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Teaching pack · Year 2 Spaceseegongsik /au

Positions and Pathways: a week of ready-to-teach maths

Five days of lessons for Year 2 Space. Print this pack and the week is prepared: each day has a one-page plan and a student worksheet, plus cut-out cards, a mini-check and every answer.

AC9M2SP02
locate positions in two-dimensional representations of a familiar space; move positions by following directions and pathways

Start here: five minutes to Monday

  1. Skim the week at a glance on the next page.
  2. Print the five days. Each day is two A4 sheets: a plan and a worksheet.
  3. Cut out the two card sheets once; the arrows, tokens and grid map are reused all week.
  4. Open the free interactive unit on your board. Every plan tells you which picture to show and when.
  5. Teach straight from the plan. Timings, talk prompts, misconceptions and answers are all on the one page.

No maths background needed

This pack is written for the busy generalist teacher. Each plan explains the idea in plain words, lists the misconceptions children bring, and gives model answers, so you can walk in and teach it.

One day, one lesson

The five lessons fill a week of maths, one lesson of about 50 minutes a day. Run them in order: each day stands on the one before. Every lesson can also split into a short warm-up and a main session if your timetable runs small blocks.

On the board
This pack is the printable half of a free interactive unit. The on-screen half has five interactive pictures — find a place on “The school map”, read “The zoo grid” across then down, “Follow the pathway” one step at a time, plan a route with “You give the directions”, and watch “The roof comes off” to see what a map really is — plus a self-check quiz you can run as a class game on Day 5.
seegongsik.com/au/y2/space/AC9M2SP02
Aligned to the Australian Curriculum V9 (AC9M2SP02). This pack is original material from seegongsik, independently produced and not endorsed by ACARA. Curriculum content descriptors are (c) ACARA, licensed under CC BY 4.0. Free to print and use in class.
The week at a glance5 lessons

The week at a glance

One lesson a day for a week. Each day stands on the day before, so run them in order.

DayLessonChildren learn and doOn screen
1Find the place on the mapFind and describe places with next to, between, above and belowThe school map
2Across, then downSay a spot on a grid: the column from the left first, then the row from the topThe zoo grid
3Walk the pathwayFollow a list of directions one step at a time to see where it endsFollow the pathway
4Plan the pathwayGive directions from a start to a goal, then find a second way thereYou give the directions
5A map from aboveSee that a map is the space from straight above, and draw oneThe roof comes off

How the week builds

Day 1 finds places by their neighbours; Day 2 pins them down with a grid; Day 3 follows a pathway; Day 4 plans and gives one; and Day 5 reveals what a map really is and has children draw their own. It builds on giving and following directions in Year 1, and it opens the way to grid references and coordinates in the years ahead.

Materials for the week (one trip)

A note homeHome practice

Dear families

This week in maths, Year 2 learns to find places on a map, describe where things are, and follow and give simple directions. It is all about reading a familiar space drawn flat on a page.

Try this at home

My maps and paths this week

Fill one row a day. Tick when you have found a place and followed a path.

DayA place or a path I foundI said where it isI followed a path
Monday
Tuesday
Wednesday
Thursday
Friday

Printed from the free seegongsik Positions and Pathways teaching pack · seegongsik.com/au/y2/space/AC9M2SP02/pack

Day 1 · Teacher planDay 1 of 5

Find the place on the map

Children find places on a map of a space they know and say where each one is, using the everyday position words next to, between, above and below. There is no grid yet: position is told by neighbours, the way we point things out in real life.

We are learning to

Success criteria

You need

A simple map you sketch on the board, or the classroom itself. The place tokens (cut-out sheet 1), one set per pair. The worksheet, one per child. Coloured pencils help.

Lesson flow (about 50 minutes)

10 minWhere is it?
Stand in the room and name where things are, then have children point.

Ask: The reading corner is next to the door and below the window. Who can point to it?

30 minMap the space
Sketch the park or classroom from above. Pairs lay place tokens on it, describe where each one sits, then give a clue for a place without naming it.

