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Teaching pack · Year 10 Probabilityseegongsik /au

Simulating conditional probability: a week of ready-to-teach maths

Five lessons for Year 10 Probability. Print this pack and the week is prepared: each day has a one-page plan and a student worksheet with practice and a stretch section, plus twelve chance cards to match, twelve which-count cards to sort, a mini-check and every answer with its working.

AC9M10P02
design and conduct repeated chance experiments and simulations using digital tools to model conditional probability and interpret results

Start here: five minutes to Monday

  1. Skim the week at a glance on the next page.
  2. Print the five days. Each day is two A4 sheets: a plan and a worksheet.
  3. Print the two cut-out sheets, one copy per pair. Cut the 12 chance cards before Day 1 and the 12 which-count cards before Day 2, and keep each set in an envelope.
  4. Book computers or tablets with a spreadsheet for Day 3, one per pair if you can; otherwise run it on the board and pairs record.
  5. Open the free interactive unit on the board. Every plan says which picture to show and which buttons to press.

The idea in plain words

A simulation stands in for a chance situation: a model says what the chances are, a random tool (digits, a die, a spreadsheet) plays it out many times, and we count. All week the model is a morning: rain 40% of the time; if it rains, the bus is late half the time; if it is dry, 20% of the time. To estimate the chance of a late bus given rain, we count only the rainy trials, so the denominator is the rainy count. Small runs swing about; more trials settle near the model value, and a conditional estimate needs extra trials because only some of them meet the condition.

One day, one lesson

The five lessons fill a week of maths, one lesson of about 60 minutes a day. Run them in order: each day stands on the one before. Every plan marks a split point for two shorter sessions, and every worksheet ends with a stretch section for students who finish early.

How we write these

A digit rule names its digits: 0 to 3 means rain gives a chance of 4 in 10. Estimates are counts over counts first (5/9), then a decimal to two places (0.56). The printed random digits come from a fixed list, so every class gets the same digits and the answers in this pack match.

On the board
This pack is the printable half of a free interactive unit. The on-screen half has four interactive pictures (a stream of simulated trials, a counter that works only inside the condition, a running estimate that settles as trials pile up, and the denominator mistake) plus a self-check quiz you can run as a class game on Day 5.
seegongsik.com/au/y10/probability/AC9M10P02
Aligned to the Australian Curriculum V9 (AC9M10P02). This pack is original material from seegongsik, independently produced and not endorsed by ACARA. Curriculum content descriptors are (c) ACARA, licensed under CC BY 4.0. Free to print and use in class.
The week at a glance5 lessons

The week at a glance

One lesson a day for a week. Each day stands on the day before, so run them in order.

DayLessonStudents learn and doOn screen
1A model you can runTurn chances into digit, coin and die rules, run twenty two-stage mornings by hand from a table of random digits, and match six chances to fair toolsA stream of simulated trials
2Count inside the conditionComplete a table of 200 simulated mornings, estimate a conditional probability both ways round with the right count on the bottom, and sort twelve questions by their denominatorCount inside the condition only; the denominator is the whole game
3Simulate in a spreadsheetBuild the two-stage model with RAND and IF, count with COUNTIF and COUNTIFS, run it three times, and change the modelCount inside the condition only
4More trials, steadier estimatesPlot a running estimate against the model value, compare groups of 10 with groups of 50, and work out how many mornings a conditional estimate needsMore trials, steadier estimate
5Design, run and reportDesign a simulation for two free throws, run 30 trials, compare the estimates with the exact values and report; play the self-check quiz as a class gameThe denominator is the whole game; self-check quiz as a class game

How the week builds

Day 1 builds a model and runs it by hand; Day 2 counts inside the condition; Day 3 hands the running to a spreadsheet; Day 4 asks how many trials are enough; and Day 5 puts the whole cycle, design, run, interpret and report, into one task. It builds on the language and tables of conditional probability (AC9M10P01) and on Year 9 experiments with relative frequency, and it prepares the simulation and modelling of senior mathematics.

