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Teaching pack · Year 1 Biological sciencesseegongsik /au

What Living Things Need: a full term of science

Ten ready-to-teach lessons for Year 1 Biological sciences. Print this pack and the term is prepared: every lesson comes with a step-by-step plan, the questions to ask, student worksheets, cut-out cards, an assessment kit and every answer.

AC9S1U01
identify the basic needs of plants and animals, including air, water, food or shelter, and describe how the places they live meet those needs

Start here: five minutes to Monday

  1. Skim the term at a glance on the next page.
  2. Print the lesson you need. Each lesson is three A4 sheets: plan, worksheet, cards or tickets.
  3. Gather the few everyday items under “You need” on the plan. Nothing needs a science cupboard.
  4. Open the free interactive unit on your board or projector. Every plan tells you which picture to show and when.
  5. Teach straight from the plan. Timings, talk prompts, misconceptions and answers are all on the one page.

No science background needed

This pack is written for the busy generalist teacher. Each plan explains the science idea in plain words, lists the ideas young children bring, and gives model answers, so you can walk in and teach it even if science was never your subject.

Two ways to run each lesson

Every lesson works as one 45-minute block, or as two short sessions. The split point is marked in every plan. Ten lessons fill a weekly science slot for a whole term, or up to twenty shorter sessions if your timetable runs small blocks.

On the board
This pack is the printable half of a free interactive unit. The on-screen half has five interactive pictures (match a living thing to a need, find the four needs in a backyard, see how a place meets a need, compare plant needs and animal needs, and test what happens when a need is missing) plus a self-check quiz you can run as a class game in Lesson 10.
seegongsik.com/au/y1/biological/AC9S1U01
Aligned to the Australian Curriculum V9 (AC9S1U01). This pack is original material from seegongsik, independently produced and not endorsed by ACARA. Curriculum content descriptors are (c) ACARA, licensed under CC BY 4.0. Free to print and use in class.
Term at a glance10 lessons

The term at a glance

One lesson a week for a term. Each lesson stands on the ones before it, so run them in order where you can.

#LessonChildren learn and doYou need (in short)
1What living things needLearn that living things need things to stay alive, and sort needs from wantsPicture cards from this pack
2Air and waterMeet two needs every living thing must have: air to breathe and water to drinkA cup of water, a class plant
3Finding and making foodSee that animals find their food while a plant makes its own foodA pot plant, an animal picture
4A safe place to shelterLearn that shelter is a safe place, and match animals to the shelter they useShelter cards from this pack
5The four needs togetherPut it together: air, water, food and shelter are the four basic needsNeed cards from this pack
6A place to live is a homeSee how the place a living thing lives gives it the needs it must haveThe worksheet
7Homes and their needsLook at a pond, a burrow and a tree and find the needs each home givesHome cards from this pack
8What plants needFind out what a plant needs to grow well and where it gets each needA pot plant or a garden weed
9When a need is missingPredict what happens to a living thing when one of its needs is taken awayThe worksheet
10Show what we knowMake a good-home poster for an animal, then the final checkOld magazines to cut, or drawings

How the sequence builds

Lesson 1 sets up the big question: what does a living thing need to stay alive? Lessons 2 to 4 take the four needs one or two at a time: air and water, food, then shelter. Lesson 5 brings all four together. Lessons 6 and 7 turn to the second half of the descriptor: the place a living thing lives is its home, and a good home gives it those needs. Lesson 8 looks at what plants need, Lesson 9 predicts what happens when a need is missing, and Lesson 10 is the making task and final check.

