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Teaching pack · Foundation Physical sciencesseegongsik /au

How Things Move: a full term of science

Ten ready-to-teach lessons for Foundation Physical sciences. Print this pack and the term is prepared: every lesson comes with a step-by-step plan, the questions to ask, student worksheets, cut-out cards, an assessment kit and every answer.

AC9SFU02
describe how objects move and how factors including their size, shape or material influence their movement

Start here: five minutes to Monday

  1. Skim the term at a glance on the next page.
  2. Print the lesson you need. Each lesson is three A4 sheets: plan, worksheet, cards or tickets.
  3. Gather the few everyday items under “You need” on the plan. Nothing needs a science cupboard.
  4. Open the free interactive unit on your board or projector. Every plan tells you which picture to show and when.
  5. Teach straight from the plan. Timings, talk prompts, misconceptions and answers are all on the one page.

No science background needed

This pack is written for the busy generalist teacher. Each plan explains the science idea in plain words, lists the ideas young children bring, and gives model answers, so you can walk in and teach it even if science was never your subject.

Two ways to run each lesson

Every lesson works as one 45-minute block, or as two short sessions. The split point is marked in every plan. Ten lessons fill a weekly science slot for a whole term, or up to twenty shorter sessions if your timetable runs small blocks.

On the board
This pack is the printable half of a free interactive unit. The on-screen half has five interactive pictures (push or pull a toy, roll a ball or slide a box, make the push bigger or smaller, roll down a low or steep ramp, and roll on a smooth or bumpy floor) plus a self-check quiz you can run as a class game in Lesson 10.
seegongsik.com/au/foundation/physical/AC9SFU02
Aligned to the Australian Curriculum V9 (AC9SFU02). This pack is original material from seegongsik, independently produced and not endorsed by ACARA. Curriculum content descriptors are (c) ACARA, licensed under CC BY 4.0. Free to print and use in class.
Term at a glance10 lessons

The term at a glance

One lesson a week for a term. Each lesson stands on the ones before it, so run them in order where you can.

#LessonChildren learn and doYou need (in short)
1Push and pullSee that a push or a pull makes a still thing moveA toy car, a ball, a box
2Which way it goesA push sends things away, a pull brings them nearA toy on a table, a length of string
3Roll or slideRound things roll far, flat things slide and stopA ball and a box, the same push
4Big push, small pushA harder push sends a ball further and fasterA ball, a clear floor to roll on
5Down the rampA steeper ramp gives a ball more speedA board or tray, some books to prop it
6Smooth or bumpyA ball rolls further on a smooth floor than a bumpy oneA smooth mat and a bumpy mat
7Heavy or lightA heavy thing needs a bigger push to moveA full bottle and an empty one
8Start, stop, turnA push can start, stop or turn a moving thingA ball, cones or blocks to aim at
9Moving gamesSpot pushes and pulls in playground gamesThe playground: swing, slide, seesaw
10Show what we knowBuild a marble run, then the final checkTubes, tape, a marble or a ball

How the sequence builds

Lesson 1 names the force that makes things move: a push or a pull. Lesson 2 looks at which way things go. Lessons 3 to 7 work through the factors in the curriculum: shape, how hard the push is, the slope, the surface, and how heavy the thing is. Lesson 8 shows a push can start, stop or turn a thing, Lesson 9 spots forces in playground games, and Lesson 10 is the making task and final check.

Curriculum links (Australian Curriculum V9)

The whole term teaches the Science Understanding descriptor AC9SFU02 quoted on the cover. The lessons also work these Science Inquiry and Human Endeavour descriptors:

AC9SFI01pose questions and make predictions based on experiences
AC9SFI02engage in investigations safely and make observations using their senses
AC9SFI03represent observations in provided templates and identify patterns with guidance
AC9SFI04compare observations with predictions with guidance
AC9SFI05share questions, predictions, observations and ideas with others
AC9SFH01explore the ways people make and use observations and questions to learn about the natural world

Assessment in this pack

Get ready · Materials for the termOne gathering session

Materials for the whole term

One gathering session covers all ten lessons. Everything on this page is an everyday item; nothing needs a science cupboard.

