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Teaching pack · Year 3 Probabilityseegongsik /au

Repeated Chance Experiments: a week of ready-to-teach maths

Five days of lessons for Year 3 Probability. Print this pack and the week is prepared: each day has a one-page plan and a student worksheet, plus a class results chart, spinners, a mini-check and every answer.

AC9M3P02
conduct repeated chance experiments; identify and describe possible outcomes, record the results, recognise and discuss the variation

Start here: five minutes to Monday

  1. Skim the week at a glance on the next page.
  2. Print the five days. Each day is two A4 sheets: a plan and a worksheet.
  3. Print the class results chart large and cut out the spinners once; they are reused all week.
  4. Open the free interactive unit on your board. Every plan tells you which picture to show and which buttons to press.
  5. Teach straight from the plan. Timings, talk prompts, misconceptions and answers are all on the one page.

No maths background needed

This pack is written for the busy generalist teacher. A chance experiment is something with outcomes we cannot predict, such as a coin flip. Repeating it and recording the results shows a pattern: about half heads over many flips. Results vary from run to run, and that variation is normal, not a mistake. Children will get different numbers from each other, so most answers this week come from their own data; the keys say what to expect.

One day, one lesson

The five lessons fill a week of maths, one lesson of about 50 minutes a day. Run them in order: each day stands on the one before. Every plan marks a split point if your timetable runs two shorter sessions.

On the board
This pack is the printable half of a free interactive unit. The on-screen half has six interactive pictures (flip once flip again, ten flips, run it twice, roll the die, the uneven spinner, and more is steadier) plus a self-check quiz you can run as a class game on Day 5.
seegongsik.com/au/y3/probability/AC9M3P02
Aligned to the Australian Curriculum V9 (AC9M3P02). This pack is original material from seegongsik, independently produced and not endorsed by ACARA. Curriculum content descriptors are (c) ACARA, licensed under CC BY 4.0. Free to print and use in class.
The week at a glance5 lessons

The week at a glance

One lesson a day for a week. Each day stands on the day before, so run them in order.

DayLessonChildren learn and doOn screen
1Flip once, flip againName the outcomes of a coin flip, predict and record ten single flips, and see that one flip cannot be predictedFlip once, flip again
2Ten flipsRun ten flips as one experiment, tally the results, and compare with a partnerTen flips
3Run it againRepeat the same experiment, record every run, and talk about why the results varyRun it twice
4Roll the dieRoll a die thirty times, tally six equally likely outcomes, and see that the counts still differRoll the die
5Uneven, and more is steadierSpin an uneven spinner, and see that more trials give a steadier patternThe uneven spinner; More is steadier

How the week builds

Day 1 is a single flip, which cannot be predicted. Day 2 repeats it ten times, and Day 3 repeats the whole experiment to meet variation. Day 4 moves to a die with six outcomes, and Day 5 tries an uneven spinner and sees that many trials give a steadier pattern. It leans on Chance: Certain, Likely, Unlikely, Impossible (AC9M3P01) and Collecting and Recording Data (AC9M3ST01).

Materials for the week (one trip)

Words for the word wall

chance, experiment, trial, outcome, heads, tails, predict, result, record, tally, repeat, vary, variation, equally likely, pattern

A note homeHome practice

Dear families

This week in maths, Year 3 is doing chance experiments: flipping coins, rolling dice and spinning spinners many times, recording the results and talking about why they change.

Try this at home

Our experiments this week

Fill one row a day: an experiment you tried and what you got.

DayThe experimentOur results
Monday
Tuesday
Wednesday
Thursday
Friday

Printed from the free seegongsik Repeated Chance Experiments teaching pack · seegongsik.com/au/y3/probability/AC9M3P02/pack

Day 1 · Teacher planDay 1 of 5

Flip once, flip again

A coin flip is a chance experiment with two possible outcomes, heads and tails. Before a flip, no one can say which will land, however hard they try: each flip is a fresh chance. Predicting and then flipping, ten times, shows how often a guess is right: about half the time.

We are learning to

Success criteria

You need

A coin for each child (play coins work). A soft mat or a tray for each pair. The worksheet.

Lesson flow (about 50 minutes)

10 minCall it
Flip on the board (see the box); the class calls heads or tails each time.

Ask: “Three heads in a row. Is tails due next?”

25 minPredict and flip
Children predict, flip and record ten flips on the worksheet, one at a time, then count how many predictions were right.

Ask: “Did anyone get every prediction right? Does that mean they can predict flips?”

15 minWhat did we find?
The class shares how many predictions were right, then answers the question at the bottom of the worksheet.

Ask: “Why do most of us get about half our predictions right?”

Two half-sessions instead? Split after the flips; start Session B with what we found.

On the board
Show “Flip once, flip again”. Before each press of “Flip the coin”, the class calls heads or tails; the last flips line up below as small coins. “Clear” starts again.
seegongsik.com/au/y3/probability/AC9M3P02

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Answers

Day 1 · Worksheet

Flip once, flip again

NameClassDate

The two outcomes of one flip are ______________ and ______________ .

