Number Algorithms and Patterns: a week of ready-to-teach maths
Five days of lessons for Year 3 Number. Print this pack and the week is prepared: each day has a one-page plan and a student worksheet, plus algorithm cards, a hundred chart, a mini-check and every answer.
Start here: five minutes to Monday
- Skim the week at a glance on the next page.
- Print the five days. Each day is two A4 sheets: a plan and a worksheet.
- Cut out the algorithm cards once; they are reused all week. Print a hundred chart for each child for Day 4.
- Open the free interactive unit on your board. Every plan tells you which picture to show and which buttons to press.
- Teach straight from the plan. Timings, talk prompts, misconceptions and answers are all on the one page.
No maths background needed
This pack is written for the busy generalist teacher. An algorithm is a list of steps carried out in order, like a recipe. In number work it is usually a start number and a rule (start at 2, add 3), sometimes with a decision (if the number is even, halve it) and a rule for when to stop. Running the steps makes patterns appear, and describing those patterns is the point of the week.
One day, one lesson
The five lessons fill a week of maths, one lesson of about 50 minutes a day. Run them in order: each day stands on the one before. Every plan marks a split point if your timetable runs two shorter sessions.
The week at a glance
One lesson a day for a week. Each day stands on the day before, so run them in order.
| Day | Lesson | Children learn and do | On screen |
|---|---|---|---|
| 1 | Follow the steps | Follow a start-and-step algorithm one step at a time and record the sequence it makes | Follow the steps |
| 2 | A step with a decision | Tell even from odd, then follow an algorithm that checks the number and chooses what to do | A step with a decision |
| 3 | Stop when told | Follow an algorithm to its stop rule, checking the rule after every step | Stop when told |
| 4 | Patterns that appear | Run counts and describe the patterns in their digits, then name the rule behind a sequence | The pattern emerges; Name the pattern |
| 5 | Build your own rule | Create an algorithm with a start, a step and a stop, run it, and describe its pattern | Build your own rule |
How the week builds
Days 1 to 3 add one part of an algorithm at a time: the steps, then a decision, then a rule for when to stop. Day 4 turns to what the steps make, the patterns in the numbers and the rule behind a sequence. Day 5 puts the parts together as children create their own algorithms. It leans on Multiply and Divide (AC9M3N04) and Times Tables and Their Division (AC9M3A03).
Materials for the week (one trip)
- From the classroom: scissors, pencils, coloured pencils, this pack printed.
- Counters for checking even and odd on Day 2, and a 0 to 50 number line on the board or floor.
- One or two copies of the hundred chart for each child (cut-out sheet 2).
- Cut out once, use all week: the algorithm cards in this pack.
Words for the word wall
algorithm, step, start, rule, sequence, decision, even, odd, halve, double, stop, pattern, repeat, last digit, create
Dear families
This week in maths, Year 3 is learning about algorithms: lists of steps carried out in order. Children follow number rules, make their own, and describe the patterns the rules make.
Try this at home
- Give your child a rule to follow aloud: start at 3 and add 4, five times. What numbers did you say?
- Play “guess my rule”: say 5, 10, 20, 40 and ask for the rule (double each time).
- Count in fives or twos together and listen for the pattern in the last digit.
- Spot algorithms in daily life: a recipe, the steps for brushing teeth, a set of directions.
Our rules this week
Fill one row a day: a rule you followed or made, and the first numbers it gave.
| Day | The rule | The numbers it made |
|---|---|---|
| Monday | ||
| Tuesday | ||
| Wednesday | ||
| Thursday | ||
| Friday |
Printed from the free seegongsik Number Algorithms and Patterns teaching pack · seegongsik.com/au/y3/number/AC9M3N07/pack
Follow the steps
An algorithm is a list of steps carried out in order, like a recipe. The simplest number algorithm is a start and a rule: start at 2, add 3, and keep adding 3 to get 2, 5, 8, 11, 14. The start and the step decide the whole sequence.
We are learning to
- follow an algorithm with a start number and a step, one step at a time,
- record the numbers it makes as a sequence,
- check a sequence by following the steps again.
Success criteria
- I can follow a start-and-step algorithm.
- I can write the sequence it makes.
You need
A 0 to 50 number line on the board or floor. The algorithm cards (cut-out sheet 1), one set per pair. The worksheet.
Lesson flow (about 50 minutes)
| 10 min | Human robot A volunteer follows your steps exactly: stand up, take 2 steps forward, turn around, sit down. Swap the middle two steps and run it again. Ask: “Same steps, new order. Why did the robot end up somewhere else?” |
| 30 min | Follow the rule Run the algorithm on the board (see the box). Children follow the worksheet algorithms, jumping along the number line, and write each sequence; then they find Ari’s slip. Ask: “Where does each new number come from? Point to it.” |
| 10 min | Card algorithms Pairs draw a start card and a step card, run the algorithm for six numbers, then swap with another pair to check. Ask: “Did both pairs get the same sequence? Why must they?” |
Two half-sessions instead? Split after the board; start Session B with the worksheet.