LessonYou need
1a toy car, a ball and a small box, so children can push and pull each one
2a toy that slides on a table, a length of string tied on for pulling
3a ball and a box of a similar size, a clear stretch of floor
4a ball each or per pair, a clear floor with a start line marked in tape
5a smooth board or tray and some books to prop it into a low and a steep ramp, a ball
6a smooth mat and a bumpy mat (a towel works), a ball, the same push each time
7a full water bottle and an empty one, or a heavy book and a light one
8a ball, and cones, blocks or cups to aim at, stop and steer around
9the playground: a swing, a slide, a seesaw; the worksheet on a clipboard
10cardboard tubes or guttering, tape, a marble or small ball, boxes to build on

The one-trip list

Safety in one look

Get ready · Assessment kitRubric + checklist

Assessment without extra work

The term assesses itself. Every lesson plan ends with answers and look-fors, and Lesson 10 is the summative pair: the marble run plus the check sheet. This sheet is the place to jot down what you notice along the way.

The three levels

IdeaWorking towardsAt standardBeyond
Push and pullmoves a thing but does not name the forcesays a push or a pull makes a thing moveexplains which way a push and a pull send a thing
Size of the pushsees movement but not the amountsays a bigger push sends a thing furtherpredicts the result before trying it
What changes movementnotices one factor with helpnames shape, slope, surface or weight as changing movementlinks two factors, like a round shape on a smooth floor
Start, stop, turnstarts a thing movinguses a push to start, stop or turn a moving thingplans a push to hit or miss a target on purpose

Class observation checklist

NamePush or pullBigger pushWhat changes itStart stop turnScience words

A tick a lesson is plenty; the Lesson 10 check sheet fills the gaps.

Word wall (cut out)

Word wall cards

Cut out the cards and build the wall as the words arrive. Lesson 1 starts the wall with push, pull and force; add the movement words as the lessons land.

move

change from one spot to another

push

send it away from you

pull

bring it toward you

force

a push or a pull

roll

turn over and over

slide

slip along without rolling

fast

moves in a short time

slow

takes a long time to move

far

a long way

ramp

a slope to roll down

steep

a big slope

smooth

flat, not bumpy

bumpy

rough, with lumps

heavy

hard to lift or move

light

easy to lift or move

stop

make a moving thing rest

A note home

Dear families

This term in science, our class explores how things move. We push and pull toys, roll balls and slide boxes, and we look closely at what makes something move fast or slow, far or not far.

Every lesson points to one big idea: a push or a pull makes things move, and the size, shape, weight and the surface all change how they go. Your child will practise noticing pushes and pulls, and saying what changed how a thing moved, all term.

Try this at home

What to ask your scientist

A small safety note: we roll balls along the floor rather than throw them, and marbles stay in the marble run and never near mouths.

Warm regards,

The Foundation team

Printed from the free seegongsik How Things Move teaching pack · seegongsik.com/au/foundation/physical/AC9SFU02/pack

Lesson 1 · Teacher planLesson 1 of 10

Push and pull

Children see that a still thing only moves when it is pushed or pulled, and learn that a push and a pull are both forces. This lesson lays the ground for the term: everything after it is about what changes how a pushed or pulled thing moves.

We are learning to

Success criteria

You need

Lesson flow (about 45 minutes)

5 minMake it move
Put a toy car on the table and wait. It does not move on its own.

Ask: The car is still. What could you do to make it move?

10 minPush it, pull it
Children push the car away, then pull it back. Name each one: a push, a pull, both forces.

Ask: When you pushed it, which way did it go? When you pulled it?

15 minSort the cards
Tables sort the cut-out cards into two piles: a push and a pull. Talk about each one as it goes down.
10 minDraw and write
Children fill the worksheet: draw a push and a pull from their day, and label each one.
5 minThe tricky cards
Bring the class together on the swing and the door.

Ask: A swing: do you push it or pull it? Could it be both?

Running two short sessions instead? End Session A after Sort the cards. Start Session B by re-sorting two cards from memory, then go on to Draw and write.

On the board
Open the interactive unit and show “Push or pull”. Press “Push” and the toy slides away; press “Pull” and it comes back. Match it to what children just did with the car: a push sends it away, a pull brings it near.
seegongsik.com/au/foundation/physical/AC9SFU02

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Lesson 1 · Worksheet

A push and a pull

NameClassDate

Think about your day. Draw a time you pushed something and a time you pulled something.

I pushed something

Draw it

I pulled something

Draw it
A push or a pull is a
Lesson 1 · Sorting cards (cut out)

Push or pull?