Materials for the week (one trip)

Words for the word wall

simulation, model, trial, random digit, outcome, relative frequency, estimate, conditional probability, given, denominator, model value, variation, RAND, COUNTIFS, report

A note homeHome practice

Dear families

This week in maths, Year 10 is learning to simulate chance situations, by hand and with a spreadsheet, to estimate how likely something is once we know something else, and to judge how far to trust the estimate.

Try this at home

My simulation week

Fill one row a day. Write a chance you heard about and how you could simulate it with a coin, a die or random digits.

DayA chance I heard aboutHow I could simulate it
Monday
Tuesday
Wednesday
Thursday
Friday
Day 1 · Teacher planDay 1 of 5

A model you can run

A simulation needs a model and a fair way to play it out. Students turn chances into digit, coin and die rules, run twenty two-stage mornings by hand from a table of random digits, and match six chances to fair tools.

We are learning to

Success criteria

You need

A coin and a die per pair if you have them; the chance cards (cut-out sheet 1), one set per pair; the worksheet.

Lesson flow (about 60 minutes)

12 minMake a chance
Show the board (see the box).

Ask: “How could a die give a 1 in 3 chance? How could random digits give 40%?”

28 minRun twenty mornings
Pairs complete Parts A and B; pairs who finish run ten more mornings of their own with digits from a calculator’s random number key.

Ask: “Why does the bus digit need a different rule after rain?”

20 minMatch the tools
Pairs match the twelve chance cards (Part C); early finishers do Part D.

Two shorter sessions? Stop after Part A; start the next with Part B.

On the board
Open “A stream of simulated trials” and press “More trials” three times. Ask: which dots are rainy, which are late, and which would we count to estimate the chance of late given rain?
seegongsik.com/au/y10/probability/AC9M10P02

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Day 1 · Worksheet

A model you can run

NameClassDate

A. Run twenty mornings

The model: rain on 40% of mornings. Given rain, the bus is late 50% of the time; given a dry morning, 20%.
Each morning uses two digits. First digit: 0 to 3 means rain. Second digit: after rain, 0 to 4 means late; after a dry morning, 0 or 1 means late.

Fill in the weather and the bus for each morning. The first two are done for you.

Mornings 1 to 10Mornings 11 to 20
136rainon time1153
221rainlate1202
3161346
4231445
5901595
6171676
7351774
8511810
9451931
10642096

B. Count

1. How many mornings were rainy, and how many of those had a late bus? Estimate the chance of a late bus given rain.
2. Do the same for the dry mornings. Compare both estimates with the model’s 0.5 and 0.2.

C. Match the tools

Match each chance card to the tool card that makes it fairly. Write the letters.

Pair 1:   ______ and ______Pair 2:   ______ and ______
Pair 3:   ______ and ______Pair 4:   ______ and ______
Pair 5:   ______ and ______Pair 6:   ______ and ______

D. Stretch: two digits at a time

One random digit cannot make a 25% chance. Use pairs of digits, 00 to 99, to make rules for chances of 25% and 35%.
Day 2 · Teacher planDay 2 of 5

Count inside the condition

A conditional estimate counts only the trials where the condition held. Students complete a table of 200 simulated mornings, estimate the chance of a late bus given rain and of rain given a late bus, compare each with the model, and sort twelve questions by the count that goes on the bottom.

We are learning to

Success criteria

You need

Calculators; the Day 1 worksheets; the which-count cards (cut-out sheet 2), one set per pair; the worksheet.

Lesson flow (about 60 minutes)

12 minTwenty or two hundred?
Show the board (see the box), then hear a few pairs’ own extra mornings from Day 1.

Ask: “The Day 1 table gave 5 out of 9. Why might 200 mornings land closer to the model?”

28 minEstimate both ways
Pairs complete Parts A and B.

Ask: “Both estimates use the same 41 rainy, late mornings. Why are they so different?”

20 minSort the cards
Pairs sort the twelve which-count cards (Part C); early finishers do Part D.

Two shorter sessions? Stop after Part A; start the next with Part B.

On the board
Open “Count inside the condition only” and press “20 trials”, then “40 trials”. Then open “The denominator is the whole game” and press “Divide by all trials”. Ask: which question does each division answer?
seegongsik.com/au/y10/probability/AC9M10P02

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Day 2 · Worksheet

Count inside the condition

NameClassDate

A. Two hundred mornings

The same model was run for 200 mornings from a longer list of random digits. Fill in the totals. The rainy row is done for you.

