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Teaching pack · Year 3 Numberseegongsik /au

Number Algorithms and Patterns: a week of ready-to-teach maths

Five days of lessons for Year 3 Number. Print this pack and the week is prepared: each day has a one-page plan and a student worksheet, plus algorithm cards, a hundred chart, a mini-check and every answer.

AC9M3N07
follow and create algorithms involving a sequence of steps and decisions to investigate numbers; describe any emerging patterns

Start here: five minutes to Monday

  1. Skim the week at a glance on the next page.
  2. Print the five days. Each day is two A4 sheets: a plan and a worksheet.
  3. Cut out the algorithm cards once; they are reused all week. Print a hundred chart for each child for Day 4.
  4. Open the free interactive unit on your board. Every plan tells you which picture to show and which buttons to press.
  5. Teach straight from the plan. Timings, talk prompts, misconceptions and answers are all on the one page.

No maths background needed

This pack is written for the busy generalist teacher. An algorithm is a list of steps carried out in order, like a recipe. In number work it is usually a start number and a rule (start at 2, add 3), sometimes with a decision (if the number is even, halve it) and a rule for when to stop. Running the steps makes patterns appear, and describing those patterns is the point of the week.

One day, one lesson

The five lessons fill a week of maths, one lesson of about 50 minutes a day. Run them in order: each day stands on the one before. Every plan marks a split point if your timetable runs two shorter sessions.

On the board
This pack is the printable half of a free interactive unit. The on-screen half has six interactive pictures (follow the steps, a step with a decision, stop when told, the pattern emerges, name the pattern, and build your own rule) plus a self-check quiz you can run as a class game on Day 5.
seegongsik.com/au/y3/number/AC9M3N07
Aligned to the Australian Curriculum V9 (AC9M3N07). This pack is original material from seegongsik, independently produced and not endorsed by ACARA. Curriculum content descriptors are (c) ACARA, licensed under CC BY 4.0. Free to print and use in class.
The week at a glance5 lessons

The week at a glance

One lesson a day for a week. Each day stands on the day before, so run them in order.

DayLessonChildren learn and doOn screen
1Follow the stepsFollow a start-and-step algorithm one step at a time and record the sequence it makesFollow the steps
2A step with a decisionTell even from odd, then follow an algorithm that checks the number and chooses what to doA step with a decision
3Stop when toldFollow an algorithm to its stop rule, checking the rule after every stepStop when told
4Patterns that appearRun counts and describe the patterns in their digits, then name the rule behind a sequenceThe pattern emerges; Name the pattern
5Build your own ruleCreate an algorithm with a start, a step and a stop, run it, and describe its patternBuild your own rule

How the week builds

Days 1 to 3 add one part of an algorithm at a time: the steps, then a decision, then a rule for when to stop. Day 4 turns to what the steps make, the patterns in the numbers and the rule behind a sequence. Day 5 puts the parts together as children create their own algorithms. It leans on Multiply and Divide (AC9M3N04) and Times Tables and Their Division (AC9M3A03).

Materials for the week (one trip)

Words for the word wall

algorithm, step, start, rule, sequence, decision, even, odd, halve, double, stop, pattern, repeat, last digit, create

A note homeHome practice

Dear families

This week in maths, Year 3 is learning about algorithms: lists of steps carried out in order. Children follow number rules, make their own, and describe the patterns the rules make.

Try this at home

Our rules this week

Fill one row a day: a rule you followed or made, and the first numbers it gave.

DayThe ruleThe numbers it made
Monday
Tuesday
Wednesday
Thursday
Friday

Printed from the free seegongsik Number Algorithms and Patterns teaching pack · seegongsik.com/au/y3/number/AC9M3N07/pack

Day 1 · Teacher planDay 1 of 5

Follow the steps

An algorithm is a list of steps carried out in order, like a recipe. The simplest number algorithm is a start and a rule: start at 2, add 3, and keep adding 3 to get 2, 5, 8, 11, 14. The start and the step decide the whole sequence.

We are learning to

Success criteria

You need

A 0 to 50 number line on the board or floor. The algorithm cards (cut-out sheet 1), one set per pair. The worksheet.

Lesson flow (about 50 minutes)

10 minHuman robot
A volunteer follows your steps exactly: stand up, take 2 steps forward, turn around, sit down. Swap the middle two steps and run it again.