Watch for these ideas
- Adding the step to the wrong number (2, 5, 8, 10). Each new number comes from the one just before it.
- Counting the start as a jump (start at 2, add 3: 3, 6, 9). The start is the first number.
- Slipping when the numbers get bigger. Say each step aloud: 14 add 3 is 17.
Answers
- Start at 4. Add 2 each time: 4, 6, 8, 10, 12, 14.
- Start at 1. Add 5 each time: 1, 6, 11, 16, 21, 26.
- Start at 10. Add 10 each time: 10, 20, 30, 40, 50, 60.
- Start at 30. Take away 4 each time: 30, 26, 22, 18, 14, 10.
- Start at 7. Add 4 each time: 7, 11, 15, 19, 23, 27.
- Ari: 14 is the first slip (11 add 4 is 15). The sequence is 3, 7, 11, 15, 19, 23.
Follow the steps
Follow each algorithm. The first box is the start. Write the next five numbers.
1. Start at 4. Add 2 each time.
2. Start at 1. Add 5 each time.
3. Start at 10. Add 10 each time.
4. Start at 30. Take away 4 each time.
5. Start at 7. Add 4 each time.
Find the slip
Ari followed “Start at 3. Add 4 each time.” He wrote:
Circle the first wrong number. Then write the sequence correctly:
A step with a decision
Some algorithms check the number at every step and choose what to do. The rule “if the number is even, halve it; if it is odd, add 1” sends 12 to 6, then 3, then 4, 2 and 1, where it stops. Following it means checking the number every time.
We are learning to
- tell even and odd numbers apart (even numbers end in 0, 2, 4, 6 or 8),
- follow an algorithm with a decision, checking the number at every step,
- record the path from the start to the stop.
Success criteria
- I can follow an algorithm that makes a decision.
- I can say which way each number goes, and why.
You need
Counters, about 20 per pair. The worksheet, one per child.
Lesson flow (about 50 minutes)
| 10 min | Even or odd? Children build 7 and 8 from counters in pairs. Which one has a counter left over? Then they sort ten more numbers into even and odd. Ask: “How can you tell 46 is even without counters?” |
| 30 min | Run the decision Run the decision on the board (see the box). Children follow the worksheet algorithm from each start number, writing every number on the path. Ask: “At 3 the rule did something different. Why?” |
| 10 min | Longest path Pairs try every start from 2 to 12 and find the one that takes the most steps to reach 1. Ask: “Which start took the longest? Could you have predicted it?” |
Two half-sessions instead? Split after the board; start Session B with the worksheet and Longest path.
Watch for these ideas
- Halving an odd number (3 becomes 1 and a half). Check even or odd first.
- Thinking a number ending in 0 is odd. Numbers ending in 0, 2, 4, 6 or 8 are even.
- Forgetting to stop at 1. Checking for the stop is a step of the algorithm too.
Answers
- Even: 14, 30, 8, 46.
- Paths: 10, 5, 6, 3, 4, 2, 1; 7, 8, 4, 2, 1; 16, 8, 4, 2, 1; 9, 10, 5, 6, 3, 4, 2, 1.
- Notice: every path ends 4, 2, 1. Of the four, 9 takes the most steps (7). From 2 to 12, 9 is the longest too.
A step with a decision
Even or odd?
Circle the even numbers.
The algorithm
- Write the start number.
- Is it 1? If yes, stop.
- Is it even? If yes, halve it. If no, add 1.
- Write the new number. Go back to step 2.
Follow it
The first box is the start. You may not need every box.
What do you notice?
Which numbers are in every path? Which start took the most steps?
Stop when told
Many algorithms need a rule for when to stop, or they would run for ever. “Double it; stop once it is past 20” runs 3, 6, 12, 24 and halts, because 24 is the first number past 20. The stop rule is checked after every step.
We are learning to
- follow an algorithm with a stop rule,
- check the stop rule after every step and stop at the right moment,
- compare stop rules: past a number, less than a number, at a number, or after a count.
Success criteria
- I can follow an algorithm to its stop.
- I can say why it stopped where it did.
You need
The algorithm cards (cut-out sheet 1), one set per pair. The worksheet, one per child.
Lesson flow (about 50 minutes)
| 10 min | Clap until Count in twos, clapping on each number, and stop once you pass 15. Then count in twos again and stop after 5 claps. Ask: “Both times we counted in twos. Why did we stop at different numbers?” |
| 30 min | Run to the stop Run the doubling on the board (see the box). Children follow the worksheet algorithms, checking the stop rule after every step, then change a stop rule. Ask: “Why didn’t we stop at 12? Is 12 past 20?” |
| 10 min | Cards with a stop Pairs draw a start card, a step card and a stop card and run the algorithm; another pair checks where it stopped. Ask: “Did your algorithm stop at a number or after a count?” |
Two half-sessions instead? Split after the board; start Session B with the worksheet and the cards.
