you teach.
| When you teach | A test to plan | Fair and safe | Scaffold to slot in |
|---|---|---|---|
| Food Chains and Habitats (AC9S4U01) | Do slaters move to damp soil or dry soil? (a tray with one damp end and one dry end) | Fair: the same tray, the same soil, the same number of slaters. Safe: handle them gently, put them back, wash hands | Planner, then the safe set-up sheet |
| The Water Cycle (AC9S4U02) | Does water evaporate faster in the sun or in the shade? | Fair: the same dishes and the same amount of water. Safe: carry with two hands, wipe spills | Planner, then the dish cards |
| Forces, Friction and Magnets (AC9S4U03) | Which surface lets a toy car roll furthest? | Fair: the same car, ramp height and start. Safe: a low ramp and a clear landing area | Planner, safe set-up sheet, then the ramp cards |
| Properties of Materials (AC9S4U04) | Which material soaks up the most water? | Fair: pieces of the same size, the same amount of water. Safe: care with scissors, wipe spills | Planner, then the safe set-up sheet |
| Any science topic | A question or prediction the class wants to test | Children name the one thing to change, what stays the same, and one risk | Planner first, then blank cards |
The three moves, and the picture that backs each one
When you want a worked example on the board, open the interactive unit and use the picture that matches the move children are working on.
- Change one thing and keep the rest the same: “Plan the ramp test: change one thing, keep the rest the same”.
- Think about safety before you start: “Pick the safe way to set the ramp height”.
- Tell actions that belong in the plan from ones beside the point: “Sort the actions for the ramp and car test”.
How the scaffolds build the skill
The fair-test planner is the provided scaffold the curriculum asks for: the question, the one thing to change, what to measure, what to keep the same, the equipment and the steps. The safe set-up sheet adds a risk check before the test and a results table for repeated trials during it. The plan cards sharpen the thinking behind both: which actions keep the test fair, which keep everyone safe, and which are beside the point.
Our fair-test plan
Our question or prediction
The variables
| The one thing we will change | |
| What we will measure, and its unit | |
| How we will measure it | |
| Things we will keep the same | |
Equipment
Our steps
Teacher note: a plan that changes two things at once (a new car and a new surface) cannot say which change made the difference. Ask the group which one they want to test, and keep the other the same.
Set up safely, then test
A. Before we start: the safety check
| Material or equipment | What could go wrong? | How we will keep safe |
|---|---|---|
| Example: a ramp on books | A steep ramp sends the car off the table | Rest it on one book, with a clear floor ahead |
B. During the test: our results
| What we changed | Trial 1 | Trial 2 | Trial 3 | Unit |
|---|---|---|---|---|
C. After the test
Fair, safe, or beside the point?
Cut out the cards. Lay out the three pile cards, then a test card, and sort its action cards into the piles. Then do the same with the other test.
Teacher note: the answer sheet lists each card’s pile, and why. Some actions help in two ways; accept a second pile when the child can explain it.
Plan it, check it, test it
Use this stand-alone lesson to teach the skill on its own, before you fold it into a science topic. One quick question, “Which surface lets a toy car roll further: the floor or a towel?”, runs the three scaffolds in one block: plan with the planner, check safety and record trials on the set-up sheet, then sort the plan cards.
We are learning to
- plan a test with a provided scaffold,
- change one thing, measure the result and keep everything else the same,
- think about the safe use of materials and equipment before we start.
Success criteria
- I can name the one thing we change, what we measure and what we keep the same.
- I can name a risk in our test and say how we will keep safe.
You need
- a toy car, a stiff board for a ramp, one book, a towel and a tape measure,
- the fair-test planner and the safe set-up sheet (scaffolds 1 and 2), one each per group,
- the ramp cards from scaffold 3, one set per table, cut out ahead or by fast finishers,
- the free interactive unit on your board, if you have one (optional).