LateOn timeTotal
Rainy414081
Dry2693
Total

B. Estimate, then compare with the model

1. Estimate P(late | rainy) and P(late | dry). The model says 0.5 and 0.2. How close are you?
2. Estimate P(rainy | late). The model gives 0.625. How close is your estimate?
3. A student works out 41 ÷ 200. Which probability does that estimate?

C. Sort the cards: what goes on the bottom?

Write each card’s letter under the count you would divide by.

Divide by the rainy morningsDivide by the late morningsDivide by all the mornings

D. Stretch: twenty or two hundred?

On Day 1, twenty mornings estimated P(late | rainy) as 5/9; these 200 gave 41/81. Which do you trust more, and why? About how many of 1 000 simulated mornings would be rainy?
Day 3 · Teacher planDay 3 of 5

Simulate in a spreadsheet

A spreadsheet runs hundreds of trials in a moment. Students build the two-stage model with RAND and IF, count inside the condition with COUNTIF and COUNTIFS, run it three times, and change the model to see what moves.

We are learning to

Success criteria

You need

A computer or tablet with a spreadsheet for each pair, or one on the board with pairs recording; the worksheet.

Lesson flow (about 60 minutes)

12 minA digital spinner
Show the board (see the box), then type the weather formula into one cell and recalculate a few times.

Ask: “RAND gives a number from 0 up to 1. Why does “less than 0.4” mean rain 4 times in 10?”

30 minBuild and run
Pairs complete Parts A and B, recalculating for each run (F9, or edit any cell).

Ask: “Your estimate moved between runs. Is the spreadsheet broken?”

18 minChange the model
Pairs complete Part C; early finishers do Part D.

Two shorter sessions? Stop after Part A; start the next with Part B.

On the board
Open “Count inside the condition only” and press “20 trials”, then “40 trials”. Ask: which spreadsheet formula does the same counting as this picture?
seegongsik.com/au/y10/probability/AC9M10P02

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Answers

Day 3 · Worksheet

Simulate in a spreadsheet

NameClassDate

A. Build it

Type headings Trial, Weather and Bus in A1, B1 and C1, and 1 to 200 down column A. Then type these, and fill B2 and C2 down to row 201.

B2=IF(RAND()<0.4,"rain","dry")
C2=IF(B2="rain",IF(RAND()<0.5,"late","on time"),IF(RAND()<0.2,"late","on time"))
E2 (rainy)=COUNTIF(B2:B201,"rain")
E3 (both)=COUNTIFS(B2:B201,"rain",C2:C201,"late")
E4=E3/E2
In your own words, what does the formula in C2 do, and why does it need B2?

B. Run it three times

RunRainy morningsRainy and lateEstimate of P(late | rainy)
1
2
3
How much do your three estimates vary? Are they close to the model’s 0.5?

C. Change the model

Make the bus late on 30% of dry mornings. Which number changes? Run it: does P(late | rainy) change? Add a count of the late mornings and estimate P(rainy | late): what happens to it, and why?

D. Stretch: three doors

A prize is behind one of three doors. You pick door 1; the host, who knows where the prize is, opens another door with no prize and offers a switch. Put =RANDBETWEEN(1,3) in a column for the prize door. Given you switch, you win when the prize is not behind door 1. Estimate the chance of winning if you switch.
Day 4 · Teacher planDay 4 of 5

More trials, steadier estimates

A small run swings about; as trials pile up, an estimate settles near the model value. Students plot a running estimate of P(late | rainy) from 500 rainy mornings, compare groups of 10 with groups of 50, and work out how many mornings a conditional estimate needs.

We are learning to

Success criteria

You need

Calculators; rulers; the worksheet; the Day 3 spreadsheet if pairs can reach it.

Lesson flow (about 60 minutes)

12 minIs it settling?
Show the board (see the box).

Ask: “After 10 rainy trials the estimate was 0.2. Is the model’s 0.5 wrong?”

28 minPlot and compare
Pairs complete Parts A and B.

Ask: “Why do groups of 50 vary so much less than groups of 10?”

20 minHow many mornings?
Pairs complete Part C; early finishers do Part D.