Cut out the cards. Sort them into two piles: a push and a pull. Two cards are tricky on purpose.

kicking a ball

Push or pull?

pushing a pram

Push or pull?

pressing a doorbell

Push or pull?

closing a drawer

Push or pull?

tug of war

Push or pull?

walking a dog on a lead

Push or pull?

doing up a zip

Push or pull?

opening a drawer

Push or pull?

a swing

Push or pull?

a door

Push or pull?

Teacher note: the swing and the door are the tricky pair. Each can be a push or a pull, so let children argue both, as long as they say which way it makes the thing move.

Lesson 2 · Teacher planLesson 2 of 10

Which way it goes

Children learn that the direction a thing moves tells us if it was a push or a pull. A push sends a thing away from you; a pull brings it toward you. This builds straight on Lesson 1: now the words push and pull are tied to a direction children can see and predict.

We are learning to

Success criteria

You need

Lesson flow (about 45 minutes)

5 minAway and back
Push the toy away across the table, then pull it back to you by the string. Say the two words as it moves: away, then toward.

Ask: When I pushed it, which way did it go? When I pulled it?

10 minMark the start
Mark the spot where the toy starts. Children push, then pull, and watch which way it travels from that mark: away from them, or back toward them.

Ask: Did it move away from the mark or toward you?

15 minGuess the direction
Play a predict game: before each go, children say if the toy will go away or come toward, then test it. A push away, a pull toward, every time.
10 minDraw and write
Children fill the worksheet: draw an arrow for a push and for a pull, label each away or toward, and try the predict box.
5 minShare
Bring the class together to say the rule out loud.

Ask: Which way does a push send a thing? Which way does a pull bring it?

Running two short sessions instead? End Session A after Guess the direction. Start Session B by predicting one push and one pull from memory, then go on to Draw and write.

On the board
Open the interactive unit and show the picture titled “Push or pull”. Press “Push” and the toy slides away; press “Pull” and it comes back toward you. Match it to the toy on the table: a push sends it away, a pull brings it toward.
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Lesson 2 · Worksheet

Which way does it go?

NameClassDate

Draw an arrow for the way each one moves. Then write the word: away or toward.

A push

Draw the arrow

A pull

Draw the arrow

Guess, then test

Guess which way a pull will send the toy. Then try it and see.

Draw your guess, then tick if you were right
A push sends a thing
A pull brings it
Lesson 2 · Direction cards (cut out)

Away or toward?

Cut out the cards. On each scene card, add an arrow for the way it moves. Use the word cards to say away or toward.

a push on a toy

Add an arrow: away or toward?

a pull on the string

Add an arrow: away or toward?

away

Word card

toward

Word card

Teacher note: the toy card should get an arrow pointing away, and the string card an arrow pointing toward. Let children hold up the away and toward word cards as they push and pull.

Lesson 3 · Teacher planLesson 3 of 10

Roll or slide

Children find that shape changes how a thing moves. Round things roll and go far; flat things do not roll, they slide and stop. Give a ball and a box the same push and the round one travels further. This builds on the push and pull from earlier: the same push, a different shape, a different journey.

We are learning to

Success criteria

You need

Lesson flow (about 45 minutes)

5 minSame push, two shapes
Line up a ball and a box. Give each the same gentle push and watch. The ball rolls on and on; the box slides a little and stops.

Ask: Same push for both. Why did the ball go so much further?

10 minPredict: roll or slide
Show a tin, a book, a marble and a block one at a time. Before each push, children call out roll or slide, then test it.

Ask: Roll or slide? What is it about the shape that made you choose?

15 minHow far did it go?
Push the ball and the box from the same line. Measure how far each one went in steps or with a tape, and mark which went furthest.
10 minSort and write
Children fill the worksheet: sort the objects into Rolls and Slides, predict then test, and finish the sentence.
5 minWhy round rolls
Bring the class together with the round tin and the flat book.

Ask: Round things roll; flat things slide. Which travelled the furthest, and why?

Running two short sessions instead? End Session A after Predict: roll or slide. Start Session B by predicting two objects from memory, then go on to How far did it go?

On the board
Open the interactive unit and show the picture titled “Roll or slide”. Press “Round ball” then “Flat box” to see the same push send the round ball far and the flat box only a little. Match it to what children just did on the floor.
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Lesson 3 · Worksheet

Rolls or slides

NameClassDate

Sort each thing into the right column. First guess, then push it and check. Circle the one that went furthest.