Curriculum links (Australian Curriculum V9)

The whole term teaches the Science Understanding descriptor AC9S1U01 quoted on the cover. The lessons also work these Science Inquiry and Human Endeavour descriptors:

AC9S1I01pose questions to explore observed simple patterns and relationships and make predictions based on experiences
AC9S1I02suggest and follow safe procedures to investigate questions and test predictions
AC9S1I03make and record observations, including informal measurements, using digital tools as appropriate
AC9S1I04sort and order data and information and represent patterns, including with provided tables and visual or physical models
AC9S1I05compare observations with predictions and others’ observations, consider if investigations are fair and identify further questions with guidance
AC9S1I06write and create texts to communicate observations, findings and ideas, using everyday and scientific vocabulary
AC9S1H01describe how people use science in their daily lives, including using patterns to make scientific predictions

Assessment in this pack

Get ready · Materials for the termOne gathering session

Materials for the whole term

One gathering session covers all ten lessons. Everything on this page is an everyday item or something you can pick up outside; nothing needs a science cupboard.

LessonYou need
1the needs / wants picture cards (cut-out sheet in Lesson 1), a hoop or two lengths of wool to make sorting circles
2a clear cup of water, a class pot plant, and a picture of an animal drinking; the worksheet
3a pot plant near a window, and a picture of an animal eating, like a bird with a worm; the worksheet
4the shelter cards (Lesson 4 sheet), one set per table, cut out ahead or by fast finishers
5the four-needs cards (Lesson 5 sheet); two or four sorting circles
6the worksheet; the board unit open at the backyard picture works well here
7the home cards (Lesson 7 sheet): a pond, a burrow and a tree, one set per table
8a pot plant, a garden weed pulled with its roots, a cup of water and a sunny window (check for allergies first)
9the worksheet; the board unit open at the missing-need picture
10old magazines or catalogues to cut, glue and large paper, or space to draw; the check sheet

The one-trip list

Safety in one look

Get ready · Assessment kitRubric + checklist

Assessment without extra work

The term assesses itself. Every lesson plan ends with answers and look-fors, and Lesson 10 is the summative pair: the good-home poster plus the check sheet. This sheet is the place to jot down what you notice along the way.

The three levels

IdeaWorking towardsAt standardBeyond
Naming needsnames one need with helpnames the four basic needs: air, water, food, shelterexplains why a need matters, like no water and a plant wilts
Plants and animalstalks about animals onlyknows both plants and animals have needssays how a plant makes food while an animal finds food
A home meets needssees a home as just a placesays the place a living thing lives gives it its needsmatches an animal to a home and names the needs it gives
Predictingguesses without a reasonpredicts what happens when a need is missinggives a reason linked to the missing need

Class observation checklist

NameNames the needsAir and waterFoodHome meets needsScience words

A tick a lesson is plenty; the Lesson 10 check sheet fills the gaps.

Word wall (cut out)

Word wall cards

Cut out the cards and build the wall as the words arrive. Lesson 1 starts the wall with need and want; add the four need words and the home words as the lessons land.

living

grows and needs food and water

need

something a living thing must have

want

something nice, but not needed to live

air

we breathe it to stay alive

water

we drink it to stay alive

food

gives a living thing energy to grow

shelter

a safe place to live

home

the place a living thing lives

animal

a living thing that finds its food

plant

a living thing that makes its own food

roots

take up water for a plant

light

a plant needs it to make food

burrow

a home dug under the ground

pond

a home full of water

wilt

to droop when a plant has no water

A note home

Dear families

This term in science, our class becomes a group of needs detectives. We find out what every living thing must have to stay alive, and how the place it lives gives it those things.

Every lesson points to one big idea: living things have basic needs, air, water, food and shelter, and a good home is a place that meets those needs. A frog in a pond, a rabbit in a burrow and a bird in a tree each live where their needs are met. Your child will practise spotting needs all term.

Try this at home

What to ask your scientist

A small safety note: we wash hands after handling plants and anything from outside, and we look rather than taste.

Warm regards,

The Year 1 team

Printed from the free seegongsik What Living Things Need teaching pack · seegongsik.com/au/y1/biological/AC9S1U01/pack

Lesson 1 · Teacher planLesson 1 of 10

What living things need

Children learn that every living thing needs certain things just to stay alive, and start to tell a need from a want. This lesson opens the term: before we name the four needs one at a time, the class needs to feel the difference between what keeps something alive and what is only nice to have.