Two shorter sessions? Stop after Part A; start the next with Part B.

On the board
Open “More trials, steadier estimate” and press “Run more rainy trials” four times, then “Start again”. Ask: when did the line stop jumping, and does it ever sit exactly on 0.5?
seegongsik.com/au/y10/probability/AC9M10P02

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Day 4 · Worksheet

More trials, steadier estimates

NameClassDate

A. A running estimate

One long spreadsheet run gave 500 rainy mornings. Work out each estimate of P(late | rainy), plot it, and join the points. The first is done for you.

Rainy trials so far102050100200500
Late282654102254
Estimate0.2
00.250.50.751102050100200500rainy trials so far (evenly spaced, not to scale)estimate

B. Groups of 10 and groups of 50

Eight groups of 10 rainy mornings gave 0.2, 0.6, 0.7, 0.6, 0.5, 0.4, 0.5, 0.7. Eight groups of 50 gave 0.58, 0.38, 0.56, 0.48, 0.5, 0.5, 0.48, 0.52. Find the range of each set. What do you notice?

C. How many mornings?

1. Rain falls on 40% of mornings. About how many of 1 000 simulated mornings are rainy? How many mornings give 500 rainy ones?
2. If rain fell on only 10% of mornings, how many mornings would give 500 rainy ones? Why does a rare condition make a conditional estimate harder?

D. Stretch: is the model wrong?

Another run gave an estimate of 0.65 after 40 rainy trials. Does that show the model’s 0.5 is wrong? Use Part B to decide.
Day 5 · Teacher planDay 5 of 5

Design, run and report

Students put the whole cycle together: design a simulation for a player’s two free throws, run 30 trials from random digits, estimate a conditional probability both ways round, compare with the exact values, and report.

We are learning to

Success criteria

You need

Calculators; the worksheet; the self-check quiz on the board.

Lesson flow (about 60 minutes)

12 minDesign
Read the brief together; pairs write their rules (Part A).

Ask: “Which digits for the first throw? Why does the second throw need two rules?”

30 minRun and estimate
Pairs complete Parts B and C.

Ask: “How close did 30 trials come? What would you change?”

18 minReport and quiz
Pairs write the report (Part D); then play the self-check quiz as a class game.

Two shorter sessions? Stop after Part B; start the next with Part C.

On the board
Open “The denominator is the whole game” and press “Divide by all trials”, then “Divide by rainy (correct)”. Ask: for the free throws, which count goes on the bottom? Then run the self-check quiz as a class game: pairs agree on an answer before you reveal it.
seegongsik.com/au/y10/probability/AC9M10P02

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Answers

Day 5 · Worksheet

Design, run and report: free throws

NameClassDate

A basketball player takes two free throws. The first goes in 70% of the time. If the first goes in, the second goes in 80% of the time; if the first misses, the second goes in 50% of the time.

A. Design

Write a digit rule for the first throw, and a rule for the second throw after each result.

B. Run thirty trials

Use the first digit of each pair for the first throw and the second digit for the second throw. Tally the results.

1542993154785206427478099301023
1131127413961489150516581765188119842013
2151226923902400257826452758285829623030
Second inSecond missedTotal
First in
First missed
Total

C. Estimate and compare

1. Estimate P(second in | first in) and P(first in | second in). The exact values are 0.8 and about 0.79. How close are you?
2. Show how the model gives about 0.79 for P(first in | second in).

D. Stretch: report

Write a short report: your model and rules, your method, your estimates against the exact values, and one limit of the simulation.
Cut-out cards 1 of 2Chance cards

Chances and the tools that make them

For Day 1, one set per pair. Six cards give a chance; six describe a fair tool. Match each chance to the tool that makes it.

A 1 in 6 chanceCard A
Toss two coins: two heads means yesCard B
A 7% chanceCard C
Toss a coin: heads means yesCard D
Take a random digit 0 to 9: 0, 1 or 2 means yesCard E
A 1 in 3 chanceCard F
Roll a die: a 6 means yesCard G
A 25% chanceCard H
Take a random number 00 to 99: 00 to 06 means yesCard I
A 50% chanceCard J
Roll a die: a 1 or a 2 means yesCard K
A 30% chanceCard L

Teacher note: the key is with the mini-check answers.