Rolls

ball, box, tin, book, marble, block

Slides

ball, box, tin, book, marble, block
Which one went furthest?
Round things
flat things
Lesson 3 · Shape cards (cut out)

Roll or slide?

Cut out the cards. Sort them into two piles: Rolls and Slides. One tin is tricky: it can do both.

a ball

Rolls or slides?

a marble

Rolls or slides?

a tin on its side

Rolls or slides?

a box

Rolls or slides?

a book

Rolls or slides?

a block

Rolls or slides?

a tin on its end

Rolls or slides?

Teacher note: the tin is the tricky pair. On its side it rolls; stood on its end it slides. Let children turn it both ways and say what changed.

Lesson 4 · Teacher planLesson 4 of 10

Big push, small push

Children change how hard they push and watch the result: a soft push moves a ball a little, a hard push sends it far and fast. The bigger the push, the further and faster a thing goes. This builds on the earlier lessons by adding size to the idea of a push.

We are learning to

Success criteria

You need

Lesson flow (about 45 minutes)

5 minSoft then hard
From the start line, children roll the ball with a soft push, then with a hard push.

Ask: Which push sent the ball a long way? Which one only a little?

10 minMark where it stops
Roll again and put a marker where the ball stops each time. Line up the soft and hard markers.

Ask: The hard push stopped way out there. Why did it go so far?

15 minSoft, medium, hard
Children roll the same ball three ways — soft, medium, hard — from the start line and watch the markers spread out further each time.
10 minRecord it
Children fill the worksheet: order the three pushes from far to furthest, and finish the sentence.
5 minShare
Bring the class together over the markers.

Ask: What kind of push do we need to send a ball the furthest?

Running two short sessions instead? End Session A after Mark where it stops. Start Session B by rolling one soft and one hard push again, then go on to Soft, medium, hard.

On the board
Open the interactive unit and show the picture titled “Big push or small push”. Press the button “Push harder”, which carries a count, to step the push from soft to medium to hard, and watch the ball roll further each time. Match it to the markers on the floor: a bigger push sends the ball further.
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Lesson 4 · Worksheet

How far did it roll?

NameClassDate

Roll the same ball three ways. Count how far each one goes in steps, then put them in order.

PushHow far (steps)
Soft push
Medium push
Hard push

Predict, then test

Which push do you think will go the furthest? Circle it, then roll to check.

Soft pushMedium pushHard push
A bigger push sends the ball
Lesson 4 · Push-size cards (cut out)

Order the pushes

Cut out the cards. Put them in order from the push that goes the least to the one that goes the furthest.

Soft push

goes a little way

Medium push

goes further

Hard push

goes furthest

Teacher note: roll the ball along the floor, do not throw it. The hard push should land the furthest marker and the soft push the nearest.

Lesson 5 · Teacher planLesson 5 of 10

Down the ramp

Children roll a ball down a low, gentle ramp and then a tall, steep ramp. A low ramp lets the ball roll slowly and not far; a steep ramp gives it more speed, so it rolls faster and further. Changing the ramp changes the movement.

We are learning to

Success criteria

You need

Lesson flow (about 45 minutes)

10 minBuild a low ramp
Prop the board on one book to make a low, gentle ramp. Let the ball go from the top and mark where it stops.

Ask: Is the ball rolling fast or slow? How far did it go?

10 minBuild a steep ramp
Add more books so the same board makes a steep ramp. Let the ball go from the top again and mark where it stops.

Ask: What changed when the ramp got steeper?

10 minCompare speed and distance
Look at the two marks together. The steep ramp made the ball roll faster and further. Talk about why: a steeper slope gives more speed.
10 minRecord it
Children fill the worksheet: mark fast or slow and how far for each ramp, then order them.
5 minShare
Bring the class together to say the rule in their own words.

Ask: A steeper ramp makes the ball go how? Faster or slower?

Safety: tape the ramps down so they do not slip while children roll the ball.

On the board
Open the interactive unit and show the picture titled “Roll down a ramp”. Press “Low ramp”, “Taller ramp” and “Steepest ramp” to see the ball roll faster and further as the ramp gets steeper. Match it to the two ramps children just built.
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Lesson 5 · Worksheet

A ramp record

NameClassDate

Roll the ball down each ramp. Mark if it was fast or slow, and how far it went.

Ramp
fast or slow
how far
Low ramp(one book)
Taller ramp(more books)
Steepest ramp(the most books)

Order them

Write the ramps from slowest to fastest.