Watch for these ideas
- Stopping before the limit (at 12, because the next is too big). Past 20 means 24 is written.
- Running past the stop (3, 6, 12, 24, 48). Check the stop rule after every step.
- Mixing up “past 20” and “at 20”. Past 20 means more than 20.
Answers
- Clap until: 16 (the first number past 15), then 10 (after 5 claps).
- 1. 5, 10, 20, 40, 80; 2. 4, 10, 16, 22, 28, 34; 3. 50, 43, 36, 29, 22, 15, 8; 4. 1, 4, 7, 10, 13, 16; 5. 2, 4, 8, 16, 32, 64.
- Most numbers: algorithm 3, with seven. New stop for 1: “Stop when you reach 40” or “Stop after 4 numbers”.
Stop when told
The first box is the start. Check the stop rule after every number. You may not need every box.
1. Start at 5. Double it. Stop once it is past 50.
2. Start at 4. Add 6. Stop once it is past 30.
3. Start at 50. Take away 7. Stop once it is less than 10.
4. Start at 1. Add 3. Stop after 6 numbers.
5. Start at 2. Double it. Stop when you reach 64.
Which made the most numbers?
Algorithm ______ made the most numbers. It made ______ numbers.
Change a stop rule
Change the stop rule of algorithm 1 so that it stops at 40. Write your new stop rule.
Patterns that appear
Running a rule again and again makes patterns appear: count in fives and the last digit goes 5, 0, 5, 0. Describing a pattern also works backwards. Look at 3, 6, 12, 24 and name the rule that made it: double each time.
We are learning to
- run a counting algorithm and look for a pattern in the last digits,
- describe a pattern in words (the last digit goes 5, 0, 5, 0),
- name the rule behind a sequence: add or take away the same number, double or halve.
Success criteria
- I can describe a pattern that appears.
- I can name the rule behind a sequence.
You need
The hundred chart (cut-out sheet 2), one per child, and two coloured pencils. The worksheet.
Lesson flow (about 50 minutes)
| 10 min | Colour the fives Children count in fives on the hundred chart, colouring each number they land on. Ask: “What shape do the coloured squares make? Why?” |
| 30 min | Pattern and rule Count on and name rules on the board (see the box). Children find the last-digit patterns on the worksheet, then name each rule and the next two numbers. Ask: “How did you know it was doubling and not adding?” |
| 10 min | Pattern hunt In a second colour, children shade the count in twos on the same chart and describe what they see. Ask: “Which numbers got both colours? What do they have in common?” |
Two half-sessions instead? Split after The pattern emerges; start Session B with Name the pattern.
Watch for these ideas
- Listing the numbers (5, 10, 15, 20) instead of the pattern. Ask what keeps happening.
- Calling every growing sequence adding. If the jumps grow (3, 6, 12), it is doubling.
- Naming the rule from two numbers (3 then 6 could be add 3 or double). Check it on all of them.
Answers
- Count in twos from 2: 2, 4, 6, 8, 10, 12, 14, 16; Count in fours from 4: 4, 8, 12, 16, 20, 24, 28, 32; Count in tens from 3: 3, 13, 23, 33, 43, 53, 63, 73.
- Last digits: twos go 2, 4, 6, 8, 0 and repeat; fours go 4, 8, 2, 6, 0 and repeat; tens from 3 always end in 3.
- Rules: add 4 (20, 24); double (80, 160); take away 5 (30, 25); halve (4, 2); add 5 (26, 31).
- Hundred chart: the fives make two columns, ending in 5 and in 0. The numbers coloured twice all end in 0.
Patterns that appear
Last-digit patterns
Finish each count. Then write the last digits and describe the pattern.
Last digits: ______________________ The pattern: ______________________
Last digits: ______________________ The pattern: ______________________
Last digits: ______________________ The pattern: ______________________
Name the rule
Write the next two numbers and the rule.
4, 8, 12, 16, ____, ____ The rule: ______________________
5, 10, 20, 40, ____, ____ The rule: ______________________
50, 45, 40, 35, ____, ____ The rule: ______________________
64, 32, 16, 8, ____, ____ The rule: ______________________
6, 11, 16, 21, ____, ____ The rule: ______________________
Build your own rule
The last step is to create an algorithm: choose a start, a step and a stop, run it, and describe the pattern it makes. Start at 4 and add 5 to get 4, 9, 14, 19, 24: the last digit goes 4, 9, 4, 9.
We are learning to
- create an algorithm by choosing a start, a step and a stop,
- run it and record the sequence it makes,
- describe its pattern, and read a partner’s rule from their numbers.