Cut-out cards 2 of 2Which-count cards

What goes on the bottom?

For Day 2, one set per pair. Each card asks for an estimate from simulated mornings. Sort the cards into three piles: divide by the rainy mornings, by the late mornings, or by all the mornings.

Estimate the chance of a late bus given rainCard M
Estimate the chance of rainCard N
Of the late mornings, the fraction that were rainyCard O
Knowing it rained, how often was the bus late?Card P
If the bus is late, then how likely is rain?Card Q
Of the rainy mornings, the fraction with a late busCard R
Knowing the bus was late, how likely was a dry morning?Card S
Estimate the chance of a rainy morning with a late busCard T
Estimate the chance the bus is lateCard U
If it rains, then how likely is an on-time bus?Card V
Estimate P(on time | rainy)Card W
Estimate the chance it rained given the bus was lateCard X

Teacher note: the key is with the mini-check answers.

Mini-check · End of the weekSimulation

What we know: Simulating conditional probability

NameClassDate

Work on your own. A calculator is allowed. Show your working.

  1. An event should happen with chance 0.3. Write a rule for it using random digits 0 to 9. ______________________
  2. In 60 simulated mornings, 24 were rainy and 15 of those had a late bus. Estimate P(late | rainy). ______________________
  3. In the same run, 21 mornings had a late bus. Estimate P(rainy | late). ______________________
  4. Why is the estimate in question 2 less reliable than an estimate of P(rainy) from the same run? ______________________
  5. Write a spreadsheet formula that gives “rain” with chance 0.4 and “dry” otherwise. ______________________
  6. Two pairs run the same simulation and get 0.45 and 0.58. This shows, circle one:   one pair made a mistake  ·  the model is wrong  ·  estimates vary from run to run
  7. A model gives P(late | rainy) = 0.5. After 400 rainy trials the estimate is 0.47. Is the model reasonable? Explain. ______________________
  8. A student divides 15 by 60 to answer question 2. What did they estimate instead? ______________________

How did this week feel? Circle one:   I can teach it  ·  I am getting there  ·  I need more help

Mini-check · Answers and markingFor the teacher

Answers and marking guide

Answers with working

  1. Any 3 of the ten digits, such as 0, 1 and 2.
  2. 15/24 ≈ 0.625: divide by the rainy mornings.
  3. 15/21 ≈ 0.71: divide by the late mornings.
  4. It rests on only 24 trials, the rainy ones, not all 60, so it swings more.
  5. =IF(RAND()<0.4,"rain","dry")
  6. It shows that estimates vary from run to run, as each run is a fresh sample.
  7. Yes: 0.47 is close to 0.5 after 400 trials, and small differences are expected.
  8. P(rainy and late), about 0.25, not the conditional.

A quick three-level guide

IdeaWorking towardsAt standardBeyond
DesigningUses rules whose chances do not match the situationMatches each chance to a fair rule, with the second stage depending on the firstDesigns a two-stage model from a description and checks it before running
CountingDivides by all the trialsDivides by the trials where the condition heldEstimates both P(A | B) and P(B | A) from one record
Digital toolsCopies formulas without knowing what they doBuilds RAND and IF formulas and counts with COUNTIFSChanges the model in the spreadsheet and explains what moves
InterpretingTrusts one small runCompares an estimate with the model value and expects variationExplains why a conditional estimate needs more trials and reports limits

Eight questions, four ideas. A student at standard puts the condition’s count on the bottom and expects runs to differ.

Card keys

Chance cards (Day 1): 1 in 6 chance: A and G; 50% chance: J and D; 30% chance: L and E; 25% chance: H and B; 1 in 3 chance: F and K; 7% chance: C and I. Which-count cards (Day 2): the rainy mornings: M, P, R, V, W; the late mornings: O, Q, S, X; all the mornings: N, T, U.

Weekly recordClass checklist

Weekly class record

Jot a tick as you move around the room; the mini-check fills any gaps. A tick a day is plenty.

NameModelCountingSpreadsheetMore trialsReport

The five columns are the five days: a model you can run, counting inside the condition, the spreadsheet, more trials, and the report.