Ask: Give me a clue for the sandpit using the word between, but do not say its name.

10 minClue swap
Read a clue; children find the place on their worksheet map and write it.

Ask: Your clue says between the gate and the pond. Which place fits, and how do you know?

Two half-sessions instead? End Session A after the class map. Start Session B with a quick clue swap, then move to the worksheet.

On the board
Open the interactive unit and show “The school map”. Read a clue such as “between the gate and the library”, let children choose the place, then press “Next clue” for another. This map has no grid and no numbers, just neighbours, which is exactly today’s idea.
seegongsik.com/au/y2/space/AC9M2SP02

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Answers

Day 1 · Worksheet

A map of the park

NameClassDate

Here is a map of a park, seen from above. Use the words next to, between, above and below to finish each sentence.

gatetreepond
slidesandpitswing
binseatbush

Finish the sentence

The sandpit is between the ______ and the ______.

The tree is above the ______.

The ______ is next to the gate.

Draw a ring around the swing. The swing is ______ the pond.

Draw and describe

Draw a map of your own classroom from above. Mark two things you know.

Draw your classroom from above

On my map, the ______ is next to the ______.

Day 2 · Teacher planDay 2 of 5

Across, then down

The same familiar map gets rows and columns, so a place can be said exactly with no pointing at all. The habit underneath is the permanent one: name the column from the left first, then the row from the top.

We are learning to

Success criteria

You need

The grid map (cut-out sheet 2) and the place tokens (cut-out sheet 1), one set per pair. The worksheet, one per child.

Lesson flow (about 50 minutes)

10 minAcross first
Chant the columns left to right, then the rows top to bottom, pointing as you go.

Ask: Which do we say first, the column or the row? Show me across with your hand.

30 minName that spot
Pairs lay tokens on the grid map and say the column and row for each one. Then one child hides their eyes while the other names a spot to find.

Ask: The swing is in which column, counting from the left? And which row, counting from the top?

10 minGrid check
Call a column and a row; children write the place from their worksheet grid.

Ask: Column 3, row 1. What lives there?

Two half-sessions instead? End Session A after the token game. Start Session B with the grid check.

On the board
Show “The zoo grid”. Ask who lives in a spot such as the second column, second row, let children choose, then press “Next visitor” for another. Columns count from the left, rows from the top: across first, then down.
seegongsik.com/au/y2/space/AC9M2SP02

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Answers

Day 2 · Worksheet

Name the spot

NameClassDate

This park map has columns and rows. Count columns from the left and rows from the top. Say the column first, then the row.

1234
1gatetreepondkiosk
2slidesandpitswingseat
3binbushbenchtap

Read the grid

What is in column 3, row 1? ______

What is in column 4, row 2? ______

Write the column and the row

ThingColumnRow
pond
seat
sandpit
bin
kiosk

Your own spot

Choose one thing on the map. Write: the ______ is in column ______, row ______.

Day 3 · Teacher planDay 3 of 5

Walk the pathway

A list of directions is a journey written down before it happens. Children follow one, one step at a time, and find that the destination stays unknown until the last step. Order matters, and each arrow does exactly one thing.

We are learning to

Success criteria

You need

The grid map (cut-out sheet 2), the place tokens and the arrow cards (cut-out sheet 1), one set per pair. A counter or button for the walker. The worksheet, one per child.

Lesson flow (about 50 minutes)

10 minOne step at a time
Lay a row of arrow cards. A counter walks the grid map as the class reads each arrow.

Ask: We are at the gate. The first arrow says up. Where do we move, and where are we now?

30 minFollow the recipe
Pairs place a counter at a start, lay a row of arrow cards, and walk it one square per arrow, then name the place they land on. Swap and repeat.

Ask: Do not jump ahead. What is the very next step, and only that one?

10 minLand it
Children follow the written pathways on their worksheet grid and write where each ends.

Ask: Trace it with your finger, one square per arrow. Where did you stop?