My guess

Before you roll, which ramp will send the ball the furthest? Draw or write it.

My guess
A steeper ramp makes the ball go
and
Lesson 5 · Ramp cards (cut out)

Order the ramps

Cut out the cards. Put them in order from the slowest ramp to the fastest ramp.

Low ramp

one book

Fast or slow? How far?

Taller ramp

more books

Fast or slow? How far?

Steepest ramp

the most books

Fast or slow? How far?

Teacher note: tape the ramp down so it does not slip. The steepest ramp is the fastest and rolls the ball the furthest; the low ramp is the slowest.

Lesson 6 · Teacher planLesson 6 of 10

Smooth or bumpy

Children roll a ball with the same push on a smooth mat and on a bumpy mat, and see that the stuff a thing moves on changes how far it goes. A smooth floor lets the ball glide a long way; a bumpy floor grabs it and stops it quickly. Same push, different surface, different distance.

We are learning to

Success criteria

You need

Lesson flow (about 45 minutes)

5 minSame push, two mats
Roll the ball on the smooth mat, then on the towel, using the same gentle push each time.

Ask: We gave the same push. Did the ball go the same way both times?

10 minMark and compare
Mark where the ball stops on each mat. Line the marks up and compare how far it went.

Ask: On which mat did the ball go further? Why do you think that is?

15 minPredict the surface
Play a guessing game: hold up a mat and children predict, far or not far, before you roll. Then test it with the same push.
10 minDraw and write
Children fill the worksheet: record how far on each floor, make a prediction, and finish the sentence.
5 minWhere it helps
Bring the class together. Smooth and rough each help in real life.

Ask: A slide is smooth so we glide. A footpath is rough so we grip. Where else?

Running two short sessions instead? End Session A after Mark and compare. Start Session B by predicting one mat from memory, then go on to Draw and write.

On the board
Open the interactive unit and show the picture titled “Smooth or bumpy floor”. Press “Smooth floor” then “Bumpy floor” to see the same push carry the ball far on smooth and stop it quickly on bumpy. Match it to what children just did with the two mats.
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Lesson 6 · Worksheet

Smooth or bumpy floor

NameClassDate

Roll the ball with the same push on each floor. Mark how far it went. Keep the push the same.

Smooth floorHow far?
Bumpy floorHow far?

My prediction

Draw or write which floor lets the ball go further

In real life

Name something smooth and something rough. Why is each one good that way?

A ball rolls further on a floor.
Lesson 6 · Surface cards (cut out)

Smooth or bumpy?

Cut out the cards. Sort them into two piles: smooth floors and bumpy floors. Keep the push the same when you test one.

a slide

Smooth or bumpy?

ice

Smooth or bumpy?

a road

Smooth or bumpy?

grass

Smooth or bumpy?

sand

Smooth or bumpy?

a footpath

Smooth or bumpy?

Teacher note: smooth surfaces (a slide, ice, a road) let the ball go further; bumpy surfaces (grass, sand, a footpath) stop it sooner. Remind children to give the same push each time, so only the surface changes.

Lesson 7 · Teacher planLesson 7 of 10

Heavy or light

Children feel that a heavy thing needs a bigger push to move, and a light thing moves with a small push. How heavy a thing is changes how easily it moves: a big empty box is light, so weight is not the same as size. This builds on the earlier lessons about what changes a push.

We are learning to

Success criteria

You need

Lesson flow (about 45 minutes)

5 minTwo bottles
Give the empty bottle a gentle push, then the full one with the same gentle push.

Ask: Which bottle moved more from the same push? Why do you think that is?

10 minFeel the difference
Children slide the empty bottle, then the full one. The full one is harder to get going and needs a bigger push.

Ask: Which one needed a bigger push? Was it the heavy one or the light one?

15 minPredict and sort
Tables sort the cut-out cards into heavy and light, then guess which is easy and which is hard to push. Talk about each one as it goes down.
10 minDraw and write
Children fill the worksheet: mark each thing heavy or light and easy or hard to push, then finish the sentence.
5 minShare it
Bring the class together on a real example.

Ask: A full trolley is harder to push than an empty one. Why does the full one need a bigger push?

Running two short sessions instead? End Session A after Predict and sort. Start Session B by pushing the two bottles once more from memory, then go on to Draw and write.

