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Teaching pack · Year 3 Probabilityseegongsik /au

Certain, Likely, Unlikely, Impossible: a week of ready-to-teach maths about chance

Five days of lessons for Year 3 Probability. Print this pack and the week is prepared: each day has a one-page plan and a student worksheet, plus chance word cards, event cards, spinners, a mini-check and every answer.

AC9M3P01
identify practical activities and everyday events involving chance; describe possible outcomes and events as ‘likely’ or ‘unlikely’ and identify some events as ‘certain’ or ‘impossible’ explaining reasoning

Start here: five minutes to Monday

  1. Skim the week at a glance on the next page.
  2. Print the five days. Each day is two A4 sheets: a plan and a worksheet.
  3. Cut out the word cards, the event cards and the spinners once; they are reused all week.
  4. Open the free interactive unit on your board. Every plan tells you which picture to show and which buttons to press.
  5. Teach straight from the plan. Timings, talk prompts, misconceptions and answers are all on the one page.

No maths background needed

This pack is written for the busy generalist teacher. Chance words sit in order on a line: impossible (it can never happen), unlikely (it probably will not), likely (it probably will) and certain (it will every time). An outcome is one thing that could happen: a coin has two, heads and tails. The more ways something can happen, the more likely it is, and a reason for a chance word always points to the outcomes, never to luck.

One day, one lesson

The five lessons fill a week of maths, one lesson of about 50 minutes a day. Run them in order: each day stands on the one before. Every plan marks a split point if your timetable runs two shorter sessions.

On the board
This pack is the printable half of a free interactive unit. The on-screen half has six interactive pictures (the chance line, place the event, list the outcomes, the marble bag, could it be fair, and why that word) plus a self-check quiz you can run as a class game on Day 5.
seegongsik.com/au/y3/probability/AC9M3P01
Aligned to the Australian Curriculum V9 (AC9M3P01). This pack is original material from seegongsik, independently produced and not endorsed by ACARA. Curriculum content descriptors are (c) ACARA, licensed under CC BY 4.0. Free to print and use in class.
The week at a glance5 lessons

The week at a glance

One lesson a day for a week. Each day stands on the day before, so run them in order.

DayLessonChildren learn and doOn screen
1The chance linePut impossible, unlikely, likely and certain in order, and say what each word meansThe chance line
2Place the eventDecide where everyday events sit on the chance line, and give a reasonPlace the event
3List the outcomesList every outcome of a coin, a die, a spinner and a bag, and spot an outcome that is impossibleList the outcomes
4More ways, more likelyCompare the counts in a bag to judge chance, and decide whether a game is fairThe marble bag; Could it be fair?
5Why that word?Explain a chance word with a reason about the outcomes, and make bags to match the wordsWhy that word?

How the week builds

Day 1 orders the four chance words, and Day 2 places everyday events on the line. Day 3 lists outcomes, which Day 4 counts to compare chances and judge fairness. Day 5 gathers it all into reasons. It leans on Collecting and Recording Data (AC9M3ST01) and Unit Fractions and the Whole (AC9M3N02).

Materials for the week (one trip)

Words for the word wall

chance, impossible, unlikely, likely, certain, outcome, possible, event, equally likely, fair, more likely, less likely, reason, because

A note homeHome practice

Dear families

This week in maths, Year 3 is learning the words of chance (impossible, unlikely, likely and certain) and giving reasons for them.

Try this at home

Our chances this week

Fill one row a day: an everyday event, its chance word, and the reason.

DayThe eventChance wordBecause
Monday
Tuesday
Wednesday
Thursday
Friday

Printed from the free seegongsik Chance teaching pack · seegongsik.com/au/y3/probability/AC9M3P01/pack

Day 1 · Teacher planDay 1 of 5

The chance line

Chance words sit in order on a line: impossible at one end, certain at the other, and unlikely and likely in between. Impossible means it can never happen; certain means it will happen every time. Unlikely and likely are the uncertain middle, leaning one way or the other, and most everyday events live there.

We are learning to

Success criteria

You need

The chance word cards and the event cards (cut-out sheet 1). A rope or a strip of masking tape across the floor. The worksheet.