We are learning to

Success criteria

You need

Lesson flow (about 45 minutes)

5 minCould it live without it?
Hold up a cup of water, then a toy. Ask the class: which one keeps us alive? Vote with thumbs.

Ask: What would happen to us with no water at all? What if we had no toys?

10 minNeeds and wants
Build two short lists together. Needs are things we must have to stay alive: air, water, food, a safe place. Wants are nice to have, but we can live without them.

Ask: Is a warm bed a need or a want? Could you live with no food?

15 minSort the cards
Tables sort the cut-out cards into the two circles: needs and wants. Talk about each card as it goes down.
10 minDraw and write
Children fill the worksheet: draw one need and one want, then finish the sentence at the bottom.
5 minThe tricky cards
Bring the class together on the warm coat and the teddy.

Ask: A coat is not food or water, so is it a want? Or does it keep us safe and warm, like shelter?

Running two short sessions instead? End Session A after Sort the cards. Start Session B by re-sorting two cards from memory, then go on to Draw and write.

On the board
Open the interactive unit and leave the header on screen: it names the unit “What Living Things Need” and the big idea. As a teaser for next week, use “Match a living thing to a need”: tap a need, like water, and watch it light up on the animal.
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Lesson 1 · Worksheet

Needs and wants

NameClassDate

A need keeps a living thing alive. A want is nice to have. Draw one of each. Then finish the sentence.

A need

Draw it

A want

Draw it
One thing a living thing needs is
Lesson 1 · Sorting cards (cut out)

Need or want?

Cut out the cards. Sort them into two circles: needs and wants. Two cards are tricky on purpose.

water

Need or want?

air

Need or want?

food

Need or want?

a warm bed

Need or want?

a safe home

Need or want?

sunlight for a plant

Need or want?

a toy car

Need or want?

lollies

Need or want?

a television

Need or want?

a new bike

Need or want?

a warm coat

Need or want?

a favourite teddy

Need or want?

Teacher note: the warm coat and the teddy are the tricky pair. A coat shelters us from cold, so it is close to a need; the teddy is a want, however loved.

Lesson 2 · Teacher planLesson 2 of 10

Air and water

Children meet the first two of the four needs: air and water. Every living thing must take in air and must have water, and each one gets them from the place it lives. This lesson slows down on two needs at a time so the class can say why we need them and where an animal or a plant finds them.

We are learning to

Success criteria

You need

Lesson flow (about 45 minutes)

5 minHold your breath
Everyone holds their breath for a few seconds, then takes a big breath and a pretend sip of water. We can feel that our body wants air and wants water.

Ask: What did your body want after holding your breath?

10 minTwo needs everything shares
Every living thing takes in air and needs water. Animals take water by drinking; a plant takes water up through its roots from the soil.

Ask: Where does a tree get its water?

15 minWhere do they get it?
Using the board and the pictures, the class names where a fish, a bird and a tree each get their air and their water. Say it out loud together for each one.
10 minDraw and write
Children fill the worksheet: draw an animal having a drink and a plant getting water, then finish the sentence.
5 minThe tricky ones
Bring the class together on two surprises.

Ask: Does a fish need air? Does a cactus need water?

Running two short sessions instead? End Session A after Where do they get it? Start Session B by naming the two needs from memory, then go on to Draw and write.

On the board
Open the interactive unit and use “Match a living thing to a need”: tap Water, then Air, and watch the same living thing light up for each one. It shows that a living thing needs every one, not just one of them.
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Lesson 2 · Worksheet

Air and water

NameClassDate

Every living thing needs air and water. Draw one of each below. Then finish the sentence.

An animal having a drink

Draw it

A plant getting water

Draw it
Every living thing needs air and water. A plant gets its water from its
Lesson 2 · Living-thing cards (cut out)

Air and water

Cut out the cards. For each living thing, talk about how it gets its air and its water.

dog

How does it get air and water?

fish

How does it get air and water?

gum tree

How does it get air and water?

bird

How does it get air and water?

frog

How does it get air and water?

grass

How does it get air and water?

bee

How does it get air and water?

cat

How does it get air and water?

fern

How does it get air and water?

cow

How does it get air and water?

worm

How does it get air and water?

person

How does it get air and water?