On the board
Open the interactive unit and show the picture titled “Big push or small push”. Press “Push harder” to show that a bigger push moves a thing more; link it to real life — a heavy thing needs that bigger push to get going.
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Lesson 7 · Worksheet

Heavy or light?

NameClassDate

Push each thing with the same gentle push. Mark it heavy or light, and easy or hard to push.

full bottle and empty bottle

Which is heavy? Which is light? Which is hard to push?

Draw or tick

big book and thin book

Which is heavy? Which is light? Which is hard to push?

Draw or tick

Predict, then test

Guess which thing needs the bigger push. Then push both and see if you were right.

My guess and what happened
A heavy thing needs a
push.
Lesson 7 · Heavy and light cards (cut out)

Heavy or light?

Cut out the cards. Sort them into two piles: heavy and light. Then order them from easy to hard to move.

full bottle

Heavy or light?

empty bottle

Heavy or light?

feather

Heavy or light?

brick

Heavy or light?

balloon

Heavy or light?

book

Heavy or light?

Teacher note: slide heavy things along the table or floor. Do not lift heavy things up high, and keep feet clear.

Lesson 8 · Teacher planLesson 8 of 10

Start, stop, turn

Children learn that a force does not only start a thing moving. A push can also stop a moving thing, or turn it to a new direction. They start, stop and turn a rolling ball with a push, and name each of the three.

We are learning to

Success criteria

You need

Safety: roll the ball along the floor, take turns, and keep the run clear before each roll.

Lesson flow (about 45 minutes)

5 minStart it moving
A ball sits still on the floor. Children give it a push to start it rolling.

Ask: The ball is still. What did your push do to it?

10 minStop a roller
One child rolls the ball; a partner stops it with a gentle push or a flat hand.

Ask: The ball was moving. What made it stop?

10 minTurn it round a cone
Children roll the ball toward a cone, then give it a push from the side to steer it round.

Ask: Your side push sent it a new way. Which way did it turn?

10 minStart, stop, turn game
Call out “start”, “stop” or “turn” and pairs use a push to do it to their ball.
10 minWorksheet and share
Children fill the worksheet, then a pair shows the class one start, one stop and one turn.

Running two short sessions instead? End Session A after Stop a roller. Start Session B by starting and stopping a ball once each, then go on to Turn it round a cone.

On the board
Open the interactive unit and show the picture titled “Push or pull”. Press “Push” and “Pull” to recall that a force moves a thing. Then explain that a push can also stop or turn a thing that is already moving.
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Lesson 8 · Worksheet

Start, stop, turn

NameClassDate

A push can do three things to a moving ball. Draw or write a push that does each one.

Start

A push to start it

Stop

A push to stop it

Turn

A push to turn it

Match it up

  • A goalkeeper does this to a ball: start, stop or turn?
  • A bat does this to a ball: start, stop or turn?
A push can
or
a moving thing.
Lesson 8 · Action cards (cut out)

Start, stop or turn?

Cut out the cards. Sort each one into a pile: start, stop or turn.

kick a still ball

Start, stop or turn?

catch a rolling ball

Start, stop or turn?

steer a ball round a cone

Start, stop or turn?

a hand in front of a rolling ball

Start, stop or turn?

hit a ball sideways

Start, stop or turn?

a brake on a bike

Start, stop or turn?

Teacher note: roll the ball gently and take turns. Start gets a still ball going, stop is a push against the motion, and turn is a side push that sends it a new way.

Lesson 9 · Teacher planLesson 9 of 10

Moving games

Take the whole idea outside. Playground games are full of pushes and pulls: a swing, a slide, a seesaw, kicking a ball. Children spot the force in each game and say which way it moves things, joining a term of table-top work to the way they really play.

We are learning to

Success criteria

You need

Lesson flow (about 45 minutes)

5 minSafe area and rules
Agree the safe area and the playground rules before you go. Walk the edge of it together.

Ask: What are our rules so everyone stays safe?

15 minVisit the stations
Stop at each station and name the force. Swing: a push and a pull. Slide: a ramp, so gravity pulls you down. Seesaw: push down, and the other end goes up.

Ask: At the swing, when do you push it? When do you pull it?

10 minRecord the hunt
Children record on the worksheet: where they played, a push or a pull, and what it did.
10 minSort back inside
Back inside, sort the finds into a push pile and a pull pile. Talk about what each force did.
5 minShare
Bring the class together to share a favourite force from the playground.

Ask: Which force was your favourite, and what did it do?