Lesson flow (about 50 minutes)

10 minThumbs for chance
Say events: the sun will rise tomorrow; a dinosaur will walk in. Children show thumbs up (it will), sideways (it might) or down (it will not).

Ask: “Which of these could never happen? Which must happen?”

25 minHuman chance line
Show the line on the board (see the box), then lay the word cards along the rope. Children each take an event card and stand where it belongs, then order and match the words on the worksheet.

Ask: “You are standing near likely. Why not at certain?”

15 minMy examples
Children draw and write their own event for each word on the worksheet, then share one.

Ask: “Is your certain event certain for everyone, every time?”

Two half-sessions instead? Split after the human chance line; start Session B with the worksheet.

On the board
Show “The chance line”. Press “impossible”, “unlikely”, “likely” and “certain” in turn; the caption says what each word means. The class gives an example before each press.
seegongsik.com/au/y3/probability/AC9M3P01

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Answers

Day 1 · Worksheet

The chance line

NameClassDate

Order the words

Write impossible, unlikely, likely and certain on the chance line, in order.

neverevery time

Match the meaning

MeaningChance word
It will happen every time.
It probably will not happen.
It can never happen.
It probably will happen.

My examples

Draw and write an event for each word.

impossible
unlikely
likely
certain
Day 2 · Teacher planDay 2 of 5

Place the event

Placing an event on the chance line means asking: must it happen, might it, or can it never? “It will get dark tonight” must happen, so it is certain; “You roll a 0 on a die” can never happen, so it is impossible. Most events sit in between, and choosing likely or unlikely needs a reason: how many ways it could happen, or what usually happens.

We are learning to

Success criteria

You need

The chance word cards and the event cards (cut-out sheet 1). The worksheet.

Lesson flow (about 50 minutes)

10 minMust, might or never?
Place events on the board (see the box).

Ask: “Is ‘sunny every single day next week’ impossible, or just unlikely?”

25 minPlace and explain
Groups place the event cards along the four word cards and agree a reason for each; children then fill in the worksheet.

Ask: “Your group put this card at likely, another at unlikely. Whose reason is stronger?”

15 minEvents of our own
Children write a likely and an unlikely event of their own and test a partner.

Ask: “What would make your unlikely event more likely?”

Two half-sessions instead? Split after the card sort; start Session B with the worksheet.

On the board
Show “Place the event”. Read the event; the class votes for one of the four words, then press it. “New event” brings the next of five.
seegongsik.com/au/y3/probability/AC9M3P01

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Answers

Day 2 · Worksheet

Place the event

NameClassDate

Write impossible, unlikely, likely or certain. Then write your reason.

The eventChance wordBecause
It will get dark tonight.
You roll a 0 on a die.
You pick a yellow marble from a bag of 9 yellow and 1 blue.
You win a raffle when you have 1 ticket out of 100.
You will have a birthday in the next 12 months.
A cat will bark like a dog.
You roll a number less than 3 on a die.
The next person to come into our room will be wearing shoes.

Events of my own

Something likely:

Something unlikely:

Day 3 · Teacher planDay 3 of 5

List the outcomes

An outcome is one thing that could happen. A coin has two outcomes, heads and tails; a die has six, 1 to 6; a spinner has one for each colour. Listing every outcome comes before judging chance, and it shows what impossible means: an outcome that is not on the list, like a 7 on a die, can never happen.

We are learning to

Success criteria

You need

For each group: a coin, a die, a spinner (cut-out sheet 2) with a paper clip, and a bag with orange, blue and green counters. The worksheet.

Lesson flow (about 50 minutes)

10 minWhat could happen?
Hold up a coin, then a die; the class lists what could happen.

Ask: “Could the die land on 7? Why not?”

25 minList them all
List outcomes on the board (see the box). Groups handle each thing and list every outcome on the worksheet, then circle the impossible outcomes.

Ask: “The bag has 3 orange marbles, but orange is listed once. Why?”

15 minOutcome hunt
Children list the outcomes of everyday things: a footy match for one team (win, lose, draw), a traffic light (red, amber, green).

Ask: “Which everyday thing has the most outcomes you can think of?”