Lesson flow (about 30 minutes)
| 5 min | What makes it fair? Pose the question. Ask what would make the test unfair, and list the ideas. Ask: “If I push the car on the floor but only let it go on the towel, is that fair?” |
| 10 min | Plan it Groups fill the fair-test planner. Show the board (see the box). Ask: “What will you keep the same? How will you measure how far it rolls?” |
| 10 min | Check it, test it Groups fill Part A of the set-up sheet. Then one group runs three trials on each surface while everyone records Part B. Ask: “What could go wrong here? Who could get hurt, and how do we stop it?” |
| 5 min | Sort the cards Tables sort the ramp cards into the three piles. Ask: “Does this action keep the test fair, keep us safe, or neither?” |
Running it shorter? Stop after Plan it, and run the test with the set-up sheet in your next science lesson.
Watch for these ideas
- Changing two things at once, such as a new car and a new surface. Then nobody can tell which change made the difference.
- Measuring a different way each time, or writing a number with no unit.
- Thinking safety is only about the person doing the test, not the people nearby.
Make it easier, make it bigger
- Easier: fill the planner together as a class, with the thing to change already named.
- Bigger: plan the dish test from the plan cards, or a question of the group’s own, with a new risk to manage.
Answers and look-fors
The next sheet has the plan-card key, a model plan for the ramp test, and a quick three-level guide.
Answers and look-fors
Plan cards: which pile?
Ramp (Forces, Friction and Magnets): Which surface lets a toy car roll furthest: wood, carpet or sandpaper?
| Action card | Pile | Why |
|---|---|---|
| Pick a car in your favourite colour. | Beside the point | The colour of the car does not change the test or keep anyone safe. |
| Use the same toy car on every surface. | Keeps the test fair | A different car could roll differently, so only the surface would not be the one thing changing. |
| Keep the landing area clear of bags and chairs. | Keeps us safe | Nobody trips chasing the car, and the car cannot hit anyone. |
| Let the car go from the same spot each time, without pushing. | Keeps the test fair | A push or a different start would change how far it rolls. |
| Rest the ramp on one book, not a tall stack of books. | Keeps us safe | A very steep ramp can launch the car off the table. |
Dishes (The Water Cycle): Does water evaporate faster from a dish in the sun or a dish in the shade?
| Action card | Pile | Why |
|---|---|---|
| Put the same amount of water in each dish. | Keeps the test fair | More water in one dish would take longer to evaporate whatever the place. |
| Wipe up spilt water straight away so nobody slips. | Keeps us safe | A wet floor is slippery. |
| Choose dishes with a pretty pattern. | Beside the point | The pattern on a dish does not change the test or keep anyone safe. |
| Use two dishes of the same size and shape. | Keeps the test fair | A wider dish lets water evaporate faster, so the dishes must match. |
| Carry each dish with two hands, and walk. | Keeps us safe | Running with a full dish can spill it or drop it. |
Blank cards are marked the same way. An action can help in two ways, such as a low ramp that is safe and starts every roll alike; accept either pile with a reason.
Fair-test planner: a plan at standard (the ramp test)
| Question | Which surface lets a toy car roll furthest: wood, carpet or sandpaper? |
| The one thing we change | The surface the car rolls onto |
| What we measure, and its unit | How far the car rolls past the bottom of the ramp, in centimetres |
| How we measure it | With a tape measure, from the bottom of the ramp to the front of the car |
| Things we keep the same | The car, the ramp height, the spot we let go from, letting go without a push |
| Safety | The ramp rests on one book; the landing area is clear; nobody stands in front of the car |
| Trials | Three rolls on each surface, so one odd roll does not decide the answer |
Plans for other topics follow the same shape: the slater tray changes how damp the soil is and counts the slaters at each end; the dish test changes sun or shade and measures the water left; the soaking test changes the material and measures the water soaked up.
A quick three-level guide
| Move | Working towards | At standard | Beyond |
|---|---|---|---|
| Plan with a scaffold | fills some boxes with help | fills the planner: question, change, measure, keep the same, steps | adds repeated trials and says why |
| Identify the elements of a fair test | changes more than one thing | changes one thing and keeps the rest the same | explains how an unfair test would hide the answer |
| Use materials and equipment safely | names a rule but not a risk | names a risk in the test and how to manage it | thinks about the people nearby, not only the tester |
A child at standard plans a test that changes one thing, measures the result and keeps the rest the same, and names a risk and how to manage it. Keep the planner coming back in every topic.