Two half-sessions instead? End Session A after the floor walk. Start Session B on the worksheet grid.

On the board
Show “Follow the pathway”. Press “Take a step” to move the marker one square at a time along the recipe, “Walk it again” to replay it, and “New pathway” for a fresh list. Have children narrate each step out loud before you tap.
seegongsik.com/au/y2/space/AC9M2SP02

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Answers

Day 3 · Worksheet

Follow the pathway

NameClassDate

On this grid, up goes toward the top and down toward the bottom; left and right go sideways. One arrow is one square. Start on the named square and trace each pathway with your finger.

12345
1slidetreekiosk
2sandpitseat
3
4gatepondswing
  1. Start at the gate. Follow: up, up, up. Ring where you land, and write it: ______
  2. Start at the gate. Follow: right, right, up, up. Write where you land: ______
  3. You followed up, up, up to reach the slide. Write the steps to walk back to the gate: ______

Make your own

Start on any named square. Write a pathway of three arrows, then walk it. Where does it end? ______

Day 4 · Teacher planDay 4 of 5

Plan the pathway

Giving directions is the inverse skill, and it comes with a built-in check: walk your recipe in your head, square by square, and see where it truly ends. Children discover that two different pathways can reach the same goal, and that a plausible one can miss by a single square.

We are learning to

Success criteria

You need

The grid map (cut-out sheet 2), the arrow cards and the place tokens (cut-out sheet 1), one set per pair. The worksheet, one per child.

Lesson flow (about 50 minutes)

10 minSay the way
Mark a start and a goal on the grid map. The class calls directions one at a time while a counter walks it.

Ask: We are at the gate and we want the sandpit. What is a good first step?

30 minPlan and check
Pairs pick a start and a goal, lay arrow cards to plan a route, then walk it to check. When it works, they find a second route to the same goal.

Ask: Your plan is ready. Before you believe it, walk it with a finger. Did it land on the goal?

10 minTwo ways
Children write two different pathways to one goal on their worksheet.

Ask: Can two different lists of arrows both reach the seat? Show me.

Two half-sessions instead? End Session A after the first checked route. Start Session B by finding a second way.

On the board
Show “You give the directions”. Three recipes of directions appear as buttons; walk each one in your head and choose the one that lands on the goal, then press “New goal” for another. The lesson is to check a plan by walking it square by square.
seegongsik.com/au/y2/space/AC9M2SP02

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Answers

Day 4 · Worksheet

You give the directions

NameClassDate

Write the arrows that walk from the start to the goal. Use up, down, left and right, one arrow for each square. Then trace your path to check it lands on the goal.

12345
1slidetreekiosk
2sandpitseat
3
4gatepondswing

1. From the gate (column 1, row 4) to the sandpit (column 3, row 2). Write your arrows.

2. Now find a different way from the gate to the sandpit.

3. From the gate to the kiosk (column 5, row 1).

Did it land?

Trace each pathway with your finger. Tick the ones that reached the goal, and fix any that missed.

Day 5 · Teacher planDay 5 of 5

A map from above

The deepest idea in the unit is the quietest: a map is not a picture of what a place looks like, it is the place seen from straight above, flattened to outlines. Once a child sees the table become a rectangle and the rug a patch, every map they meet makes sense.

We are learning to

Success criteria

You need

Paper and coloured pencils. The worksheet, one per child. The grid map and place tokens from the cut-outs can help children plan before they draw.

Lesson flow (about 50 minutes)

10 minRoof off
Children look straight down at a desk and sketch the outlines they see from above.

Ask: Stand up and look straight down at your desk. What shape is your book from up here?

30 minDraw the room
Children draw a map of the classroom or their bedroom from above, mark the door and three things, then describe one position and one short path.

Ask: Draw your bed as the shape it makes on the floor, not how it looks from your pillow.

10 minWalk your map
Pairs swap maps and give directions from the door to one marked place.

Ask: On your friend’s map, how would you walk from the door to the window?

Two half-sessions instead? End Session A after the map is drawn. Start Session B with the map swap and directions.