Teacher note: every card is a living thing, so all of them need both air and water. The fish and the frog get their air from the water or at the surface; the plants (gum tree, grass, fern) take water up through their roots.

Lesson 3 · Teacher planLesson 3 of 10

Finding and making food

Food is the third need, and it splits the living world in two. An animal must go and find its food, then eat it. A plant does not go looking; it makes its own food using light in its leaves. That difference between finding food and making food is the big idea of this lesson.

We are learning to

Success criteria

You need

Lesson flow (about 45 minutes)

5 minWhat did you eat?
Children share what they ate for breakfast. Food gives us the energy to grow, to move and to play. Every living thing needs food.
10 minAnimals find food, plants make food
Animals must find and eat their food. A plant is different: it stays in one spot and makes its own food using light in its leaves.

Ask: Does a tree go looking for lunch?

15 minFind or make?
Tables sort the cut-out cards into two groups: living things that find food, and living things that make their own food.
10 minDraw and write
Children fill the worksheet: draw an animal finding food and a plant making food in the sun, then finish the sentence.
5 minThe tricky ones
Bring the class together on a seed and a mushroom.

Ask: A seed has not grown leaves yet. A mushroom is not a plant. Do they make their own food from light?

Running two short sessions instead? End Session A after Find or make? Start Session B by re-sorting two cards from memory, then go on to Draw and write.

On the board
Open the interactive unit and use “Plant needs and animal needs”: read the two panels side by side. Both need food, but the plant makes its own while the animal must find food to eat.
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Lesson 3 · Worksheet

Finding and making food

NameClassDate

Animals find their food. Plants make their own food using light. Draw one of each. Then finish the sentence.

An animal finding food

Draw it

A plant in the sun making food

Draw it
An animal finds its food. A plant
Lesson 3 · Sorting cards (cut out)

Find or make?

Cut out the cards. Sort them into two groups: living things that find food, and living things that make their own food. Two cards are tricky on purpose.

dog

Find food or make food?

cow

Find food or make food?

bird

Find food or make food?

frog

Find food or make food?

bee

Find food or make food?

cat

Find food or make food?

gum tree

Find food or make food?

grass

Find food or make food?

fern

Find food or make food?

sunflower

Find food or make food?

a seed

Find food or make food?

a mushroom

Find food or make food?

Teacher note: animals find their food (dog, cow, bird, frog, bee, cat); plants make their own food with light (gum tree, grass, fern, sunflower). The tricky pair: a seed carries stored food to start with, then grows into a plant that makes its own food; a mushroom is not a plant and does not make food from light, so it feeds on old wood and leaves.

Lesson 4 · Teacher planLesson 4 of 10

A safe place to shelter

Shelter is the fourth need: a safe place that keeps a living thing out of the cold, rain and sun, and away from danger. Children learn that shelter is not just a house; animals use many kinds, from a burrow in the ground to a shell they carry. This lesson has them match an animal to the shelter it uses.

We are learning to

Success criteria

You need

Lesson flow (about 45 minutes)

5 minWhere would you hide from the rain?
Children picture a sudden downpour in the yard and say where they would run to stay dry and safe. Gather a few ideas.
10 minShelter keeps us safe
Shelter is a safe place. It keeps a living thing safe from cold, rain, hot sun and danger. Animals use burrows, nests, tree hollows and shells.

Ask: What keeps a bird’s eggs safe and warm?

15 minMatch the shelter
Tables use the cut-out cards to match each animal to the shelter it uses. Talk about each pair as it goes down.
10 minDraw and write
Children fill the worksheet: draw an animal in its shelter and their own shelter, then finish the sentence.
5 minThe tricky ones
Bring the class together on a snail and a fish.

Ask: A snail carries its home. Where is a fish’s shelter?

Running two short sessions instead? End Session A after Match the shelter. Start Session B by re-matching two pairs from memory, then go on to Draw and write.