Running two short sessions instead? Hunt in Session A and stop after the worksheet. Start Session B by re-reading two finds, then sort and share.

On the board
Open the interactive unit and show the picture titled “Push or pull”. Press “Push” and “Pull” to remind children what to look for in the playground, then head outside to find the real thing.
seegongsik.com/au/foundation/physical/AC9SFU02

Watch for these ideas

Make it easier, make it bigger

Answers and look-fors

Lesson 9 · Worksheet

Playground hunt record

NameClassDate

Play outside. Each time, write or draw where you played, a push or a pull, and what it did.

Where I playedPush or pullWhat it did
My favourite force was a
Lesson 9 · Playground cards (cut out)

Push or pull outside?

Cut out the cards. Sort them into a push pile and a pull pile, and say what the force does.

pushing a swing

Push or pull? What does it do?

going down a slide

Push or pull? What does it do?

a seesaw

Push or pull? What does it do?

pulling a friend in a wagon

Push or pull? What does it do?

kicking a ball

Push or pull? What does it do?

Teacher note: keep to the playground safety rules while you play and sort. Take turns, and watch for others near the swing and the slide.

Lesson 10 · Teacher planLesson 10 of 10

Show what we know

The summative lesson, run as a celebration. Children pull the term together by building a simple marble run from ramps and turns, then explain the forces that make the ball roll, turn, speed up and slow down. They sit a short final check on their own, and the term closes with the on-screen quiz played as a class game. Every run on the table tells the story the term has been telling: a push or a pull moves things, and shape, push size, slope, surface and weight change how they move.

We are learning to

Success criteria

You need

Safety: marbles are for the run only. Count them out and count them back in, and keep them well away from mouths.

Lesson flow (about 45 minutes)

5 minRecap the big idea
Bring the term back together: a push or a pull moves a still thing, and shape, push size, slope, surface and weight change how it moves.

Ask: A ball sits still on the mat. What makes it move?

15 minBuild a marble run
Children build a run from tubes or guttering taped to boxes, with a steep start and at least one turn, so the ball rolls down and around.

Ask: Where will your run be steep? Where will it turn?

10 minTest and fix
Roll the ball, watch where it speeds up and slows down, then change the run and test again. A steeper start rolls the ball further.

Ask: Your ball stopped early. What could you change to send it further?

10 minFinal check
Hand out the final check sheet. Children work alone and quietly. Read each item aloud once for young readers; help with reading, not with answers, because this one is the term’s record.
5 minShare and the class quiz
A few makers show the fastest part of their run and name the force behind it. Then close with the unit’s self-check quiz on the board as a whole-class game (see the board box).

Ask: One last time, all together: what makes a still thing start to move?

Running two short sessions instead? End Session A after Build a marble run and keep the runs safe on a shelf. Start Session B with Test and fix, then the final check and the class quiz.

On the board
Open the interactive unit and scroll to the self-check quiz at the bottom of the page. Run it as a whole-class game: read each question aloud, children vote with hands up for each option, then reveal the answer. It checks the same ideas as this pack, and every one is something this class has done with their own hands this term.
seegongsik.com/au/foundation/physical/AC9SFU02

Watch for these ideas

Make it easier, make it bigger

Answers and look-fors

Lesson 10 · Worksheet

My marble run plan

NameClassDate

Plan your marble run. Draw the run, then mark the steep start, a turn, and a smooth part. Show where the ball goes fast and where it slows down.

Draw your run. Mark the steep start, a turn, and a smooth part.
Draw the run
The ball goes fast where
The ball slows down where
What I would change
Lesson 10 · Final check

Show what we know

NameClassDate

Show what you know about pushes, pulls and how things move. Read each one, then circle your answer. Take your time.

  1. What makes a still thing move? Circle one: ( a push or a pull  ·  a wish  ·  nothing )
  2. Which one rolls further on the floor? Circle one: ( a ball  ·  a box )
  3. You give a ball a bigger push. Does it go further or less far? Circle one: ( further  ·  less far )
  4. A steep ramp makes a ball go faster or slower? Circle one: ( faster  ·  slower )
  5. Which floor lets a ball go further? Circle one: ( smooth  ·  bumpy )
Draw your favourite part of your marble run, and name the force that works there.

For the teacher: read the items aloud one at a time. Answers — 1 a push or a pull; 2 the ball; 3 further; 4 faster; 5 smooth. For the drawing, look for a force named, such as a push or the pull of the slope.