Two half-sessions instead? Split after listing; start Session B with the impossible outcomes.

On the board
Show “List the outcomes”. Name the thing, then press “List outcomes” to see every outcome drawn and named. “New thing” brings the next: a coin toss, a six-sided die, a spinner with three colours, and tomorrow’s weather.
seegongsik.com/au/y3/probability/AC9M3P01

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Answers

Day 3 · Worksheet

List the outcomes

NameClassDate

List every outcome

The thingAll the outcomesHow many?
a coin
a die
this spinner
a marble from this bag

Which are impossible?

Circle each outcome that can never happen.

a die4710
this spinnergreenpurpleblueorange
a marble from this bagorangewhitebluegreen
Day 4 · Teacher planDay 4 of 5

More ways, more likely

The more ways something can happen, the more likely it is. A bag of 5 orange marbles and 1 blue makes orange likely; with no orange it is impossible, and with only orange it is certain. Two outcomes are equally likely, a fair chance, when they have the same number of ways to happen: a die has three even faces and three odd ones.

We are learning to

Success criteria

You need

Cloth bags and coloured counters. The spinners (cut-out sheet 2) with paper clips. Dice and coins. The worksheet.

Lesson flow (about 50 minutes)

10 minMystery bags
Show the bags on the board (see the box), then fill a real bag in front of the class.

Ask: “What could we change in this bag to make orange certain?”

25 minJudge the bags and games
Children judge the five bags and the four games on the worksheet; pairs then play the spinner game and the die game twenty times.

Ask: “Who won more often with the 3-orange spinner? Why?”

15 minMake it fair
Decide on the board whether two chances are equal. Pairs change an unfair game to make it fair.

Ask: “How could we change the 6-you-win game so both players have the same chance?”

Two half-sessions instead? Split after the bags; start Session B with the games.

On the board
Show “The marble bag”: “New bag” brings the next of four, and the class says the chance word before reading the caption. Then show “Could it be fair?”: press “Fair (equal)” or “Not fair”; “New pair” brings the next of four.
seegongsik.com/au/y3/probability/AC9M3P01

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Answers

Day 4 · Worksheet

More ways, more likely

NameClassDate

Pick one marble

Is picking orange impossible, unlikely, likely or certain? If orange and blue are the same, say so.

A______________
B______________
C______________
D______________
E______________

Is the game fair?

The gameFair?Why
Toss a coin. Heads, you win; tails, I win.
Spin the spinner below. Orange, I win; blue, you win.
Roll a die. 1, 2 or 3, you win; 4, 5 or 6, I win.
Roll a die. 6, you win; anything else, I win.
orangeorangeorangebluethe spinner
Day 5 · Teacher planDay 5 of 5

Why that word?

A chance word is only half an answer; the reason is the mathematics. A good reason points to the outcomes: impossible, because there are no green marbles; likely, because 5 of the 6 marbles are orange. Reasons about luck, wishes or looks do not count.

We are learning to

Success criteria

You need

Coloured pencils. Bags and coloured counters. The worksheet. The unit’s self-check quiz.

Lesson flow (about 50 minutes)

10 minGood reason, bad reason
Choose reasons on the board (see the box).

Ask: “Why is ‘because dice hate sixes’ not a reason?”

25 minExplain and make
Children write a reason for each event on the worksheet, then colour the four bags; pairs check each bag with real counters.

Ask: “Could a bag of 3 blue and 3 orange be your likely bag? Why not?”

15 minClass quiz
Run the self-check quiz as a team game: teams hold up one, two or three fingers for their choice.

Ask: “Which picture from this week would prove that answer?”

Two half-sessions instead? Split after the reasons; start Session B with the bags and the quiz.

On the board
Show “Why that word?”. The caption lists three reasons; the class chooses one, then press “reason 1”, “reason 2” or “reason 3”. “New event” brings the next of four. Finish the week with the self-check quiz.
seegongsik.com/au/y3/probability/AC9M3P01

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Answers

Day 5 · Worksheet

Why that word?