On the board
Open the interactive unit and use “Find the four needs”: in the backyard picture, hunt for the shelter, the safe place an animal can hide. Tap it when the class spots it.
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Lesson 4 · Worksheet

A safe place to shelter

NameClassDate

Shelter is a safe place. Draw an animal in its shelter, and draw your own shelter. Then finish the sentence.

An animal in its shelter

Draw it

My shelter (my home)

Draw it
Shelter is a safe place. It keeps a living thing safe from
Lesson 4 · Matching cards (cut out)

Match the shelter

Cut out the cards. Match each animal to the shelter it uses. There are six pairs.

bird

Match the pair

rabbit

Match the pair

bee

Match the pair

snail

Match the pair

dog

Match the pair

bear

Match the pair

nest

Match the pair

burrow

Match the pair

hive

Match the pair

shell

Match the pair

kennel

Match the pair

den

Match the pair

Teacher note: the six pairs are bird and nest, rabbit and burrow, bee and hive, snail and shell, dog and kennel, bear and den. Each shelter is a safe place that keeps the animal out of the weather and away from danger.

Lesson 5 · Teacher planLesson 5 of 10

The four needs together

Lessons 2 to 4 took the needs one or two at a time. Now the class brings them together: the four basic needs are air, water, food and shelter, and every living thing needs all four, not just some. This lesson names the whole set and checks that a place gives every one.

We are learning to

Success criteria

You need

Lesson flow (about 45 minutes)

5 minName them all
The class recalls the four needs met in Lessons 1 to 4: air, water, food and shelter. Count them off on four fingers.
10 minAll four, every time
A living thing needs every one of the four, not just some. Missing even one puts it in trouble.

Ask: Could a bird live with food but no water?

15 minSort into the four needs
Tables sort the cut-out cards into four groups, one for each need. Say the need out loud as each card goes down.
10 minDraw and write
Children fill the worksheet: draw or write one example in each of the four boxes, then finish the sentence.
5 minThe tricky ones
Bring the class together on sunlight and a friend.

Ask: Is sunlight a need? Is a friend one of the four needs?

Running two short sessions instead? End Session A after Sort into the four needs. Start Session B by naming the four needs from memory, then go on to Draw and write.

On the board
Open the interactive unit and use “Find the four needs”: work the backyard picture until all four are found. When they are, it tells you the place gives air, water, food and shelter.
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Lesson 5 · Worksheet

The four needs together

NameClassDate

There are four basic needs. Draw or write one example in each box. Then finish the sentence.

Air

Draw or write

Water

Draw or write

Food

Draw or write

Shelter

Draw or write
The four things a living thing needs are
Lesson 5 · Sorting cards (cut out)

Sort into the four needs

Cut out the cards. Sort them into four groups, one for each need: air, water, food and shelter.

air to breathe

Which need?

a puff of fresh air

Which need?

a deep breath

Which need?

a drink

Which need?

a puddle

Which need?

pond water

Which need?

a berry

Which need?

a worm

Which need?

green grass

Which need?

a nest

Which need?

a burrow

Which need?

a shell

Which need?

Teacher note: air to breathe, a puff of fresh air, a deep breath belong to air; a drink, a puddle, pond water belong to water; a berry, a worm, green grass belong to food; a nest, a burrow, a shell belong to shelter.

Lesson 6 · Teacher planLesson 6 of 10

A place to live is a home

Now that the class knows the four needs, this lesson turns to the second half of the big idea: the place a living thing lives is its home, and a good home gives it those needs. Children look at real homes, from a pond to a burrow, and find the needs each one provides.

We are learning to

Success criteria

You need

Lesson flow (about 45 minutes)

5 minWhere do you live?
Children name the home they live in and say what it gives them: it keeps them warm and safe, and it is near food and water.
10 minA home gives the needs
The place a living thing lives is its home. A good home gives it air, water, food and shelter, all in the one place.

Ask: How does a pond give a fish its needs?