Ask: “Same steps, new order. Why did the robot end up somewhere else?”

30 minFollow the rule
Run the algorithm on the board (see the box). Children follow the worksheet algorithms, jumping along the number line, and write each sequence; then they find Ari’s slip.

Ask: “Where does each new number come from? Point to it.”

10 minCard algorithms
Pairs draw a start card and a step card, run the algorithm for six numbers, then swap with another pair to check.

Ask: “Did both pairs get the same sequence? Why must they?”

Two half-sessions instead? Split after the board; start Session B with the worksheet.

On the board
Show “Follow the steps”: start at 2, then add 3 each step. Press “Do a step” five times, asking for the next number before each press: 5, 8, 11, 14, 17. “Reset” starts again from 2.
seegongsik.com/au/y3/number/AC9M3N07

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Answers

Day 1 · Worksheet

Follow the steps

NameClassDate

Follow each algorithm. The first box is the start. Write the next five numbers.

1. Start at 4. Add 2 each time.

4

2. Start at 1. Add 5 each time.

1

3. Start at 10. Add 10 each time.

10

4. Start at 30. Take away 4 each time.

30

5. Start at 7. Add 4 each time.

7

Find the slip

Ari followed “Start at 3. Add 4 each time.” He wrote:

3
7
11
14
18
22

Circle the first wrong number. Then write the sequence correctly:

3
Day 2 · Teacher planDay 2 of 5

A step with a decision

Some algorithms check the number at every step and choose what to do. The rule “if the number is even, halve it; if it is odd, add 1” sends 12 to 6, then 3, then 4, 2 and 1, where it stops. Following it means checking the number every time.

We are learning to

Success criteria

You need

Counters, about 20 per pair. The worksheet, one per child.

Lesson flow (about 50 minutes)

10 minEven or odd?
Children build 7 and 8 from counters in pairs. Which one has a counter left over? Then they sort ten more numbers into even and odd.

Ask: “How can you tell 46 is even without counters?”

30 minRun the decision
Run the decision on the board (see the box). Children follow the worksheet algorithm from each start number, writing every number on the path.

Ask: “At 3 the rule did something different. Why?”

10 minLongest path
Pairs try every start from 2 to 12 and find the one that takes the most steps to reach 1.

Ask: “Which start took the longest? Could you have predicted it?”

Two half-sessions instead? Split after the board; start Session B with the worksheet and Longest path.

On the board
Show “A step with a decision”: the number 12. Before each press of “Run a step”, ask: even or odd, and what comes next? The path runs 12, 6, 3, 4, 2, 1, and the button stops working at 1. “Reset” starts again at 12.
seegongsik.com/au/y3/number/AC9M3N07

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Answers

Day 2 · Worksheet

A step with a decision

NameClassDate

Even or odd?

Circle the even numbers.

14
9
30
27
8
51
46
73

The algorithm

  1. Write the start number.
  2. Is it 1? If yes, stop.
  3. Is it even? If yes, halve it. If no, add 1.
  4. Write the new number. Go back to step 2.

Follow it

The first box is the start. You may not need every box.

1. Start at 10
10
2. Start at 7
7
3. Start at 16
16
4. Start at 9
9

What do you notice?

Which numbers are in every path? Which start took the most steps?

Day 3 · Teacher planDay 3 of 5

Stop when told

Many algorithms need a rule for when to stop, or they would run for ever. “Double it; stop once it is past 20” runs 3, 6, 12, 24 and halts, because 24 is the first number past 20. The stop rule is checked after every step.

We are learning to

Success criteria

You need

The algorithm cards (cut-out sheet 1), one set per pair. The worksheet, one per child.

Lesson flow (about 50 minutes)

10 minClap until
Count in twos, clapping on each number, and stop once you pass 15. Then count in twos again and stop after 5 claps.

Ask: “Both times we counted in twos. Why did we stop at different numbers?”

30 minRun to the stop
Run the doubling on the board (see the box). Children follow the worksheet algorithms, checking the stop rule after every step, then change a stop rule.

Ask: “Why didn’t we stop at 12? Is 12 past 20?”

10 minCards with a stop
Pairs draw a start card, a step card and a stop card and run the algorithm; another pair checks where it stopped.

Ask: “Did your algorithm stop at a number or after a count?”

Two half-sessions instead? Split after the board; start Session B with the worksheet and the cards.