Success criteria
- I can create an algorithm with a start, a step and a stop.
- I can describe the pattern my algorithm makes.
You need
The algorithm cards (cut-out sheet 1) for ideas. The worksheet, one per child. The unit’s self-check quiz.
Lesson flow (about 50 minutes)
| 10 min | Same start, new step Run start at 10 with add 2, then add 5, then add 10, writing each sequence on the board. Ask: “Same start, three steps. What changed in each pattern?” |
| 25 min | Make your own Build rules on the board (see the box). Children create two algorithms on the worksheet, run them, describe the patterns, and swap numbers with a partner. Ask: “Can your partner tell your rule just from your numbers?” |
| 15 min | Class quiz Run the self-check quiz as a team game: teams hold up one, two or three fingers for their choice. Ask: “Which picture from this week would prove that answer?” |
Two half-sessions instead? Split after My algorithm 1; start Session B with algorithm 2 and the quiz.
Watch for these ideas
- Making a rule with no stop. Every algorithm on the sheet needs a stop rule.
- Describing the rule (add 5) instead of the pattern. The pattern is what keeps happening in the numbers.
- Giving a partner only two numbers (2, 4 could be add 2 or double). Give at least four.
Answers
- Opening: 10, 12, 14, 16, 18; 10, 15, 20, 25, 30; 10, 20, 30, 40, 50. The step sets the jump; the last digits change with it.
- Own algorithms: any start, step and stop run correctly. Check the stop is reached and the pattern is about the numbers.
- With a decision: for example “if even, add 3; if odd, add 1” from 2 gives 2, 5, 6, 9, 10, 13.
Build your own rule
Choose a start, a step and a stop. Run your algorithm, then describe the pattern it makes.
Give this one a decision, such as: if the number is even, ______; if it is odd, ______.
Partner check
Write four of your numbers for a partner. They write the rule they think you used.
My partner thinks my rule is: ____________________________ Right? yes / no
What I learned
Algorithm cards
Cut out the sixteen cards and sort them into three piles: start, step and stop. Pairs draw one card from each pile they need, run the algorithm, and write the numbers it makes.
Teacher note: Day 1 uses start and step cards only; Days 3 and 5 add a stop card. Every step makes the numbers grow, so every combination reaches its stop.
Hundred chart
One or two copies per child. On Day 4, colour each number you land on when you count in fives, then use a second colour for the count in twos.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
| 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
| 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |
| 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 |
| 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 |
| 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 |
| 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 |
| 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 |
Teacher note: the fives fill two columns (ending in 5 and 0); the twos fill every second column; both colours meet on the numbers ending in 0.
What we know: Number Algorithms and Patterns
Work on your own.
- Start at 3. Add 4 each time. Write the first five numbers: ______________________________
- Circle the even numbers: 12 25 40 37 68
- Rule: stop at 1; if even, halve it; if odd, add 1. Start at 6 and write the path: ______________________________
- Start at 4. Double it. Stop once it is past 30. Write the numbers: ______________________________
- Count in twos from 10: 10, 12, 14, 16, 18, 20. What pattern do the last digits make? ______________________________
- What is the rule? 9, 12, 15, 18 ______________________________
- What is the rule? 6, 12, 24, 48 ______________________________
- Make an algorithm that gives 5, 15, 25, 35. Start: ______ Step: ______________
Answers and marking guide
Answers
- 3, 7, 11, 15, 19.
- 12, 40 and 68.
- 6, 3, 4, 2, 1.
- 4, 8, 16, 32 (32 is the first number past 30).
- 0, 2, 4, 6, 8, and then it starts again.
- Add 3 each time.
- Double each time.
- Start at 5, add 10 each time.
A quick three-level guide
| Idea | Working towards | At standard | Beyond |
|---|---|---|---|
| Follow (Q1, Q3, Q4) | adds the step to the wrong number or runs past the stop | follows steps, a decision and a stop rule in order | predicts where an algorithm will stop before running it |
| Patterns (Q2, Q5) | lists numbers without describing a pattern | sorts even and odd numbers and describes a last-digit pattern | explains why the pattern repeats |
| Rules and creating (Q6, Q7, Q8) | names a rule from the first two numbers only | names add-on and doubling rules and creates a start-and-step algorithm | creates an algorithm with a decision or a stop rule |
Eight questions, three ideas. A child at standard follows a rule with a decision and a stop, and can say in words what keeps happening in a sequence.
Weekly class record
Jot a tick as you move around the room; the mini-check fills any gaps. A tick a day is plenty.
| Name | Follows steps | Decisions | Stop rules | Patterns, rules | Creates |
|---|---|---|---|---|---|
The five columns are the five days: following steps, decisions, stop rules, patterns and rules, and creating algorithms.