15 minOne home, four needs
Tables pick a home card and talk about which of the four needs that home gives. Try to find all four for one home.
10 minDraw and write
Children fill the worksheet: draw an animal in its home and the needs the home gives, then finish the sentence.
5 minThe tricky one
Bring the class together on a home that is missing something.

Ask: Is a bare rock a good home if there is no water or food nearby?

Running two short sessions instead? End Session A after One home, four needs. Start Session B by naming one home and one need it gives, then go on to Draw and write.

On the board
Open the interactive unit and use “How a place meets a need”: pick a place and a need, and watch the picture show how that place gives that need to a living thing.
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Lesson 6 · Worksheet

A place to live is a home

NameClassDate

A home gives a living thing its needs. Draw an animal in its home, and draw the needs its home gives. Then finish the sentence.

An animal in its home

Draw it

The needs its home gives

Draw it
The place a living thing lives is its home. A good home gives it
Lesson 6 · Home cards (cut out)

One home, four needs

Cut out the cards. For each home, talk about which of the four needs it gives to a living thing.

a pond

What needs does this home give?

a tree

What needs does this home give?

a burrow

What needs does this home give?

a bird nest

What needs does this home give?

a beehive

What needs does this home give?

a garden bed

What needs does this home give?

a rock pool

What needs does this home give?

a hollow log

What needs does this home give?

a cave

What needs does this home give?

a grassy paddock

What needs does this home give?

a coral reef

What needs does this home give?

a snail shell

What needs does this home give?

Teacher note: a good home gives all four needs together. A pond gives water, air in the water, food and a safe place among the reeds; a tree gives a bird a safe place to nest, shade and food; a burrow keeps a rabbit warm and safe near its food.

Lesson 7 · Teacher planLesson 7 of 10

Homes and their needs

Lesson 6 showed that the place a living thing lives is its home, and a good home gives it the four needs. This lesson looks closely at three real homes: a pond, a burrow and a tree. For each one, children find how that home meets air, water, food and shelter, so the idea moves from a general rule to three clear, everyday examples.

We are learning to

Success criteria

You need

Lesson flow (about 45 minutes)

5 minThree homes
Show a pond, a burrow and a tree. Name each one and the animal that lives there: a frog in the pond, a rabbit in the burrow, a bird in the tree.
10 minEach home, four needs
Walk through one home at a time. The pond gives the frog air (it gulps air at the surface), water all around, bugs to eat and reeds to hide in. The burrow gives the rabbit air down the tunnel, dew and puddles to drink, grass outside the door, and a warm, safe place underground. The tree gives the bird air up in the branches, rain caught in its leaves, seeds and berries, and branches to hide it.

Ask: How does a frog get its air in a pond?

15 minMatch the need to the home
Tables sort the cut-out cards: which home gives each need, pond, burrow or tree? Talk about each card as it goes down.
10 minDraw and write
Children fill the worksheet: draw an animal in its home, list the four needs the home gives, then finish the sentence.
5 minThe tricky ones
Bring the class together on two swaps.

Ask: Could a frog live in a burrow? Could a fish live in a tree? Why not?

Running two short sessions instead? End Session A after Match the need to the home. Start Session B by naming the three homes from memory, then go on to Draw and write.

On the board
Open “How a place meets a need” and switch between the pond, the burrow and the tree. For each one, read how that home meets a need, so children see the same four needs met in three different places.
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Lesson 7 · Worksheet

An animal and its home

NameClassDate

Draw an animal in its home. Then list the four needs the home gives it. Finish the sentence at the bottom.

An animal in its home

Draw it

The four needs its home gives

Write or draw the four
A frog lives in a pond because the pond gives it
Lesson 7 · Sorting cards (cut out)

Match the need to the home

Cut out the cards. Sort each need under the home that gives it: pond, burrow or tree.

gulps air at the surface

Which home: pond, burrow or tree?

water all around to swim in

Which home: pond, burrow or tree?

catches bugs that buzz over the water

Which home: pond, burrow or tree?

reeds at the edge to hide in

Which home: pond, burrow or tree?

air flows down the tunnel

Which home: pond, burrow or tree?

drinks dew and puddles nearby

Which home: pond, burrow or tree?

grass grows right outside the door

Which home: pond, burrow or tree?

warm and safe under the ground

Which home: pond, burrow or tree?

breathes the air up in the branches

Which home: pond, burrow or tree?

rain collects in the leaves to sip

Which home: pond, burrow or tree?

seeds and berries to eat

Which home: pond, burrow or tree?

leaves and branches hide it

Which home: pond, burrow or tree?