NameClassDate

Give the reason

The event and its wordBecause
Rolling a number from 1 to 6 on a die is certain.
Picking a white marble from a bag of orange and blue marbles is impossible.
Spinning blue on a spinner with 1 blue part and 5 yellow parts is unlikely.
Picking orange from a bag of 5 orange marbles and 1 blue is likely.
Tossing a head is as likely as tossing a tail.

Make the bag

Colour the marbles blue or orange so that picking blue matches the word.

blue is certain
blue is impossible
blue is likely
blue is unlikely
Cut-out cards 1 of 2Word and event cards

Chance word cards and event cards

Cut out the four word cards and the twelve event cards. On Day 1, lay the word cards along a rope for a human chance line; on Day 2, groups place each event card by its word and agree a reason.

impossible
unlikely
likely
certain
You roll a 6 on a die.
Thursday will come after Wednesday.
A rock will start to sing.
You roll a number bigger than 1 on a die.
You pick a blue marble from a bag of 1 blue and 9 orange.
You will grow wings and fly to school.
Someone in our class will lose a tooth this year.
You spin orange on a spinner that is all orange.
Your pencil will turn into a frog.
You pick the one gold sticker from a box of 50.
It will be cold at the South Pole next winter.
You will see the moon in the sky one night this month.

Teacher note: impossible: A rock will start to sing; You will grow wings and fly to school; Your pencil will turn into a frog. unlikely: You roll a 6 on a die; You pick a blue marble from a bag of 1 blue and 9 orange; You pick the one gold sticker from a box of 50. likely: You roll a number bigger than 1 on a die; Someone in our class will lose a tooth this year; You will see the moon in the sky one night this month. certain: Thursday will come after Wednesday; You spin orange on a spinner that is all orange; It will be cold at the South Pole next winter.

Cut-out cards 2 of 2Spinners

Spinners to make

Cut out each spinner. To spin, hold a paper clip at the centre with the point of a pencil and flick the clip. The fair spinner has equal orange and blue parts; the unfair one has 3 orange parts and 1 blue. Children colour the third to make a spinner of their own.

orangeblueA fair spinner
orangeorangeorangeblueAn unfair spinner
Colour your own

A paper clip spinner works best on a flat desk; give each a few practice flicks before counting.

Mini-check · End of the weekChance

What we know: Chance

NameClassDate

Work on your own.

Questions 4 and 7
Question 6orangeblueorangeblue
Question 8
  1. Write the four chance words in order, from impossible to certain. ____________________________________
  2. You roll a 9 on a die. Which word fits? ______________
  3. The sun will set this evening. Which word fits? ______________
  4. Picking a green marble from the bag in question 4 is ______________ .
  5. List all the outcomes when you toss a coin. ______________________
  6. On the spinner in question 6, is orange or blue more likely, or are they the same? ______________
  7. Why is picking a white marble from the bag in question 4 impossible? ______________________________
  8. Colour the bag in question 8 so that picking blue is likely.
Mini-check · Answers and markingFor the teacher

Answers and marking guide

Answers

  1. Impossible, unlikely, likely, certain.
  2. Impossible: a die only has 1 to 6.
  3. Certain.
  4. Unlikely: 1 green and 7 yellow.
  5. Heads, tails.
  6. They are equally likely: 2 orange parts and 2 blue parts.
  7. There are no white marbles in the bag.
  8. 3 or 4 of the 5 marbles blue (5 blue would be certain).

A quick three-level guide

IdeaWorking towardsAt standardBeyond
Chance words (Q1 to Q3)uses the words, but mixes up likely and certainorders the four words and places everyday eventscompares two events by which is more likely
Outcomes (Q5, Q6)lists some of the outcomeslists every outcome and spots an equal chanceexplains fairness by counting the ways
Reasons (Q4, Q7, Q8)gives reasons about luck or looksgives a reason about the outcomes, such as how many marblesmakes a bag or spinner to match a chance word

Eight questions, three ideas. A child at standard uses all four words correctly and backs each one with a reason about the outcomes.

Weekly recordClass checklist

Weekly class record

Jot a tick as you move around the room; the mini-check fills any gaps. A tick a day is plenty.

NameChance linePlaces eventsLists outcomesMore ways, fairGives reasons

The five columns are the five days: the chance line, placing events, listing outcomes, more ways and fairness, and giving reasons.