On the board
Show “Stop when told”: start at 3, double it, and stop once past 20. Before each press of “Double it”, ask whether we stop yet: 6, then 12, then 24, and the algorithm stops. “Reset” starts again at 3.
seegongsik.com/au/y3/number/AC9M3N07

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Answers

Day 3 · Worksheet

Stop when told

NameClassDate

The first box is the start. Check the stop rule after every number. You may not need every box.

1. Start at 5. Double it. Stop once it is past 50.

5

2. Start at 4. Add 6. Stop once it is past 30.

4

3. Start at 50. Take away 7. Stop once it is less than 10.

50

4. Start at 1. Add 3. Stop after 6 numbers.

1

5. Start at 2. Double it. Stop when you reach 64.

2

Which made the most numbers?

Algorithm ______ made the most numbers. It made ______ numbers.

Change a stop rule

Change the stop rule of algorithm 1 so that it stops at 40. Write your new stop rule.

Day 4 · Teacher planDay 4 of 5

Patterns that appear

Running a rule again and again makes patterns appear: count in fives and the last digit goes 5, 0, 5, 0. Describing a pattern also works backwards. Look at 3, 6, 12, 24 and name the rule that made it: double each time.

We are learning to

Success criteria

You need

The hundred chart (cut-out sheet 2), one per child, and two coloured pencils. The worksheet.

Lesson flow (about 50 minutes)

10 minColour the fives
Children count in fives on the hundred chart, colouring each number they land on.

Ask: “What shape do the coloured squares make? Why?”

30 minPattern and rule
Count on and name rules on the board (see the box). Children find the last-digit patterns on the worksheet, then name each rule and the next two numbers.

Ask: “How did you know it was doubling and not adding?”

10 minPattern hunt
In a second colour, children shade the count in twos on the same chart and describe what they see.

Ask: “Which numbers got both colours? What do they have in common?”

Two half-sessions instead? Split after The pattern emerges; start Session B with Name the pattern.

On the board
Show “The pattern emerges”: 5 and 10. Press “Count on” six times, up to 40, asking for the next last digit before each press. Then show “Name the pattern”: 2, 5, 8, 11. The class votes; press their choice. “New sequence” brings 3, 6, 12, 24, then 20, 16, 12, 8, then 1, 2, 4, 8.
seegongsik.com/au/y3/number/AC9M3N07

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Answers

Day 4 · Worksheet

Patterns that appear

NameClassDate

Last-digit patterns

Finish each count. Then write the last digits and describe the pattern.

1. Count in twos from 2.
2
4
6

Last digits: ______________________   The pattern: ______________________

2. Count in fours from 4.
4
8

Last digits: ______________________   The pattern: ______________________

3. Count in tens from 3.
3
13

Last digits: ______________________   The pattern: ______________________

Name the rule

Write the next two numbers and the rule.

4, 8, 12, 16, ____, ____    The rule: ______________________

5, 10, 20, 40, ____, ____    The rule: ______________________

50, 45, 40, 35, ____, ____    The rule: ______________________

64, 32, 16, 8, ____, ____    The rule: ______________________

6, 11, 16, 21, ____, ____    The rule: ______________________

Day 5 · Teacher planDay 5 of 5

Build your own rule

The last step is to create an algorithm: choose a start, a step and a stop, run it, and describe the pattern it makes. Start at 4 and add 5 to get 4, 9, 14, 19, 24: the last digit goes 4, 9, 4, 9.

We are learning to

Success criteria

You need

The algorithm cards (cut-out sheet 1) for ideas. The worksheet, one per child. The unit’s self-check quiz.

Lesson flow (about 50 minutes)

10 minSame start, new step
Run start at 10 with add 2, then add 5, then add 10, writing each sequence on the board.

Ask: “Same start, three steps. What changed in each pattern?”

25 minMake your own
Build rules on the board (see the box). Children create two algorithms on the worksheet, run them, describe the patterns, and swap numbers with a partner.

Ask: “Can your partner tell your rule just from your numbers?”

15 minClass quiz
Run the self-check quiz as a team game: teams hold up one, two or three fingers for their choice.

Ask: “Which picture from this week would prove that answer?”

Two half-sessions instead? Split after My algorithm 1; start Session B with algorithm 2 and the quiz.