Teacher note: four cards go under each home. Pond: gulps air at the surface, water all around, catches bugs, reeds to hide in. Burrow: air down the tunnel, dew and puddles, grass outside the door, warm and safe underground. Tree: air in the branches, rain in the leaves, seeds and berries, leaves and branches to hide it.

Lesson 8 · Teacher planLesson 8 of 10

What plants need

Children have met animal needs all term; this lesson turns to plants. A plant is living, so it has needs too: water taken up through its roots, light caught by its leaves to make food, air, and room to grow. The idea to hold onto is that a plant makes its own food using light, which is what makes a plant different from an animal that has to find its food.

We are learning to

Success criteria

You need

Lesson flow (about 45 minutes)

5 minIs a plant alive?
Hold up the pot plant. Yes, it is alive: it grows, and it needs things to stay alive, just like an animal.
10 minWhat a plant needs
Build the list together: water, taken up by the roots; light, caught by the leaves to make food; air; and room to grow. A plant does not hunt or eat meat, because it makes its own food using light.

Ask: Which part of the plant drinks the water?

15 minLook at a real plant
Pass round the pot plant and the weed with its roots. Find the roots and the leaves, where the water goes in, and where the light hits.
10 minDraw and write
Children fill the worksheet: draw a plant, mark where the water goes in and where the light hits, then finish the sentence.
5 minThe tricky ones
Bring the class together on two what-ifs: a plant in a dark cupboard, and a plant with no water.

Ask: What will the plant in the dark cupboard miss?

Running two short sessions instead? End Session A after Look at a real plant. Start Session B by naming one plant need from memory, then go on to Draw and write.

On the board
Open “Plant needs and animal needs” and read the plant panel with the class. A plant makes its own food, but it still needs water, light and air, just like an animal needs its food, water and air.
seegongsik.com/au/y1/biological/AC9S1U01

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Lesson 8 · Worksheet

What a plant needs

NameClassDate

Draw a plant. Mark where the water goes in and where the light hits. Then finish the sentence.

Draw a plant. Mark where the water goes in

Draw it

Mark where the light hits

Draw it
A plant makes its own food using
Lesson 8 · Sorting cards (cut out)

What does a plant need?

Cut out the cards. Sort each one: does a plant need this, yes or no?

water

Does a plant need this? Yes or no?

light

Does a plant need this? Yes or no?

air

Does a plant need this? Yes or no?

room to grow

Does a plant need this? Yes or no?

soil to hold its roots

Does a plant need this? Yes or no?

warmth

Does a plant need this? Yes or no?

to hunt

Does a plant need this? Yes or no?

meat to eat

Does a plant need this? Yes or no?

a nest

Does a plant need this? Yes or no?

shoes

Does a plant need this? Yes or no?

a torch at night

Does a plant need this? Yes or no?

darkness

Does a plant need this? Yes or no?

Teacher note: a plant needs water, light, air, room to grow, soil to hold its roots, and warmth. It does not need to hunt, meat to eat, a nest, shoes, a torch at night, or darkness. Two are tricky on purpose: darkness is no, because a plant needs light; and a plant does not hunt or eat meat, because it makes its own food.

Lesson 9 · Teacher planLesson 9 of 10

When a need is missing

The whole term has built the four needs and the idea that a good home gives them. This lesson tests the idea by taking one need away: what happens to a living thing with no water, no light, no food, no air or no shelter? Children predict what will happen and, just as importantly, give a reason. This is the first real predict-and-check of the term.