Predict, then flip

Write H or T for your prediction. Flip, write the result, then tick if you were right.

FlipMy predictionResultRight?
1
2
3
4
5
6
7
8
9
10

I was right ______ times out of 10.

Think about it

Can anyone always predict a coin flip? Why or why not?

Day 2 · Teacher planDay 2 of 5

Ten flips

Ten flips make one experiment: flip ten times, tally heads and tails, and write the totals. Heads and tails are equally likely, so about 5 and 5 is the likely result, but 4 and 6, or 7 and 3, happen often too. Comparing with classmates shows the same experiment can give different results.

We are learning to

Success criteria

You need

A coin and a mat for each child. The worksheet.

Lesson flow (about 50 minutes)

10 minTen on the board
Run ten flips on the board (see the box), twice.

Ask: “We got 6 heads and 4 tails. Is the coin unfair?”

25 minFlip and tally
Children flip ten times and tally on the worksheet, then record the results of three classmates.

Ask: “Did anyone in your group get exactly 5 and 5? Is that what you expected?”

15 minCompare
Groups compare their results and write what is the same and what is different.

Ask: “Everyone did the same experiment. Why are the results different?”

Two half-sessions instead? Split after the tally; start Session B with comparing.

On the board
Show “Ten flips”. Press “Flip ten times” and read the two bars; press it again for a new run of ten. “Clear” empties it.
seegongsik.com/au/y3/probability/AC9M3P02

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Answers

Day 2 · Worksheet

Ten flips

NameClassDate

My ten flips

Flip the coin ten times. Make a tally mark for each flip.

OutcomeTallyTotal
heads
tails
altogether

My group

NameHeadsTails
me

Compare

What is the same about our results?

What is different, and why?

Day 3 · Teacher planDay 3 of 5

Run it again

Repeating the same experiment rarely gives the same result: one run of ten flips gives 4 heads, the next 6, the next 5. That run-to-run difference is called variation, and it is normal. Many runs on one class chart show the pattern: most runs land near 5 heads, and runs of 0 or 10 heads are rare.

We are learning to

Success criteria

You need

A coin and a mat for each child. The class results chart (cut-out sheet 1) on the wall. The worksheet.

Lesson flow (about 50 minutes)

10 minRun it again
Add runs on the board (see the box).

Ask: “The bars are different heights. Did we do something wrong?”

25 minFive runs
Children do five runs of ten flips and record them, adding a mark on the class chart for each run; then they read Class 3B’s runs on the worksheet.

Ask: “Where are most of the marks on our chart? Why there?”

15 minTalk about variation
The class describes its chart: the most common number of heads, the fewest and the most.

Ask: “Could someone get 10 heads in a run? Why do we not see it often?”

Two half-sessions instead? Split after the five runs; start Session B with Class 3B and the chart.

On the board
Show “Run it twice”. Press “Add a run” again and again: each bar is the heads in one run of ten flips, and the last eight runs stay on screen. “Clear” starts again.
seegongsik.com/au/y3/probability/AC9M3P02

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Answers

Day 3 · Worksheet

Run it again

NameClassDate

My five runs

Each run is ten flips. Record the heads and the tails, then add a mark to the class chart.

RunHeadsTails
1
2
3
4
5

Class 3B’s runs

Class 3B did ten runs of ten flips. These are the heads in each run:

4657356455
  1. Which number of heads came up most often? ______
  2. What was the fewest heads in a run? ______ The most? ______
  3. Did any run get 10 heads? ______

Why are the runs different?

Day 4 · Teacher planDay 4 of 5

Roll the die

A die has six possible outcomes, 1 to 6, all equally likely. Roll it thirty times and the six tallies come out close, but almost never equal: one face gets a little ahead, by chance. That does not make it easier to roll; with many more rolls the counts tend to even out.

We are learning to

Success criteria

You need

A die and a mat for each pair. The worksheet.

Lesson flow (about 50 minutes)

10 minPredict the winner
Children vote for the number they think will come up most, then roll on the board (see the box).

Ask: “Six came up most on the board. Is six easier to roll?”

25 minRoll and tally
Pairs take turns to roll thirty times, tallying on the worksheet, then answer the questions about Class 3C.

Ask: “Your total is 29. What do you need to check?”

15 minPut it together
The class adds every pair’s totals for each face on the board.

Ask: “With all our rolls together, are the six counts closer to even?”

Two half-sessions instead? Split after the rolls; start Session B with Class 3C and putting it together.

On the board
Show “Roll the die”. Press “Roll once” a few times, then “Roll 20 times” again and again; the bars grow over the six die faces. “Clear” starts again.
seegongsik.com/au/y3/probability/AC9M3P02

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Answers

Day 4 · Worksheet

Roll the die

NameClassDate

Thirty rolls

Roll the die thirty times. Make a tally mark for each roll, then write the totals.