On the board
Show “Build your own rule”: start 1, add 2 each time. Press “Change start” (4, then 10) and “Change step” (5, then 10), asking for the first few numbers before each press. Finish the week with the self-check quiz.
seegongsik.com/au/y3/number/AC9M3N07

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Answers

Day 5 · Worksheet

Build your own rule

NameClassDate

Choose a start, a step and a stop. Run your algorithm, then describe the pattern it makes.

My algorithm 1
Start: ________   Step: ______________   Stop: ______________________
The pattern I notice: ______________________________________________
My algorithm 2

Give this one a decision, such as: if the number is even, ______; if it is odd, ______.

Start: ________   Step: ______________   Stop: ______________________
The pattern I notice: ______________________________________________

Partner check

Write four of your numbers for a partner. They write the rule they think you used.

My partner thinks my rule is: ____________________________   Right? yes / no

What I learned

Cut-out cards 1 of 2Algorithm cards

Algorithm cards

Cut out the sixteen cards and sort them into three piles: start, step and stop. Pairs draw one card from each pile they need, run the algorithm, and write the numbers it makes.

STARTStart at 2
STARTStart at 3
STARTStart at 5
STARTStart at 10
STEPAdd 2
STEPAdd 3
STEPAdd 4
STEPAdd 5
STEPAdd 10
STEPDouble it
STOPStop after 5 numbers
STOPStop after 6 numbers
STOPStop after 8 numbers
STOPStop once past 20
STOPStop once past 30
STOPStop once past 50

Teacher note: Day 1 uses start and step cards only; Days 3 and 5 add a stop card. Every step makes the numbers grow, so every combination reaches its stop.

Cut-out cards 2 of 2Hundred chart

Hundred chart

One or two copies per child. On Day 4, colour each number you land on when you count in fives, then use a second colour for the count in twos.

12345678910
11121314151617181920
21222324252627282930
31323334353637383940
41424344454647484950
51525354555657585960
61626364656667686970
71727374757677787980
81828384858687888990
919293949596979899100

Teacher note: the fives fill two columns (ending in 5 and 0); the twos fill every second column; both colours meet on the numbers ending in 0.

Mini-check · End of the weekNumber Algorithms and Patterns

What we know: Number Algorithms and Patterns

NameClassDate

Work on your own.

  1. Start at 3. Add 4 each time. Write the first five numbers: ______________________________
  2. Circle the even numbers:   12    25    40    37    68
  3. Rule: stop at 1; if even, halve it; if odd, add 1. Start at 6 and write the path: ______________________________
  4. Start at 4. Double it. Stop once it is past 30. Write the numbers: ______________________________
  5. Count in twos from 10: 10, 12, 14, 16, 18, 20. What pattern do the last digits make? ______________________________
  6. What is the rule?   9, 12, 15, 18    ______________________________
  7. What is the rule?   6, 12, 24, 48    ______________________________
  8. Make an algorithm that gives 5, 15, 25, 35. Start: ______ Step: ______________
Mini-check · Answers and markingFor the teacher

Answers and marking guide

Answers

  1. 3, 7, 11, 15, 19.
  2. 12, 40 and 68.
  3. 6, 3, 4, 2, 1.
  4. 4, 8, 16, 32 (32 is the first number past 30).
  5. 0, 2, 4, 6, 8, and then it starts again.
  6. Add 3 each time.
  7. Double each time.
  8. Start at 5, add 10 each time.

A quick three-level guide

IdeaWorking towardsAt standardBeyond
Follow (Q1, Q3, Q4)adds the step to the wrong number or runs past the stopfollows steps, a decision and a stop rule in orderpredicts where an algorithm will stop before running it
Patterns (Q2, Q5)lists numbers without describing a patternsorts even and odd numbers and describes a last-digit patternexplains why the pattern repeats
Rules and creating (Q6, Q7, Q8)names a rule from the first two numbers onlynames add-on and doubling rules and creates a start-and-step algorithmcreates an algorithm with a decision or a stop rule

Eight questions, three ideas. A child at standard follows a rule with a decision and a stop, and can say in words what keeps happening in a sequence.

Weekly recordClass checklist

Weekly class record

Jot a tick as you move around the room; the mini-check fills any gaps. A tick a day is plenty.

NameFollows stepsDecisionsStop rulesPatterns, rulesCreates

The five columns are the five days: following steps, decisions, stop rules, patterns and rules, and creating algorithms.