On the board
Show “The roof comes off”. Press “From the side” to see the room as we live in it, then “From above” to watch the table become a rectangle and the rug a patch. That flattened view from straight above is what every map really is.
seegongsik.com/au/y2/space/AC9M2SP02

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Answers

Day 5 · Worksheet

Draw your map

NameClassDate

A map shows a place from straight above, as if the roof came off. Draw a map of your classroom or your bedroom. Mark the door and three things you know.

Draw your map from above. Mark the door.

Say where things are

On my map, the ______ is next to the ______.

The ______ is between the ______ and the ______.

Give a path

Write the directions to walk from the door to your bed or your desk. Use up, down, left and right.

From the side or from above?

A map draws a house (a) from the front, or (b) from straight above. Circle the one a map uses: a or b.

Cut-out cards 1 of 2Arrow and place cards

Arrow cards and place tokens

Cut out the cards. Lay arrow cards in a row to build a pathway, one arrow for each square. Put place tokens on the grid map to make your own park. On this map, up moves toward the top.

Arrow cards

up
down
left
right
up
down
left
right
up
down
left
right
up
down
left
right

Place tokens

gate
pond
swing
seat
slide
sandpit
tree
kiosk
bin
bush
start
goal

Teacher note: the arrows match the pathways on screen, where up moves toward the top of the map. Four of each arrow is enough for the longest pathway in the pack.

Cut-out cards 2 of 2The grid map

The grid map

This is your park grid: five columns across and four rows down. Place tokens on it, then walk a pathway with a counter, one square for each arrow. Count columns from the left and rows from the top.

12345
1
2
3
4

Pathway strip

Lay your arrow cards here in order to record a pathway, one card in each box.

1
2
3
4
5
6

Teacher note: the grid map is the same one used on the worksheets, so the floor game and the pages match.

Mini-check · End of the weekPositions and Pathways

What we know: Positions and Pathways

NameClassDate

Use the park map below. Work on your own. Show your thinking if you can.

123
1gatetreebin
2pondswingseat
3slidesandpit
  1. The swing is between the ______ and the ______.
  2. The swing is below the ______ and above the ______.
  3. The sandpit is in column ______ and row ______.
  4. Write what is in column 3, row 1: ______
  5. Start at the gate. Follow: down, right, right. Write what you land on: ______
  6. You walked down, right, right to get there. Write the steps to walk straight back to the gate: ______
  7. Write directions to walk from the gate to the sandpit: ______
  8. True or false: a map draws a place as if you look straight down from above, like the roof came off. ______
Mini-check · Answers and markingFor the teacher

Answers and marking guide

Answers

  1. the pond and the seat.
  2. below the tree and above the slide.
  3. column 3, row 3.
  4. the bin.
  5. the seat (gate, down to the pond, right to the swing, right to the seat).
  6. left, left, up.
  7. one good way is down, down, right, right. Any pathway that ends on the sandpit is correct.
  8. true.

A quick three-level guide

IdeaWorking towardsAt standardBeyond
Position words (Q1, Q2)names a place next to another with helpuses between, above and below to place a spot on the mapwrites a position clue that points to just one place
Read a grid (Q3, Q4)finds a cell when the column and row are pointed tosays the column first, then the row, and reads a named cellexplains why the column is said before the row
Follow a pathway (Q5, Q6)follows a path one step at a time with a fingerfollows a path to the end and reverses it to walk backexplains how each direction flips on the way back
Give a path, read a map (Q7, Q8)gives the first step of a pathgives a path that reaches the goal and knows a map is the view from abovefinds a second path to the same goal

Eight questions, four ideas. A child at standard answers most questions and can say where and how, the column before the row.

Weekly recordClass checklist

Weekly class record

Jot a tick as you move around the room; the mini-check fills any gaps. A tick a day is plenty.

NameFinds a placeReads the gridFollows a pathGives directionsMaps from above

The five columns are the five days: find a place, read the grid, follow a path, give directions, and map from above.