FaceTallyTotal
altogether

Class 3C

Class 3C rolled a die 60 times. This is what they got:

9128111010
  1. Which face came up most? ______ Which came up least? ______
  2. Does that mean the face that came up most is easier to roll? Why?
Day 5 · Teacher planDay 5 of 5

Uneven, and more is steadier

When outcomes are not equally likely, the bigger part comes up more often over many trials. A spinner that is half orange and a quarter each blue and green should land on orange about half the time, but only over many spins: in a few spins anything can happen. The more an experiment is repeated, the steadier the pattern.

We are learning to

Success criteria

You need

The uneven spinners (cut-out sheet 2) with paper clips and pencils. The worksheet. The unit’s self-check quiz.

Lesson flow (about 50 minutes)

10 minWhich will win?
Spin on the board (see the box), once and then twenty times.

Ask: “After one spin, blue is winning. Will it stay that way?”

25 minSpin twenty times
Children predict, spin twenty times and tally, then answer the question about Mia’s flips after watching “More is steadier”.

Ask: “With 10 flips the share of heads jumped around. What happened with 100?”

15 minClass quiz
Run the self-check quiz as a team game: teams hold up one, two or three fingers for their choice.

Ask: “Which picture from this week would prove that answer?”

Two half-sessions instead? Split after the spins; start Session B with Mia’s flips and the quiz.

On the board
Show “The uneven spinner”: press “Spin once” a few times, then “Spin 20 times”; orange pulls ahead. Then show “More is steadier”: press “Flip 10 more” a few times, then “Flip 50 more”, and watch the coin settle near half. Finish the week with the self-check quiz.
seegongsik.com/au/y3/probability/AC9M3P02

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Answers

Day 5 · Worksheet

Uneven, and more is steadier

NameClassDate
orangebluegreen

Predict

Which colour will come up most in 20 spins? ______________ Why?

Spin twenty times

ColourTallyTotal
orange
blue
green
altogether

Was your prediction right? ______________

More is steadier

Mia flipped a coin. After 10 flips she had 7 heads. After 100 flips she had 52 heads. Which result is closer to half of the flips? Why does flipping more help?

Cut-out cards 1 of 2Class results chart

Class results chart: heads in ten flips

Print this chart, on A3 if you can, and put it on the wall. On Day 3, after each run of ten flips, a child colours one box in the column for the number of heads they got, starting from the bottom. The chart grows into the shape of the class’s results.

012345678910number of heads in a run of ten flipsnumber of runs

Teacher note: most boxes usually fill near 4, 5 and 6; the 0, 1, 9 and 10 columns stay almost empty.

Cut-out cards 2 of 2Uneven spinners

Uneven spinners

Cut out the four spinners, one for each group. Each is half orange and a quarter each blue and green. To spin, hold a paper clip at the centre with the point of a pencil and flick the clip.

orangebluegreen
orangebluegreen
orangebluegreen
orangebluegreen

Give each group a few practice flicks before counting; a flick that stops on a line is spun again.

Mini-check · End of the weekChance Experiments

What we know: Repeated Chance Experiments

NameClassDate

Work on your own.

Jay’s ten flips (question 2)
H T T H H T H T T T
Question 6orangebluegreen
  1. List all the possible outcomes when you roll a die. ______________________
  2. How many heads did Jay get? ______ How many tails? ______
  3. Jay flips ten more times. Will he get the same number of heads again? Why? ______________________________
  4. Two classes each rolled a die 30 times. Will their tallies be the same? Why? ______________________________
  5. A spinner is half orange and half blue. In 20 spins, about how many orange would you expect? ______
  6. On the spinner in question 6, which is more likely: orange or green? ______________
  7. After 10 flips, Ali had 8 heads. After 100 flips, he had 49 heads. Which is closer to half? ______________
  8. Why do we repeat an experiment many times? ______________________________
Mini-check · Answers and markingFor the teacher

Answers and marking guide

Answers

  1. 1, 2, 3, 4, 5, 6.
  2. 4 heads and 6 tails.
  3. Maybe, maybe not: results vary each time, so the number of heads will probably be different.
  4. Probably not: each set of rolls varies by chance.
  5. About 10 (a few more or fewer is normal).
  6. Orange: it covers half the spinner; green is a quarter.
  7. 49 of 100 is closer to half.
  8. To see the pattern: one try, or a few, can surprise us; many trials give a steadier result.

A quick three-level guide

IdeaWorking towardsAt standardBeyond
Outcomes (Q1, Q6)lists some of the outcomeslists all the outcomes and names the more likely oneexplains which is more likely from the size of the parts
Recording (Q2, Q4)records without a tally or a totalrecords results in a tally or a table and reads them backcombines and compares the results of different groups
Variation (Q3, Q5, Q7, Q8)expects the same result every timesays results vary but show a pattern over many trialsexplains why more trials give a steadier result

Eight questions, three ideas. A child at standard expects results to vary and still sees the pattern that many trials show.

Weekly recordClass checklist

Weekly class record

Jot a tick as you move around the room; the mini-check fills any gaps. A tick a day is plenty.

NameOne flipTen flipsRuns varyDie rollsUneven, more

The five columns are the five days: one flip, ten flips, runs that vary, die rolls, and the uneven spinner with more trials.