We are learning to

Success criteria

You need

Lesson flow (about 45 minutes)

5 minWhat if...?
Set up the big question with a plant on the desk.

Ask: What if a plant had no water at all? What do you think would happen?

10 minTake one away
Go through the needs one at a time. With no water a plant wilts and droops. With no light it grows weak and pale. With no air it cannot breathe. With no food it is weak and hungry. With no shelter it is left cold and in danger. Each time, the missing need is the reason for what happens.
15 minPredict, then check
Use the board to switch a need off. Ask for a prediction first, then watch what happens and compare.

Ask: Before we turn water off, what do you think will happen?

10 minDraw and write your prediction
Children fill the worksheet: draw a healthy plant and the same plant with no water, then finish the prediction sentence.
5 minThe tricky ones
Show a drooping plant and work backwards from what you see.

Ask: This plant is drooping. Which need is missing? How do you know?

Running two short sessions instead? End Session A after Predict, then check. Start Session B by recalling one prediction from memory, then go on to Draw and write your prediction.

On the board
Open “What if a need is missing?” Switch off one need and watch the living thing change, then switch it back on and it is healthy again. This is the moment to predict first, then check.
seegongsik.com/au/y1/biological/AC9S1U01

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Lesson 9 · Worksheet

What if a need is missing?

NameClassDate

Draw a healthy plant, then the same plant with no water. Then finish your prediction at the bottom.

A healthy plant

Draw it

The same plant with no water

Draw it
If a plant gets no water, it will
Lesson 9 · Matching cards (cut out)

Missing need

Cut out the cards. Match each missing need to what happens. There are six pairs.

Missing need cards

no water

Match the pair

no light

Match the pair

no food

Match the pair

no air

Match the pair

no shelter

Match the pair

all needs met

Match the pair

What happens cards

it wilts and droops

Match the pair

it grows pale and weak

Match the pair

it gets weak and hungry

Match the pair

it cannot breathe

Match the pair

it is cold and unsafe

Match the pair

it is healthy and grows

Match the pair

Teacher note: the pairs are no water with it wilts and droops; no light with it grows pale and weak; no food with it gets weak and hungry; no air with it cannot breathe; no shelter with it is cold and unsafe; and all needs met with it is healthy and grows.

Lesson 10 · Teacher planLesson 10 of 10

Show what we know

The last lesson brings the whole term together. Children plan a good home for an animal, one that gives it all four needs, make a poster of it, then do a short final check. The making task shows what they can put together; the check sheet, or the board quiz run as a class game, shows what each child has learned.

We are learning to

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Lesson flow (about 45 minutes)

5 minOur big idea
Recall the term together: living things need air, water, food and shelter, and a good home gives all four.
10 minPlan a good home
Children pick an animal and plan its home on the planner, one box for each of the four needs.
20 minMake the poster
Children draw or collage the home from their plan and label the four needs on it.
10 minThe final check
Children do the check sheet, or run the board quiz as a class game.

Ask: Which of these is a basic need for living things?

Running two short sessions instead? End Session A after Plan a good home. Start Session B by re-reading one plan aloud, then go on to Make the poster.

On the board
Run the self-check quiz on the board as a class game. It has five questions covering needs, food, homes and missing needs. Try the first one: “Which of these is a basic need for living things?”
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Lesson 10 · Poster planner

Plan a good home

NameClassDate

Choose an animal. Plan the home that gives it the four needs.

My animal

Draw or name your animal

Air

How the home gives it

Water

How the home gives it

Food

How the home gives it

Shelter

How the home gives it
Lesson 10 · Show what we know

Show what we know

NameClassDate

Circle or write your answer.

1
Draw or name one thing a living thing needs.
2
A rabbit lives in a burrow. Which need does the burrow give it? (food / shelter / air)
3
How does a plant get its food? (it hunts / it makes its own)
4
A pond gives a frog water, food and a place to hide. What is a pond to the frog? (its home / just water)
5
What happens to a plant with no water for a long time? Draw or write it.

Answer key is on the Lesson 10 teacher plan.